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Some more reworking
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41 changed files with 1714 additions and 1320 deletions
92
Glamourer.GameData/Customization/CustomizeFlag.cs
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92
Glamourer.GameData/Customization/CustomizeFlag.cs
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using System;
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using System.Runtime.CompilerServices;
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namespace Glamourer.Customization;
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[Flags]
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public enum CustomizeFlag : ulong
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{
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Invalid = 0,
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Race = 1ul << CustomizeIndex.Race,
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Gender = 1ul << CustomizeIndex.Gender,
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BodyType = 1ul << CustomizeIndex.BodyType,
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Height = 1ul << CustomizeIndex.Height,
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Clan = 1ul << CustomizeIndex.Clan,
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Face = 1ul << CustomizeIndex.Face,
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Hairstyle = 1ul << CustomizeIndex.Hairstyle,
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Highlights = 1ul << CustomizeIndex.Highlights,
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SkinColor = 1ul << CustomizeIndex.SkinColor,
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EyeColorRight = 1ul << CustomizeIndex.EyeColorRight,
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HairColor = 1ul << CustomizeIndex.HairColor,
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HighlightsColor = 1ul << CustomizeIndex.HighlightsColor,
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FacialFeature1 = 1ul << CustomizeIndex.FacialFeature1,
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FacialFeature2 = 1ul << CustomizeIndex.FacialFeature2,
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FacialFeature3 = 1ul << CustomizeIndex.FacialFeature3,
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FacialFeature4 = 1ul << CustomizeIndex.FacialFeature4,
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FacialFeature5 = 1ul << CustomizeIndex.FacialFeature5,
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FacialFeature6 = 1ul << CustomizeIndex.FacialFeature6,
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FacialFeature7 = 1ul << CustomizeIndex.FacialFeature7,
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LegacyTattoo = 1ul << CustomizeIndex.LegacyTattoo,
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TattooColor = 1ul << CustomizeIndex.TattooColor,
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Eyebrows = 1ul << CustomizeIndex.Eyebrows,
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EyeColorLeft = 1ul << CustomizeIndex.EyeColorLeft,
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EyeShape = 1ul << CustomizeIndex.EyeShape,
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SmallIris = 1ul << CustomizeIndex.SmallIris,
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Nose = 1ul << CustomizeIndex.Nose,
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Jaw = 1ul << CustomizeIndex.Jaw,
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Mouth = 1ul << CustomizeIndex.Mouth,
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Lipstick = 1ul << CustomizeIndex.Lipstick,
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LipColor = 1ul << CustomizeIndex.LipColor,
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MuscleMass = 1ul << CustomizeIndex.MuscleMass,
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TailShape = 1ul << CustomizeIndex.TailShape,
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BustSize = 1ul << CustomizeIndex.BustSize,
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FacePaint = 1ul << CustomizeIndex.FacePaint,
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FacePaintReversed = 1ul << CustomizeIndex.FacePaintReversed,
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FacePaintColor = 1ul << CustomizeIndex.FacePaintColor,
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}
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public static class CustomizeFlagExtensions
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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public static CustomizeIndex ToIndex(this CustomizeFlag flag)
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=> flag switch
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{
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CustomizeFlag.Race => CustomizeIndex.Race,
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CustomizeFlag.Gender => CustomizeIndex.Gender,
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CustomizeFlag.BodyType => CustomizeIndex.BodyType,
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CustomizeFlag.Height => CustomizeIndex.Height,
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CustomizeFlag.Clan => CustomizeIndex.Clan,
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CustomizeFlag.Face => CustomizeIndex.Face,
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CustomizeFlag.Hairstyle => CustomizeIndex.Hairstyle,
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CustomizeFlag.Highlights => CustomizeIndex.Highlights,
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CustomizeFlag.SkinColor => CustomizeIndex.SkinColor,
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CustomizeFlag.EyeColorRight => CustomizeIndex.EyeColorRight,
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CustomizeFlag.HairColor => CustomizeIndex.HairColor,
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CustomizeFlag.HighlightsColor => CustomizeIndex.HighlightsColor,
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CustomizeFlag.FacialFeature1 => CustomizeIndex.FacialFeature1,
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CustomizeFlag.FacialFeature2 => CustomizeIndex.FacialFeature2,
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CustomizeFlag.FacialFeature3 => CustomizeIndex.FacialFeature3,
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CustomizeFlag.FacialFeature4 => CustomizeIndex.FacialFeature4,
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CustomizeFlag.FacialFeature5 => CustomizeIndex.FacialFeature5,
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CustomizeFlag.FacialFeature6 => CustomizeIndex.FacialFeature6,
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CustomizeFlag.FacialFeature7 => CustomizeIndex.FacialFeature7,
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CustomizeFlag.LegacyTattoo => CustomizeIndex.LegacyTattoo,
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CustomizeFlag.TattooColor => CustomizeIndex.TattooColor,
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CustomizeFlag.Eyebrows => CustomizeIndex.Eyebrows,
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CustomizeFlag.EyeColorLeft => CustomizeIndex.EyeColorLeft,
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CustomizeFlag.EyeShape => CustomizeIndex.EyeShape,
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CustomizeFlag.SmallIris => CustomizeIndex.SmallIris,
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CustomizeFlag.Nose => CustomizeIndex.Nose,
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CustomizeFlag.Jaw => CustomizeIndex.Jaw,
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CustomizeFlag.Mouth => CustomizeIndex.Mouth,
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CustomizeFlag.Lipstick => CustomizeIndex.Lipstick,
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CustomizeFlag.LipColor => CustomizeIndex.LipColor,
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CustomizeFlag.MuscleMass => CustomizeIndex.MuscleMass,
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CustomizeFlag.TailShape => CustomizeIndex.TailShape,
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CustomizeFlag.BustSize => CustomizeIndex.BustSize,
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CustomizeFlag.FacePaint => CustomizeIndex.FacePaint,
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CustomizeFlag.FacePaintReversed => CustomizeIndex.FacePaintReversed,
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CustomizeFlag.FacePaintColor => CustomizeIndex.FacePaintColor,
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_ => (CustomizeIndex) byte.MaxValue,
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};
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}
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