Fix non owned NPCs flowing over.

This commit is contained in:
Ottermandias 2023-09-28 21:41:20 +02:00
parent 13f383432d
commit dcc9dd4f55

View file

@ -52,6 +52,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
World = (ushort)(_clientState.LocalPlayer?.CurrentWorld.Id ?? 0u);
_identifiers.Clear();
_allWorldIdentifiers.Clear();
_nonOwnedIdentifiers.Clear();
for (var i = 0; i < (int)ScreenActor.CutsceneStart; ++i)
{