Continue renames, some cleanup.

This commit is contained in:
Ottermandias 2025-01-24 17:50:58 +01:00
parent 7be283ca30
commit d9f9937d41
18 changed files with 175 additions and 134 deletions

View file

@ -385,7 +385,7 @@ public class ActorPanel
{
if (ImGuiUtil.DrawDisabledButton("Revert to Game", Vector2.Zero, "Revert the character to its actual state in the game.",
_state!.IsLocked))
_stateManager.ResetState(_state!, StateSource.Manual, stateUpdate: true);
_stateManager.ResetState(_state!, StateSource.Manual, isFinal: true);
ImGui.SameLine();
@ -423,7 +423,7 @@ public class ActorPanel
if (_stateManager.GetOrCreate(id, data.Objects[0], out var state))
_stateManager.ApplyDesign(state, _converter.Convert(_state!, ApplicationRules.FromModifiers(_state!)),
ApplySettings.Manual with { SendStateUpdate = true });
ApplySettings.Manual with { IsFinal = true });
}
private void DrawApplyToTarget()
@ -440,7 +440,7 @@ public class ActorPanel
if (_stateManager.GetOrCreate(id, data.Objects[0], out var state))
_stateManager.ApplyDesign(state, _converter.Convert(_state!, ApplicationRules.FromModifiers(_state!)),
ApplySettings.Manual with { SendStateUpdate = true });
ApplySettings.Manual with { IsFinal = true });
}
@ -467,7 +467,7 @@ public class ActorPanel
var text = ImGui.GetClipboardText();
var design = panel._converter.FromBase64(text, applyCustomize, applyGear, out _)
?? throw new Exception("The clipboard did not contain valid data.");
panel._stateManager.ApplyDesign(panel._state!, design, ApplySettings.ManualWithLinks with { SendStateUpdate = true });
panel._stateManager.ApplyDesign(panel._state!, design, ApplySettings.ManualWithLinks with { IsFinal = true });
}
catch (Exception ex)
{