This commit is contained in:
Ottermandias 2023-01-31 17:45:42 +01:00
parent 33c2ed7903
commit e27a194cc6
47 changed files with 2037 additions and 1167 deletions

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using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public readonly struct Item
{
public readonly string Name;
public readonly uint ItemId;
public readonly CharacterArmor Model;
public SetId ModelBase
=> Model.Set;
public byte Variant
=> Model.Variant;
public StainId Stain
=> Model.Stain;
public Item(string name, uint itemId, CharacterArmor armor)
{
Name = name;
ItemId = itemId;
Model.Set = armor.Set;
Model.Variant = armor.Variant;
Model.Stain = armor.Stain;
}
}
public readonly struct Weapon
{
public readonly string Name = string.Empty;
public readonly uint ItemId;
public readonly FullEquipType Type;
public readonly bool Valid;
public readonly CharacterWeapon Model;
public SetId ModelBase
=> Model.Set;
public WeaponType WeaponBase
=> Model.Type;
public byte Variant
=> (byte)Model.Variant;
public StainId Stain
=> Model.Stain;
public Weapon(string name, uint itemId, CharacterWeapon weapon, FullEquipType type)
{
Name = name;
ItemId = itemId;
Type = type;
Valid = true;
Model.Set = weapon.Set;
Model.Type = weapon.Type;
Model.Variant = (byte)weapon.Variant;
Model.Stain = weapon.Stain;
}
public static Weapon Offhand(string name, uint itemId, CharacterWeapon weapon, FullEquipType type)
{
var offType = type.Offhand();
return offType is FullEquipType.Unknown
? new Weapon()
: new Weapon(name, itemId, weapon, offType);
}
}