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Fix non owned NPCs flowing over.
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@ -52,6 +52,7 @@ public class ObjectManager : IReadOnlyDictionary<ActorIdentifier, ActorData>
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World = (ushort)(_clientState.LocalPlayer?.CurrentWorld.Id ?? 0u);
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_identifiers.Clear();
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_allWorldIdentifiers.Clear();
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_nonOwnedIdentifiers.Clear();
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for (var i = 0; i < (int)ScreenActor.CutsceneStart; ++i)
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{
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