mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-01-03 06:13:45 +01:00
Adjust API to use Character Name for GetCharacterCustomization
This commit is contained in:
parent
e1cf3db0ab
commit
d4529edba6
1 changed files with 13 additions and 4 deletions
|
|
@ -20,7 +20,7 @@ public class GlamourerIpc : IDisposable
|
||||||
private readonly ObjectTable _objectTable;
|
private readonly ObjectTable _objectTable;
|
||||||
private readonly DalamudPluginInterface _pluginInterface;
|
private readonly DalamudPluginInterface _pluginInterface;
|
||||||
|
|
||||||
internal ICallGateProvider<string>? ProviderGetCharacterCustomization;
|
internal ICallGateProvider<string, string>? ProviderGetCharacterCustomization;
|
||||||
internal ICallGateProvider<string, string, object>? ProviderApplyCharacterCustomization;
|
internal ICallGateProvider<string, string, object>? ProviderApplyCharacterCustomization;
|
||||||
internal ICallGateProvider<string, object>? ProviderRevertCharacterCustomization;
|
internal ICallGateProvider<string, object>? ProviderRevertCharacterCustomization;
|
||||||
internal ICallGateProvider<int>? ProviderGetApiVersion;
|
internal ICallGateProvider<int>? ProviderGetApiVersion;
|
||||||
|
|
@ -59,7 +59,7 @@ public class GlamourerIpc : IDisposable
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ProviderGetCharacterCustomization = _pluginInterface.GetIpcProvider<string>(LabelProviderGetCharacterCustomization);
|
ProviderGetCharacterCustomization = _pluginInterface.GetIpcProvider<string, string>(LabelProviderGetCharacterCustomization);
|
||||||
ProviderGetCharacterCustomization.RegisterFunc(GetCharacterCustomization);
|
ProviderGetCharacterCustomization.RegisterFunc(GetCharacterCustomization);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
|
|
@ -124,10 +124,19 @@ public class GlamourerIpc : IDisposable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string GetCharacterCustomization()
|
private string GetCharacterCustomization(string characterName)
|
||||||
{
|
{
|
||||||
var save = new CharacterSave();
|
var save = new CharacterSave();
|
||||||
save.LoadCharacter(_clientState.LocalPlayer!);
|
foreach (var gameObject in _objectTable)
|
||||||
|
{
|
||||||
|
if (gameObject.Name.ToString() != characterName)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var player = (Character)gameObject;
|
||||||
|
save.LoadCharacter(player);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
return save.ToBase64();
|
return save.ToBase64();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue