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Further updates, change Actor to other words in most places, change to Penumbra IPC-API.
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18 changed files with 358 additions and 347 deletions
304
Glamourer.GameData/Customization/CharacterCustomization.cs
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304
Glamourer.GameData/Customization/CharacterCustomization.cs
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using System;
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using System.Runtime.InteropServices;
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using Dalamud.Game.ClientState.Objects.Types;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization
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{
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public unsafe struct LazyCustomization
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{
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public CharacterCustomization* Address;
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public LazyCustomization(IntPtr characterPtr)
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=> Address = (CharacterCustomization*) (characterPtr + CharacterCustomization.CustomizationOffset);
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public ref CharacterCustomization Value
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=> ref *Address;
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public LazyCustomization(CharacterCustomization data)
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=> Address = &data;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CharacterCustomization
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{
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public const int CustomizationOffset = 0x1898;
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public const int CustomizationBytes = 26;
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public static CharacterCustomization Default = new()
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{
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Race = Race.Hyur,
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Gender = Gender.Male,
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BodyType = 1,
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Height = 50,
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Clan = SubRace.Midlander,
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Face = 1,
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Hairstyle = 1,
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HighlightsOn = false,
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SkinColor = 1,
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EyeColorRight = 1,
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HighlightsColor = 1,
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FacialFeatures = 0,
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TattooColor = 1,
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Eyebrow = 1,
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EyeColorLeft = 1,
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EyeShape = 1,
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Nose = 1,
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Jaw = 1,
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Mouth = 1,
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LipColor = 1,
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MuscleMass = 50,
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TailShape = 1,
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BustSize = 50,
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FacePaint = 1,
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FacePaintColor = 1,
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};
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public Race Race;
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private byte _gender;
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public byte BodyType;
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public byte Height;
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public SubRace Clan;
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public byte Face;
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public byte Hairstyle;
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private byte _highlightsOn;
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public byte SkinColor;
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public byte EyeColorRight;
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public byte HairColor;
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public byte HighlightsColor;
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public byte FacialFeatures;
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public byte TattooColor;
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public byte Eyebrow;
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public byte EyeColorLeft;
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private byte _eyeShape;
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public byte Nose;
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public byte Jaw;
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private byte _mouth;
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public byte LipColor;
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public byte MuscleMass;
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public byte TailShape;
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public byte BustSize;
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private byte _facePaint;
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public byte FacePaintColor;
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public Gender Gender
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{
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get => (Gender) (_gender + 1);
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set => _gender = (byte) (value - 1);
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}
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public bool HighlightsOn
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{
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get => (_highlightsOn & 128) == 128;
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set => _highlightsOn = (byte) (value ? _highlightsOn | 128 : _highlightsOn & 127);
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}
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public bool FacialFeature(int idx)
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=> (FacialFeatures & (1 << idx)) != 0;
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public void FacialFeature(int idx, bool set)
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{
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if (set)
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FacialFeatures |= (byte) (1 << idx);
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else
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FacialFeatures &= (byte) ~(1 << idx);
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}
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public byte EyeShape
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{
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get => (byte) (_eyeShape & 127);
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set => _eyeShape = (byte) ((value & 127) | (_eyeShape & 128));
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}
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public bool SmallIris
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{
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get => (_eyeShape & 128) == 128;
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set => _eyeShape = (byte) (value ? _eyeShape | 128 : _eyeShape & 127);
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}
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public byte Mouth
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{
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get => (byte) (_mouth & 127);
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set => _mouth = (byte) ((value & 127) | (_mouth & 128));
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}
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public bool Lipstick
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{
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get => (_mouth & 128) == 128;
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set => _mouth = (byte) (value ? _mouth | 128 : _mouth & 127);
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}
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public byte FacePaint
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{
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get => (byte) (_facePaint & 127);
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set => _facePaint = (byte) ((value & 127) | (_facePaint & 128));
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}
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public bool FacePaintReversed
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{
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get => (_facePaint & 128) == 128;
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set => _facePaint = (byte) (value ? _facePaint | 128 : _facePaint & 127);
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}
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public unsafe void Read(IntPtr customizeAddress)
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{
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fixed (Race* ptr = &Race)
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{
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Buffer.MemoryCopy(customizeAddress.ToPointer(), ptr, CustomizationBytes, CustomizationBytes);
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}
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}
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public void Read(Character character)
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=> Read(character.Address + CustomizationOffset);
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public CharacterCustomization(Character character)
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: this()
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{
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Read(character.Address + CustomizationOffset);
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}
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public byte this[CustomizationId id]
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{
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get => id switch
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{
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CustomizationId.Race => (byte) Race,
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CustomizationId.Gender => (byte) Gender,
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CustomizationId.BodyType => BodyType,
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CustomizationId.Height => Height,
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CustomizationId.Clan => (byte) Clan,
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CustomizationId.Face => Face,
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CustomizationId.Hairstyle => Hairstyle,
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CustomizationId.HighlightsOnFlag => _highlightsOn,
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CustomizationId.SkinColor => SkinColor,
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CustomizationId.EyeColorR => EyeColorRight,
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CustomizationId.HairColor => HairColor,
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CustomizationId.HighlightColor => HighlightsColor,
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CustomizationId.FacialFeaturesTattoos => FacialFeatures,
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CustomizationId.TattooColor => TattooColor,
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CustomizationId.Eyebrows => Eyebrow,
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CustomizationId.EyeColorL => EyeColorLeft,
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CustomizationId.EyeShape => EyeShape,
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CustomizationId.Nose => Nose,
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CustomizationId.Jaw => Jaw,
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CustomizationId.Mouth => Mouth,
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CustomizationId.LipColor => LipColor,
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CustomizationId.MuscleToneOrTailEarLength => MuscleMass,
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CustomizationId.TailEarShape => TailShape,
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CustomizationId.BustSize => BustSize,
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CustomizationId.FacePaint => FacePaint,
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CustomizationId.FacePaintColor => FacePaintColor,
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_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
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};
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set
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{
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switch (id)
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{
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case CustomizationId.Race:
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Race = (Race) value;
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break;
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case CustomizationId.Gender:
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Gender = (Gender) value;
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break;
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case CustomizationId.BodyType:
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BodyType = value;
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break;
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case CustomizationId.Height:
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Height = value;
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break;
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case CustomizationId.Clan:
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Clan = (SubRace) value;
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break;
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case CustomizationId.Face:
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Face = value;
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break;
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case CustomizationId.Hairstyle:
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Hairstyle = value;
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break;
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case CustomizationId.HighlightsOnFlag:
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HighlightsOn = (value & 128) == 128;
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break;
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case CustomizationId.SkinColor:
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SkinColor = value;
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break;
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case CustomizationId.EyeColorR:
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EyeColorRight = value;
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break;
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case CustomizationId.HairColor:
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HairColor = value;
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break;
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case CustomizationId.HighlightColor:
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HighlightsColor = value;
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break;
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case CustomizationId.FacialFeaturesTattoos:
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FacialFeatures = value;
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break;
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case CustomizationId.TattooColor:
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TattooColor = value;
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break;
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case CustomizationId.Eyebrows:
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Eyebrow = value;
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break;
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case CustomizationId.EyeColorL:
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EyeColorLeft = value;
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break;
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case CustomizationId.EyeShape:
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EyeShape = value;
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break;
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case CustomizationId.Nose:
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Nose = value;
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break;
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case CustomizationId.Jaw:
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Jaw = value;
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break;
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case CustomizationId.Mouth:
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Mouth = value;
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break;
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case CustomizationId.LipColor:
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LipColor = value;
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break;
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case CustomizationId.MuscleToneOrTailEarLength:
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MuscleMass = value;
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break;
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case CustomizationId.TailEarShape:
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TailShape = value;
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break;
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case CustomizationId.BustSize:
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BustSize = value;
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break;
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case CustomizationId.FacePaint:
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FacePaint = value;
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break;
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case CustomizationId.FacePaintColor:
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FacePaintColor = value;
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break;
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default: throw new ArgumentOutOfRangeException(nameof(id), id, null);
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}
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}
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}
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public unsafe void Write(IntPtr characterAddress)
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{
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fixed (Race* ptr = &Race)
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{
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Buffer.MemoryCopy(ptr, (byte*) characterAddress + CustomizationOffset, CustomizationBytes, CustomizationBytes);
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}
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}
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public unsafe void WriteBytes(byte[] array, int offset = 0)
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{
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fixed (Race* ptr = &Race)
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{
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Marshal.Copy(new IntPtr(ptr), array, offset, CustomizationBytes);
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}
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}
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public byte[] ToBytes()
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{
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var ret = new byte[CustomizationBytes];
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WriteBytes(ret);
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return ret;
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}
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}
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}
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