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Improve tooltips for tri-state toggles.
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parent
64ab57b2ef
commit
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4 changed files with 7 additions and 15 deletions
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@ -161,23 +161,19 @@ public class EquipmentDrawer
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=> UiHelpers.DrawCheckbox("Hat Visible", "Hide or show the characters head gear.", currentValue, out newValue, locked);
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public static DataChange DrawHatState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
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=> UiHelpers.DrawMetaToggle("Hat Visible", "Change the visibility of the characters head gear: Hidden, Visible or Don't Apply.",
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currentValue, currentApply, out newValue, out newApply, locked);
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=> UiHelpers.DrawMetaToggle("Hat Visible", currentValue, currentApply, out newValue, out newApply, locked);
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public static bool DrawVisorState(bool currentValue, out bool newValue, bool locked)
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=> UiHelpers.DrawCheckbox("Visor Toggled", "Toggle the visor state of the characters head gear.", currentValue, out newValue, locked);
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public static DataChange DrawVisorState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
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=> UiHelpers.DrawMetaToggle("Visor Toggled", "Change the toggled state of the characters head gear: Normal, Toggled or Don't Apply.",
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currentValue, currentApply, out newValue, out newApply, locked);
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=> UiHelpers.DrawMetaToggle("Visor Toggled", currentValue, currentApply, out newValue, out newApply, locked);
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public static bool DrawWeaponState(bool currentValue, out bool newValue, bool locked)
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=> UiHelpers.DrawCheckbox("Weapon Visible", "Hide or show the characters weapons when not drawn.", currentValue, out newValue, locked);
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public static DataChange DrawWeaponState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
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=> UiHelpers.DrawMetaToggle("Weapon Visible",
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"Change the visibility of the characters weapons when not drawn: Hidden, Visible or Don't Apply.", currentValue, currentApply,
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out newValue, out newApply, locked);
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=> UiHelpers.DrawMetaToggle("Weapon Visible", currentValue, currentApply, out newValue, out newApply, locked);
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private bool DrawMainhand(EquipItem current, bool drawAll, out EquipItem weapon, out string label, bool locked, bool small, bool open)
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{
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