Rework codes and fun a bit.

This commit is contained in:
Ottermandias 2023-12-26 17:29:45 +01:00
parent 1fa9afb9c6
commit dd5c56de9d
9 changed files with 269 additions and 197 deletions

View file

@ -8,6 +8,7 @@ using Glamourer.Interop;
using Glamourer.Interop.Structs;
using Glamourer.Services;
using ImGuiNET;
using OtterGui;
using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
@ -25,18 +26,18 @@ public unsafe class FunModule : IDisposable
AprilFirst,
}
private readonly WorldSets _worldSets = new();
private readonly ItemManager _items;
private readonly CustomizeService _customizations;
private readonly Configuration _config;
private readonly CodeService _codes;
private readonly Random _rng;
private readonly GenericPopupWindow _popupWindow;
private readonly StateManager _stateManager;
private readonly DesignConverter _designConverter;
private readonly DesignManager _designManager;
private readonly ObjectManager _objects;
private readonly StainId[] _stains;
private readonly WorldSets _worldSets = new();
private readonly ItemManager _items;
private readonly CustomizeService _customizations;
private readonly Configuration _config;
private readonly CodeService _codes;
private readonly Random _rng;
private readonly GenericPopupWindow _popupWindow;
private readonly StateManager _stateManager;
private readonly DesignConverter _designConverter;
private readonly DesignManager _designManager;
private readonly ObjectManager _objects;
private readonly StainId[] _stains;
public FestivalType CurrentFestival { get; private set; } = FestivalType.None;
private FunEquipSet? _festivalSet;
@ -89,54 +90,92 @@ public unsafe class FunModule : IDisposable
public void Dispose()
=> DayChangeTracker.DayChanged -= OnDayChange;
public void ApplyFun(Actor actor, ref CharacterArmor armor, EquipSlot slot)
private bool IsInFestival
=> _config.DisableFestivals == 0 && _festivalSet != null;
public void ApplyFunToSlot(Actor actor, ref CharacterArmor armor, EquipSlot slot)
{
if (!ValidFunTarget(actor))
return;
if (_config.DisableFestivals == 0 && _festivalSet != null
|| _codes.EnabledWorld && actor.Index != 0)
if (IsInFestival)
{
armor = actor.Model.Valid ? actor.Model.GetArmor(slot) : armor;
KeepOldArmor(actor, slot, ref armor);
return;
}
else
switch (_codes.Masked(CodeService.GearCodes))
{
ApplyEmperor(new Span<CharacterArmor>(ref armor), slot);
ApplyClown(new Span<CharacterArmor>(ref armor));
case CodeService.CodeFlag.Emperor:
SetRandomItem(slot, ref armor);
break;
case CodeService.CodeFlag.Elephants:
SetElephant(slot, ref armor);
break;
case CodeService.CodeFlag.World when actor.Index != 0:
KeepOldArmor(actor, slot, ref armor);
break;
}
switch (_codes.Masked(CodeService.DyeCodes))
{
case CodeService.CodeFlag.Clown:
SetRandomDye(ref armor);
break;
}
}
public void ApplyFun(Actor actor, Span<CharacterArmor> armor, ref CustomizeArray customize)
public void ApplyFunOnLoad(Actor actor, Span<CharacterArmor> armor, ref CustomizeArray customize)
{
if (!ValidFunTarget(actor))
return;
if (_config.DisableFestivals == 0 && _festivalSet != null)
// First set the race, if any.
SetRace(ref customize);
// Now apply the gender.
SetGender(ref customize);
// Randomize customizations inside the race and gender combo.
RandomizeCustomize(ref customize);
// Finally, apply forced sizes.
SetSize(actor, ref customize);
// Apply the festival gear with priority over all gear codes.
if (IsInFestival)
{
_festivalSet.Apply(_stains, _rng, armor);
}
else if (_codes.EnabledWorld && actor.Index != 0)
{
_worldSets.Apply(actor, _rng, armor);
}
else
{
ApplyEmperor(armor);
ApplyClown(armor);
_festivalSet!.Apply(_stains, _rng, armor);
return;
}
ApplyOops(ref customize);
Apply63(ref customize);
ApplyIndividual(ref customize);
ApplySizing(actor, ref customize);
switch (_codes.Masked(CodeService.GearCodes))
{
case CodeService.CodeFlag.Emperor:
foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
SetRandomItem(slot, ref armor[idx]);
break;
case CodeService.CodeFlag.Elephants:
SetElephant(EquipSlot.Body, ref armor[1]);
SetElephant(EquipSlot.Head, ref armor[0]);
break;
case CodeService.CodeFlag.World when actor.Index != 0:
_worldSets.Apply(actor, _rng, armor);
break;
}
switch (_codes.Masked(CodeService.DyeCodes))
{
case CodeService.CodeFlag.Clown:
foreach (ref var piece in armor)
SetRandomDye(ref piece);
break;
}
}
public void ApplyFun(Actor actor, ref CharacterWeapon weapon, EquipSlot slot)
public void ApplyFunToWeapon(Actor actor, ref CharacterWeapon weapon, EquipSlot slot)
{
if (!ValidFunTarget(actor))
return;
if (_codes.EnabledWorld)
if (_codes.Enabled(CodeService.CodeFlag.World) && actor.Index != 0)
_worldSets.Apply(actor, _rng, ref weapon, slot);
}
@ -146,55 +185,58 @@ public unsafe class FunModule : IDisposable
&& !actor.IsTransformed
&& actor.AsCharacter->CharacterData.ModelCharaId == 0;
public void ApplyClown(Span<CharacterArmor> armors)
{
if (!_codes.EnabledClown)
return;
private static void KeepOldArmor(Actor actor, EquipSlot slot, ref CharacterArmor armor)
=> armor = actor.Model.Valid ? actor.Model.GetArmor(slot) : armor;
foreach (ref var armor in armors)
{
var stainIdx = _rng.Next(0, _stains.Length - 1);
armor.Stain = _stains[stainIdx];
}
private void SetRandomDye(ref CharacterArmor armor)
{
var stainIdx = _rng.Next(0, _stains.Length - 1);
armor.Stain = _stains[stainIdx];
}
public void ApplyEmperor(Span<CharacterArmor> armors, EquipSlot slot = EquipSlot.Unknown)
private void SetRandomItem(EquipSlot slot, ref CharacterArmor armor)
{
if (!_codes.EnabledEmperor)
return;
if (armors.Length == 1)
SetItem(slot, ref armors[0]);
else
for (var i = 0u; i < armors.Length; ++i)
SetItem(i.ToEquipSlot(), ref armors[(int)i]);
return;
void SetItem(EquipSlot slot2, ref CharacterArmor armor)
{
var list = _items.ItemData.ByType[slot2.ToEquipType()];
var rng = _rng.Next(0, list.Count - 1);
var item = list[rng];
armor.Set = item.PrimaryId;
armor.Variant = item.Variant;
}
var list = _items.ItemData.ByType[slot.ToEquipType()];
var rng = _rng.Next(0, list.Count - 1);
var item = list[rng];
armor.Set = item.PrimaryId;
armor.Variant = item.Variant;
}
public void ApplyOops(ref CustomizeArray customize)
private void SetElephant(EquipSlot slot, ref CharacterArmor armor)
{
if (_codes.EnabledOops == Race.Unknown)
armor = slot switch
{
EquipSlot.Body => new CharacterArmor(6133, 1, 87),
EquipSlot.Head => new CharacterArmor(6133, 1, 87),
_ => armor,
};
}
private void SetRace(ref CustomizeArray customize)
{
var race = _codes.GetRace();
if (race == Race.Unknown)
return;
var targetClan = (SubRace)((int)_codes.EnabledOops * 2 - (int)customize.Clan % 2);
var targetClan = (SubRace)((int)race * 2 - (int)customize.Clan % 2);
// TODO Female Hrothgar
if (_codes.EnabledOops is Race.Hrothgar && customize.Gender is Gender.Female)
if (race is Race.Hrothgar && customize.Gender is Gender.Female)
targetClan = targetClan is SubRace.Lost ? SubRace.Seawolf : SubRace.Hellsguard;
_customizations.ChangeClan(ref customize, targetClan);
}
public void ApplyIndividual(ref CustomizeArray customize)
private void SetGender(ref CustomizeArray customize)
{
if (!_codes.EnabledIndividual)
if (!_codes.Enabled(CodeService.CodeFlag.SixtyThree) || customize.Race is Race.Hrothgar) // TODO Female Hrothgar
return;
_customizations.ChangeGender(ref customize, customize.Gender is Gender.Male ? Gender.Female : Gender.Male);
}
private void RandomizeCustomize(ref CustomizeArray customize)
{
if (!_codes.Enabled(CodeService.CodeFlag.Individual))
return;
var set = _customizations.Manager.GetSet(customize.Clan, customize.Gender);
@ -208,27 +250,18 @@ public unsafe class FunModule : IDisposable
}
}
public void Apply63(ref CustomizeArray customize)
private void SetSize(Actor actor, ref CustomizeArray customize)
{
if (!_codes.Enabled63 || customize.Race is Race.Hrothgar) // TODO Female Hrothgar
return;
_customizations.ChangeGender(ref customize, customize.Gender is Gender.Male ? Gender.Female : Gender.Male);
}
public void ApplySizing(Actor actor, ref CustomizeArray customize)
{
if (_codes.EnabledSizing == CodeService.Sizing.None)
return;
var size = _codes.EnabledSizing switch
var size = _codes.Masked(CodeService.SizeCodes) switch
{
CodeService.Sizing.Dwarf when actor.Index == 0 => 0,
CodeService.Sizing.Dwarf when actor.Index != 0 => 100,
CodeService.Sizing.Giant when actor.Index == 0 => 100,
CodeService.Sizing.Giant when actor.Index != 0 => 0,
_ => 0,
CodeService.CodeFlag.Dwarf when actor.Index == 0 => (byte)0,
CodeService.CodeFlag.Dwarf => (byte)100,
CodeService.CodeFlag.Giant when actor.Index == 0 => (byte)100,
CodeService.CodeFlag.Giant => (byte)0,
_ => byte.MaxValue,
};
if (size == byte.MaxValue)
return;
if (customize.Gender is Gender.Female)
customize[CustomizeIndex.BustSize] = (CustomizeValue)size;