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Remove unused state.
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1 changed files with 0 additions and 65 deletions
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using Glamourer.Events;
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using Glamourer.Services;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.State;
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/// <remarks>Currently unused.</remarks>
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public unsafe struct WeaponState
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{
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private fixed ulong _weapons[FullEquipTypeExtensions.NumWeaponTypes];
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private fixed byte _sources[FullEquipTypeExtensions.NumWeaponTypes];
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public CustomItemId? this[FullEquipType type]
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{
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get
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{
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if (!ToIndex(type, out var idx))
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return null;
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var weapon = _weapons[idx];
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if (weapon == 0)
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return null;
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return new CustomItemId(weapon);
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}
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}
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public EquipItem Get(ItemManager items, EquipItem value)
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{
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var id = this[value.Type];
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if (id == null)
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return value;
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var item = items.Resolve(value.Type, id.Value);
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return item.Type != value.Type ? value : item;
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}
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public void Set(FullEquipType type, EquipItem value, StateChanged.Source source)
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{
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if (!ToIndex(type, out var idx))
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return;
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_weapons[idx] = value.Id.Id;
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_sources[idx] = (byte)source;
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}
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public void RemoveFixedDesignSources()
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{
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for (var i = 0; i < FullEquipTypeExtensions.NumWeaponTypes; ++i)
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{
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if (_sources[i] is (byte) StateChanged.Source.Fixed)
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_sources[i] = (byte) StateChanged.Source.Manual;
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}
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}
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private static bool ToIndex(FullEquipType type, out int index)
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{
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index = ToIndex(type);
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return index is >= 0 and < FullEquipTypeExtensions.NumWeaponTypes;
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}
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private static int ToIndex(FullEquipType type)
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=> (int)type - FullEquipTypeExtensions.WeaponTypesOffset;
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}
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