mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Some more reworking
This commit is contained in:
parent
6a4b5fc3b2
commit
dad146d043
41 changed files with 1714 additions and 1320 deletions
|
|
@ -64,9 +64,9 @@ public partial class CustomizationOptions
|
|||
public string GetName(CustomName name)
|
||||
=> _names[(int)name];
|
||||
|
||||
internal CustomizationOptions(DalamudPluginInterface pi, DataManager gameData, ClientLanguage language)
|
||||
internal CustomizationOptions(DalamudPluginInterface pi, DataManager gameData)
|
||||
{
|
||||
var tmp = new TemporaryData(gameData, this, language);
|
||||
var tmp = new TemporaryData(gameData, this);
|
||||
_icons = new IconStorage(pi, gameData, _customizationSets.Length * 50);
|
||||
Valid = tmp.Valid;
|
||||
SetNames(gameData, tmp);
|
||||
|
|
@ -149,15 +149,15 @@ public partial class CustomizationOptions
|
|||
HighlightColors = _highlightPicker,
|
||||
TattooColors = _tattooColorPicker,
|
||||
LipColorsDark = hrothgar ? HrothgarFurPattern(row) : _lipColorPickerDark,
|
||||
LipColorsLight = hrothgar ? Array.Empty<CustomizationData>() : _lipColorPickerLight,
|
||||
LipColorsLight = hrothgar ? Array.Empty<CustomizeData>() : _lipColorPickerLight,
|
||||
FacePaintColorsDark = _facePaintColorPickerDark,
|
||||
FacePaintColorsLight = _facePaintColorPickerLight,
|
||||
Faces = GetFaces(row),
|
||||
NumEyebrows = GetListSize(row, CustomizationId.Eyebrows),
|
||||
NumEyeShapes = GetListSize(row, CustomizationId.EyeShape),
|
||||
NumNoseShapes = GetListSize(row, CustomizationId.Nose),
|
||||
NumJawShapes = GetListSize(row, CustomizationId.Jaw),
|
||||
NumMouthShapes = GetListSize(row, CustomizationId.Mouth),
|
||||
NumEyebrows = GetListSize(row, CustomizeIndex.Eyebrows),
|
||||
NumEyeShapes = GetListSize(row, CustomizeIndex.EyeShape),
|
||||
NumNoseShapes = GetListSize(row, CustomizeIndex.Nose),
|
||||
NumJawShapes = GetListSize(row, CustomizeIndex.Jaw),
|
||||
NumMouthShapes = GetListSize(row, CustomizeIndex.Mouth),
|
||||
FacePaints = GetFacePaints(race, gender),
|
||||
TailEarShapes = GetTailEarShapes(row),
|
||||
};
|
||||
|
|
@ -171,7 +171,7 @@ public partial class CustomizationOptions
|
|||
return set;
|
||||
}
|
||||
|
||||
public TemporaryData(DataManager gameData, CustomizationOptions options, ClientLanguage language)
|
||||
public TemporaryData(DataManager gameData, CustomizationOptions options)
|
||||
{
|
||||
_options = options;
|
||||
_cmpFile = new CmpFile(gameData);
|
||||
|
|
@ -181,18 +181,18 @@ public partial class CustomizationOptions
|
|||
.MakeGenericMethod(typeof(CharaMakeParams)).Invoke(gameData.Excel, new object?[]
|
||||
{
|
||||
"charamaketype",
|
||||
language.ToLumina(),
|
||||
gameData.Language.ToLumina(),
|
||||
null,
|
||||
}) as ExcelSheet<CharaMakeParams>;
|
||||
_listSheet = tmp!;
|
||||
_hairSheet = gameData.GetExcelSheet<HairMakeType>()!;
|
||||
_highlightPicker = CreateColorPicker(CustomizationId.HighlightColor, 256, 192);
|
||||
_lipColorPickerDark = CreateColorPicker(CustomizationId.LipColor, 512, 96);
|
||||
_lipColorPickerLight = CreateColorPicker(CustomizationId.LipColor, 1024, 96, true);
|
||||
_eyeColorPicker = CreateColorPicker(CustomizationId.EyeColorL, 0, 192);
|
||||
_facePaintColorPickerDark = CreateColorPicker(CustomizationId.FacePaintColor, 640, 96);
|
||||
_facePaintColorPickerLight = CreateColorPicker(CustomizationId.FacePaintColor, 1152, 96, true);
|
||||
_tattooColorPicker = CreateColorPicker(CustomizationId.TattooColor, 0, 192);
|
||||
_highlightPicker = CreateColorPicker(CustomizeIndex.HighlightsColor, 256, 192);
|
||||
_lipColorPickerDark = CreateColorPicker(CustomizeIndex.LipColor, 512, 96);
|
||||
_lipColorPickerLight = CreateColorPicker(CustomizeIndex.LipColor, 1024, 96, true);
|
||||
_eyeColorPicker = CreateColorPicker(CustomizeIndex.EyeColorLeft, 0, 192);
|
||||
_facePaintColorPickerDark = CreateColorPicker(CustomizeIndex.FacePaintColor, 640, 96);
|
||||
_facePaintColorPickerLight = CreateColorPicker(CustomizeIndex.FacePaintColor, 1152, 96, true);
|
||||
_tattooColorPicker = CreateColorPicker(CustomizeIndex.TattooColor, 0, 192);
|
||||
}
|
||||
|
||||
// Required sheets.
|
||||
|
|
@ -203,19 +203,19 @@ public partial class CustomizationOptions
|
|||
private readonly CmpFile _cmpFile;
|
||||
|
||||
// Those values are shared between all races.
|
||||
private readonly CustomizationData[] _highlightPicker;
|
||||
private readonly CustomizationData[] _eyeColorPicker;
|
||||
private readonly CustomizationData[] _facePaintColorPickerDark;
|
||||
private readonly CustomizationData[] _facePaintColorPickerLight;
|
||||
private readonly CustomizationData[] _lipColorPickerDark;
|
||||
private readonly CustomizationData[] _lipColorPickerLight;
|
||||
private readonly CustomizationData[] _tattooColorPicker;
|
||||
private readonly CustomizeData[] _highlightPicker;
|
||||
private readonly CustomizeData[] _eyeColorPicker;
|
||||
private readonly CustomizeData[] _facePaintColorPickerDark;
|
||||
private readonly CustomizeData[] _facePaintColorPickerLight;
|
||||
private readonly CustomizeData[] _lipColorPickerDark;
|
||||
private readonly CustomizeData[] _lipColorPickerLight;
|
||||
private readonly CustomizeData[] _tattooColorPicker;
|
||||
|
||||
private readonly CustomizationOptions _options;
|
||||
|
||||
private CustomizationData[] CreateColorPicker(CustomizationId id, int offset, int num, bool light = false)
|
||||
private CustomizeData[] CreateColorPicker(CustomizeIndex index, int offset, int num, bool light = false)
|
||||
=> _cmpFile.GetSlice(offset, num)
|
||||
.Select((c, i) => new CustomizationData(id, (CustomizationByteValue)(light ? 128 + i : 0 + i), c, (ushort)(offset + i)))
|
||||
.Select((c, i) => new CustomizeData(index, (CustomizeValue)(light ? 128 + i : 0 + i), c, (ushort)(offset + i)))
|
||||
.ToArray();
|
||||
|
||||
|
||||
|
|
@ -227,12 +227,12 @@ public partial class CustomizationOptions
|
|||
return;
|
||||
}
|
||||
|
||||
var tmp = new IReadOnlyList<CustomizationData>[set.Faces.Count + 1];
|
||||
var tmp = new IReadOnlyList<CustomizeData>[set.Faces.Count + 1];
|
||||
tmp[0] = set.HairStyles;
|
||||
|
||||
for (var i = 1; i <= set.Faces.Count; ++i)
|
||||
{
|
||||
bool Valid(CustomizationData c)
|
||||
bool Valid(CustomizeData c)
|
||||
{
|
||||
var data = _customizeSheet.GetRow(c.CustomizeId)?.Unknown6 ?? 0;
|
||||
return data == 0 || data == i + set.Faces.Count;
|
||||
|
|
@ -247,22 +247,38 @@ public partial class CustomizationOptions
|
|||
private static void SetMenuTypes(CustomizationSet set, CharaMakeParams row)
|
||||
{
|
||||
// Set up the menu types for all customizations.
|
||||
set.Types = ((CustomizationId[])Enum.GetValues(typeof(CustomizationId))).Select(c =>
|
||||
set.Types = Enum.GetValues<CustomizeIndex>().Select(c =>
|
||||
{
|
||||
// Those types are not correctly given in the menu, so special case them to color pickers.
|
||||
switch (c)
|
||||
{
|
||||
case CustomizationId.HighlightColor:
|
||||
case CustomizationId.EyeColorL:
|
||||
case CustomizationId.EyeColorR:
|
||||
case CustomizeIndex.HighlightsColor:
|
||||
case CustomizeIndex.EyeColorLeft:
|
||||
case CustomizeIndex.EyeColorRight:
|
||||
return CharaMakeParams.MenuType.ColorPicker;
|
||||
case CustomizeIndex.BodyType: return CharaMakeParams.MenuType.Nothing;
|
||||
case CustomizeIndex.FacePaintReversed:
|
||||
case CustomizeIndex.Highlights:
|
||||
case CustomizeIndex.SmallIris:
|
||||
case CustomizeIndex.Lipstick:
|
||||
return CharaMakeParams.MenuType.Checkmark;
|
||||
case CustomizeIndex.FacialFeature1:
|
||||
case CustomizeIndex.FacialFeature2:
|
||||
case CustomizeIndex.FacialFeature3:
|
||||
case CustomizeIndex.FacialFeature4:
|
||||
case CustomizeIndex.FacialFeature5:
|
||||
case CustomizeIndex.FacialFeature6:
|
||||
case CustomizeIndex.FacialFeature7:
|
||||
case CustomizeIndex.LegacyTattoo:
|
||||
return CharaMakeParams.MenuType.IconCheckmark;
|
||||
}
|
||||
|
||||
var gameId = c.ToByteAndMask().ByteIdx;
|
||||
// Otherwise find the first menu corresponding to the id.
|
||||
// If there is none, assume a list.
|
||||
var menu = row.Menus
|
||||
.Cast<CharaMakeParams.Menu?>()
|
||||
.FirstOrDefault(m => m!.Value.Customization == c);
|
||||
.FirstOrDefault(m => m!.Value.Customize == gameId);
|
||||
return menu?.Type ?? CharaMakeParams.MenuType.ListSelector;
|
||||
}).ToArray();
|
||||
set.Order = CustomizationSet.ComputeOrder(set);
|
||||
|
|
@ -271,59 +287,96 @@ public partial class CustomizationOptions
|
|||
// Set customizations available if they have any options.
|
||||
private static void SetAvailability(CustomizationSet set, CharaMakeParams row)
|
||||
{
|
||||
void Set(bool available, CustomizationId flag)
|
||||
if (set.Race == Race.Hrothgar && set.Gender == Gender.Female)
|
||||
return;
|
||||
|
||||
void Set(bool available, CustomizeIndex flag)
|
||||
{
|
||||
if (available)
|
||||
set.SetAvailable(flag);
|
||||
}
|
||||
|
||||
// Both are percentages that are either unavailable or 0-100.
|
||||
Set(GetListSize(row, CustomizationId.BustSize) > 0, CustomizationId.BustSize);
|
||||
Set(GetListSize(row, CustomizationId.MuscleToneOrTailEarLength) > 0, CustomizationId.MuscleToneOrTailEarLength);
|
||||
Set(set.NumEyebrows > 0, CustomizationId.Eyebrows);
|
||||
Set(set.NumEyeShapes > 0, CustomizationId.EyeShape);
|
||||
Set(set.NumNoseShapes > 0, CustomizationId.Nose);
|
||||
Set(set.NumJawShapes > 0, CustomizationId.Jaw);
|
||||
Set(set.NumMouthShapes > 0, CustomizationId.Mouth);
|
||||
Set(set.TailEarShapes.Count > 0, CustomizationId.TailEarShape);
|
||||
Set(set.Faces.Count > 0, CustomizationId.Face);
|
||||
Set(set.FacePaints.Count > 0, CustomizationId.FacePaint);
|
||||
Set(set.FacePaints.Count > 0, CustomizationId.FacePaintColor);
|
||||
Set(true, CustomizeIndex.Height);
|
||||
Set(set.Faces.Count > 0, CustomizeIndex.Face);
|
||||
Set(true, CustomizeIndex.Hairstyle);
|
||||
Set(true, CustomizeIndex.Highlights);
|
||||
Set(true, CustomizeIndex.SkinColor);
|
||||
Set(true, CustomizeIndex.EyeColorRight);
|
||||
Set(true, CustomizeIndex.HairColor);
|
||||
Set(true, CustomizeIndex.HighlightsColor);
|
||||
Set(true, CustomizeIndex.TattooColor);
|
||||
Set(set.NumEyebrows > 0, CustomizeIndex.Eyebrows);
|
||||
Set(true, CustomizeIndex.EyeColorLeft);
|
||||
Set(set.NumEyeShapes > 0, CustomizeIndex.EyeShape);
|
||||
Set(set.NumNoseShapes > 0, CustomizeIndex.Nose);
|
||||
Set(set.NumJawShapes > 0, CustomizeIndex.Jaw);
|
||||
Set(set.NumMouthShapes > 0, CustomizeIndex.Mouth);
|
||||
Set(set.LipColorsDark.Count > 0, CustomizeIndex.LipColor);
|
||||
Set(GetListSize(row, CustomizeIndex.MuscleMass) > 0, CustomizeIndex.MuscleMass);
|
||||
Set(set.TailEarShapes.Count > 0, CustomizeIndex.TailShape);
|
||||
Set(GetListSize(row, CustomizeIndex.BustSize) > 0, CustomizeIndex.BustSize);
|
||||
Set(set.FacePaints.Count > 0, CustomizeIndex.FacePaint);
|
||||
Set(set.FacePaints.Count > 0, CustomizeIndex.FacePaintColor);
|
||||
Set(true, CustomizeIndex.FacialFeature1);
|
||||
Set(true, CustomizeIndex.FacialFeature2);
|
||||
Set(true, CustomizeIndex.FacialFeature3);
|
||||
Set(true, CustomizeIndex.FacialFeature4);
|
||||
Set(true, CustomizeIndex.FacialFeature5);
|
||||
Set(true, CustomizeIndex.FacialFeature6);
|
||||
Set(true, CustomizeIndex.FacialFeature7);
|
||||
Set(true, CustomizeIndex.LegacyTattoo);
|
||||
Set(true, CustomizeIndex.SmallIris);
|
||||
Set(set.Race != Race.Hrothgar, CustomizeIndex.Lipstick);
|
||||
Set(set.FacePaints.Count > 0, CustomizeIndex.FacePaintReversed);
|
||||
}
|
||||
|
||||
// Create a list of lists of facial features and the legacy tattoo.
|
||||
private static void SetFacialFeatures(CustomizationSet set, CharaMakeParams row)
|
||||
{
|
||||
var count = set.Faces.Count;
|
||||
var featureDict = new List<IReadOnlyList<CustomizationData>>(count);
|
||||
var count = set.Faces.Count;
|
||||
set.FacialFeature1 = new List<(CustomizeData, CustomizeData)>(count);
|
||||
|
||||
static (CustomizeData, CustomizeData) Create(CustomizeIndex i, uint data)
|
||||
=> (new CustomizeData(i, CustomizeValue.Zero, data, 0), new CustomizeData(i, CustomizeValue.Max, data, 1));
|
||||
|
||||
set.LegacyTattoo = Create(CustomizeIndex.LegacyTattoo, 137905);
|
||||
|
||||
var tmp = Enumerable.Repeat(0, 7).Select(_ => new (CustomizeData, CustomizeData)[count + 1]).ToArray();
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var legacyTattoo = new CustomizationData(CustomizationId.FacialFeaturesTattoos, (CustomizationByteValue)(1 << 7), 137905,
|
||||
(ushort)((i + 1) * 8));
|
||||
featureDict.Add(row.FacialFeatureByFace[i].Icons.Select((val, idx)
|
||||
=> new CustomizationData(CustomizationId.FacialFeaturesTattoos, (CustomizationByteValue)(1 << idx), val,
|
||||
(ushort)(i * 8 + idx)))
|
||||
.Append(legacyTattoo)
|
||||
.ToArray());
|
||||
var data = row.FacialFeatureByFace[i].Icons;
|
||||
tmp[0][i + 1] = Create(CustomizeIndex.FacialFeature1, data[0]);
|
||||
tmp[1][i + 1] = Create(CustomizeIndex.FacialFeature2, data[1]);
|
||||
tmp[2][i + 1] = Create(CustomizeIndex.FacialFeature3, data[2]);
|
||||
tmp[3][i + 1] = Create(CustomizeIndex.FacialFeature4, data[3]);
|
||||
tmp[4][i + 1] = Create(CustomizeIndex.FacialFeature5, data[4]);
|
||||
tmp[5][i + 1] = Create(CustomizeIndex.FacialFeature6, data[5]);
|
||||
tmp[6][i + 1] = Create(CustomizeIndex.FacialFeature7, data[6]);
|
||||
}
|
||||
|
||||
set.FeaturesTattoos = featureDict.ToArray();
|
||||
set.FacialFeature1 = tmp[0];
|
||||
set.FacialFeature2 = tmp[1];
|
||||
set.FacialFeature3 = tmp[2];
|
||||
set.FacialFeature4 = tmp[3];
|
||||
set.FacialFeature5 = tmp[4];
|
||||
set.FacialFeature6 = tmp[5];
|
||||
set.FacialFeature7 = tmp[6];
|
||||
}
|
||||
|
||||
// Set the names for the given set of parameters.
|
||||
private void SetNames(CustomizationSet set, CharaMakeParams row)
|
||||
{
|
||||
var nameArray = ((CustomizationId[])Enum.GetValues(typeof(CustomizationId))).Select(c =>
|
||||
var nameArray = Enum.GetValues<CustomizeIndex>().Select(c =>
|
||||
{
|
||||
// Find the first menu that corresponds to the Id.
|
||||
var byteId = c.ToByteAndMask().ByteIdx;
|
||||
var menu = row.Menus
|
||||
.Cast<CharaMakeParams.Menu?>()
|
||||
.FirstOrDefault(m => m!.Value.Customization == c);
|
||||
.FirstOrDefault(m => m!.Value.Customize == byteId);
|
||||
if (menu == null)
|
||||
{
|
||||
// If none exists and the id corresponds to highlights, set the Highlights name.
|
||||
if (c == CustomizationId.HighlightsOnFlag)
|
||||
if (c == CustomizeIndex.Highlights)
|
||||
return Lobby.GetRow(237)?.Text.ToDalamudString().ToString() ?? "Highlights";
|
||||
|
||||
// Otherwise there is an error and we use the default name.
|
||||
|
|
@ -331,7 +384,7 @@ public partial class CustomizationOptions
|
|||
}
|
||||
|
||||
// Facial Features and Tattoos is created by combining two strings.
|
||||
if (c == CustomizationId.FacialFeaturesTattoos)
|
||||
if (c is >= CustomizeIndex.FacialFeature1 and <= CustomizeIndex.LegacyTattoo)
|
||||
return
|
||||
$"{Lobby.GetRow(1741)?.Text.ToDalamudString().ToString() ?? "Facial Features"} & {Lobby.GetRow(1742)?.Text.ToDalamudString().ToString() ?? "Tattoos"}";
|
||||
|
||||
|
|
@ -341,14 +394,14 @@ public partial class CustomizationOptions
|
|||
}).ToArray();
|
||||
|
||||
// Add names for both eye colors.
|
||||
nameArray[(int)CustomizationId.EyeColorL] = nameArray[(int)CustomizationId.EyeColorR];
|
||||
nameArray[(int)CustomizationId.EyeColorR] = _options.GetName(CustomName.OddEyes);
|
||||
nameArray[(int)CustomizeIndex.EyeColorLeft] = nameArray[(int)CustomizeIndex.EyeColorRight];
|
||||
nameArray[(int)CustomizeIndex.EyeColorRight] = _options.GetName(CustomName.OddEyes);
|
||||
|
||||
set.OptionName = nameArray;
|
||||
}
|
||||
|
||||
// Obtain available skin and hair colors for the given subrace and gender.
|
||||
private (CustomizationData[], CustomizationData[]) GetColors(SubRace race, Gender gender)
|
||||
private (CustomizeData[], CustomizeData[]) GetColors(SubRace race, Gender gender)
|
||||
{
|
||||
if (race is > SubRace.Veena or SubRace.Unknown)
|
||||
throw new ArgumentOutOfRangeException(nameof(race), race, null);
|
||||
|
|
@ -356,16 +409,16 @@ public partial class CustomizationOptions
|
|||
var gv = gender == Gender.Male ? 0 : 1;
|
||||
var idx = ((int)race * 2 + gv) * 5 + 3;
|
||||
|
||||
return (CreateColorPicker(CustomizationId.SkinColor, idx << 8, 192),
|
||||
CreateColorPicker(CustomizationId.HairColor, (idx + 1) << 8, 192));
|
||||
return (CreateColorPicker(CustomizeIndex.SkinColor, idx << 8, 192),
|
||||
CreateColorPicker(CustomizeIndex.HairColor, (idx + 1) << 8, 192));
|
||||
}
|
||||
|
||||
// Obtain available hairstyles via reflection from the Hair sheet for the given subrace and gender.
|
||||
private CustomizationData[] GetHairStyles(SubRace race, Gender gender)
|
||||
private CustomizeData[] GetHairStyles(SubRace race, Gender gender)
|
||||
{
|
||||
var row = _hairSheet.GetRow(((uint)race - 1) * 2 - 1 + (uint)gender)!;
|
||||
// Unknown30 is the number of available hairstyles.
|
||||
var hairList = new List<CustomizationData>(row.Unknown30);
|
||||
var hairList = new List<CustomizeData>(row.Unknown30);
|
||||
// Hairstyles can be found starting at Unknown66.
|
||||
for (var i = 0; i < row.Unknown30; ++i)
|
||||
{
|
||||
|
|
@ -378,35 +431,36 @@ public partial class CustomizationOptions
|
|||
// Hair Row from CustomizeSheet might not be set in case of unlockable hair.
|
||||
var hairRow = _customizeSheet.GetRow(customizeIdx);
|
||||
hairList.Add(hairRow != null
|
||||
? new CustomizationData(CustomizationId.Hairstyle, (CustomizationByteValue)hairRow.FeatureID, hairRow.Icon,
|
||||
? new CustomizeData(CustomizeIndex.Hairstyle, (CustomizeValue)hairRow.FeatureID, hairRow.Icon,
|
||||
(ushort)hairRow.RowId)
|
||||
: new CustomizationData(CustomizationId.Hairstyle, (CustomizationByteValue)i, customizeIdx));
|
||||
: new CustomizeData(CustomizeIndex.Hairstyle, (CustomizeValue)i, customizeIdx));
|
||||
}
|
||||
|
||||
return hairList.ToArray();
|
||||
}
|
||||
|
||||
// Get Features.
|
||||
private CustomizationData FromValueAndIndex(CustomizationId id, uint value, int index)
|
||||
private CustomizeData FromValueAndIndex(CustomizeIndex id, uint value, int index)
|
||||
{
|
||||
var row = _customizeSheet.GetRow(value);
|
||||
return row == null
|
||||
? new CustomizationData(id, (CustomizationByteValue)(index + 1), value)
|
||||
: new CustomizationData(id, (CustomizationByteValue)row.FeatureID, row.Icon, (ushort)row.RowId);
|
||||
? new CustomizeData(id, (CustomizeValue)(index + 1), value)
|
||||
: new CustomizeData(id, (CustomizeValue)row.FeatureID, row.Icon, (ushort)row.RowId);
|
||||
}
|
||||
|
||||
// Get List sizes.
|
||||
private static int GetListSize(CharaMakeParams row, CustomizationId id)
|
||||
private static int GetListSize(CharaMakeParams row, CustomizeIndex index)
|
||||
{
|
||||
var menu = row.Menus.Cast<CharaMakeParams.Menu?>().FirstOrDefault(m => m!.Value.Customization == id);
|
||||
var gameId = index.ToByteAndMask().ByteIdx;
|
||||
var menu = row.Menus.Cast<CharaMakeParams.Menu?>().FirstOrDefault(m => m!.Value.Customize == gameId);
|
||||
return menu?.Size ?? 0;
|
||||
}
|
||||
|
||||
// Get face paints from the hair sheet via reflection.
|
||||
private CustomizationData[] GetFacePaints(SubRace race, Gender gender)
|
||||
private CustomizeData[] GetFacePaints(SubRace race, Gender gender)
|
||||
{
|
||||
var row = _hairSheet.GetRow(((uint)race - 1) * 2 - 1 + (uint)gender)!;
|
||||
var paintList = new List<CustomizationData>(row.Unknown37);
|
||||
var paintList = new List<CustomizeData>(row.Unknown37);
|
||||
|
||||
// Number of available face paints is at Unknown37.
|
||||
for (var i = 0; i < row.Unknown37; ++i)
|
||||
|
|
@ -422,30 +476,33 @@ public partial class CustomizationOptions
|
|||
var paintRow = _customizeSheet.GetRow(customizeIdx);
|
||||
// Facepaint Row from CustomizeSheet might not be set in case of unlockable facepaints.
|
||||
paintList.Add(paintRow != null
|
||||
? new CustomizationData(CustomizationId.FacePaint, (CustomizationByteValue)paintRow.FeatureID, paintRow.Icon,
|
||||
? new CustomizeData(CustomizeIndex.FacePaint, (CustomizeValue)paintRow.FeatureID, paintRow.Icon,
|
||||
(ushort)paintRow.RowId)
|
||||
: new CustomizationData(CustomizationId.FacePaint, (CustomizationByteValue)i, customizeIdx));
|
||||
: new CustomizeData(CustomizeIndex.FacePaint, (CustomizeValue)i, customizeIdx));
|
||||
}
|
||||
|
||||
return paintList.ToArray();
|
||||
}
|
||||
|
||||
// Specific icons for tails or ears.
|
||||
private CustomizationData[] GetTailEarShapes(CharaMakeParams row)
|
||||
=> row.Menus.Cast<CharaMakeParams.Menu?>().FirstOrDefault(m => m!.Value.Customization == CustomizationId.TailEarShape)?.Values
|
||||
.Select((v, i) => FromValueAndIndex(CustomizationId.TailEarShape, v, i)).ToArray()
|
||||
?? Array.Empty<CustomizationData>();
|
||||
private CustomizeData[] GetTailEarShapes(CharaMakeParams row)
|
||||
=> row.Menus.Cast<CharaMakeParams.Menu?>()
|
||||
.FirstOrDefault(m => m!.Value.Customize == CustomizeIndex.TailShape.ToByteAndMask().ByteIdx)?.Values
|
||||
.Select((v, i) => FromValueAndIndex(CustomizeIndex.TailShape, v, i)).ToArray()
|
||||
?? Array.Empty<CustomizeData>();
|
||||
|
||||
// Specific icons for faces.
|
||||
private CustomizationData[] GetFaces(CharaMakeParams row)
|
||||
=> row.Menus.Cast<CharaMakeParams.Menu?>().FirstOrDefault(m => m!.Value.Customization == CustomizationId.Face)?.Values
|
||||
.Select((v, i) => FromValueAndIndex(CustomizationId.Face, v, i)).ToArray()
|
||||
?? Array.Empty<CustomizationData>();
|
||||
private CustomizeData[] GetFaces(CharaMakeParams row)
|
||||
=> row.Menus.Cast<CharaMakeParams.Menu?>().FirstOrDefault(m => m!.Value.Customize == CustomizeIndex.Face.ToByteAndMask().ByteIdx)
|
||||
?.Values
|
||||
.Select((v, i) => FromValueAndIndex(CustomizeIndex.Face, v, i)).ToArray()
|
||||
?? Array.Empty<CustomizeData>();
|
||||
|
||||
// Specific icons for Hrothgar patterns.
|
||||
private CustomizationData[] HrothgarFurPattern(CharaMakeParams row)
|
||||
=> row.Menus.Cast<CharaMakeParams.Menu?>().FirstOrDefault(m => m!.Value.Customization == CustomizationId.LipColor)?.Values
|
||||
.Select((v, i) => FromValueAndIndex(CustomizationId.LipColor, v, i)).ToArray()
|
||||
?? Array.Empty<CustomizationData>();
|
||||
private CustomizeData[] HrothgarFurPattern(CharaMakeParams row)
|
||||
=> row.Menus.Cast<CharaMakeParams.Menu?>()
|
||||
.FirstOrDefault(m => m!.Value.Customize == CustomizeIndex.LipColor.ToByteAndMask().ByteIdx)?.Values
|
||||
.Select((v, i) => FromValueAndIndex(CustomizeIndex.LipColor, v, i)).ToArray()
|
||||
?? Array.Empty<CustomizeData>();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue