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Merge branch 'main' into rework
# Conflicts: # Glamourer.GameData/CharacterEquipExtensions.cs # Glamourer.GameData/Customization/CharaMakeParams.cs # Glamourer.GameData/Customization/CharacterCustomization.cs # Glamourer.GameData/GameData.cs # Glamourer.GameData/Glamourer.GameData.csproj # Glamourer.sln # Glamourer.zip # Glamourer/CharacterSave.cs # Glamourer/Glamourer.cs # Glamourer/Glamourer.csproj # Glamourer/Gui/Interface.cs # Glamourer/Offsets.cs
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commit
d70bc675f2
12 changed files with 724 additions and 12 deletions
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@ -48,10 +48,11 @@ public class CharaMakeParams : ExcelRow
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public LazyRow<Tribe> Tribe { get; set; } = null!;
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public sbyte Gender { get; set; }
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public Menu[] Menus { get; set; } = new Menu[NumMenus];
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public byte[] Voices { get; set; } = new byte[NumVoices];
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public FacialFeatures[] FacialFeatureByFace { get; set; } = new FacialFeatures[NumFaces];
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public CharaMakeType.UnkData3347Obj[] Equip { get; set; } = new CharaMakeType.UnkData3347Obj[NumEquip];
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public Menu[] Menus { get; set; } = new Menu[NumMenus];
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public byte[] Voices { get; set; } = new byte[NumVoices];
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public FacialFeatures[] FacialFeatureByFace { get; set; } = new FacialFeatures[NumFaces];
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public CharaMakeType.CharaMakeTypeUnkData3347Obj[] Equip { get; set; } = new CharaMakeType.CharaMakeTypeUnkData3347Obj[NumEquip];
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public override void PopulateData(RowParser parser, Lumina.GameData gameData, Language language)
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{
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@ -107,7 +108,7 @@ public class CharaMakeParams : ExcelRow
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for (var i = 0; i < NumEquip; ++i)
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{
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currentOffset = 3 + (MaxNumValues + 7 + NumGraphics) * NumMenus + NumVoices + NumFaces * NumFeatures + i * 7;
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Equip[i] = new CharaMakeType.UnkData3347Obj()
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Equip[i] = new CharaMakeType.CharaMakeTypeUnkData3347Obj()
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{
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Helmet = parser.ReadColumn<ulong>(currentOffset + 0),
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Top = parser.ReadColumn<ulong>(currentOffset + 1),
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