mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-13 12:14:18 +01:00
Improve tooltips for tri-state toggles.
This commit is contained in:
parent
64ab57b2ef
commit
ee34f37446
4 changed files with 7 additions and 15 deletions
|
|
@ -153,10 +153,7 @@ public partial class CustomizationDrawer
|
||||||
var tmp = _currentByte != CustomizeValue.Zero;
|
var tmp = _currentByte != CustomizeValue.Zero;
|
||||||
if (_withApply)
|
if (_withApply)
|
||||||
{
|
{
|
||||||
switch (UiHelpers.DrawMetaToggle(_currentIndex.ToDefaultName(),
|
switch (UiHelpers.DrawMetaToggle(_currentIndex.ToDefaultName(), tmp, _currentApply, out var newValue, out var newApply, _locked))
|
||||||
$"This attribute will be {(_currentApply ? tmp ? "enabled." : "disabled." : "kept as is.")}", tmp, _currentApply,
|
|
||||||
out var newValue,
|
|
||||||
out var newApply, _locked))
|
|
||||||
{
|
{
|
||||||
case DataChange.Item:
|
case DataChange.Item:
|
||||||
_customize.Set(idx, newValue ? CustomizeValue.Max : CustomizeValue.Zero);
|
_customize.Set(idx, newValue ? CustomizeValue.Max : CustomizeValue.Zero);
|
||||||
|
|
|
||||||
|
|
@ -128,8 +128,7 @@ public partial class CustomizationDrawer : IDisposable
|
||||||
=> UiHelpers.DrawCheckbox("Force Wetness", "Force the character to be wet or not.", currentValue, out newValue, locked);
|
=> UiHelpers.DrawCheckbox("Force Wetness", "Force the character to be wet or not.", currentValue, out newValue, locked);
|
||||||
|
|
||||||
public DataChange DrawWetnessState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
public DataChange DrawWetnessState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
||||||
=> UiHelpers.DrawMetaToggle("Force Wetness", "Change the characters forced wetness state: Disabled, Enabled or Don't Apply.",
|
=> UiHelpers.DrawMetaToggle("Force Wetness", currentValue, currentApply, out newValue, out newApply, locked);
|
||||||
currentValue, currentApply, out newValue, out newApply, locked);
|
|
||||||
|
|
||||||
private bool DrawInternal()
|
private bool DrawInternal()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -161,23 +161,19 @@ public class EquipmentDrawer
|
||||||
=> UiHelpers.DrawCheckbox("Hat Visible", "Hide or show the characters head gear.", currentValue, out newValue, locked);
|
=> UiHelpers.DrawCheckbox("Hat Visible", "Hide or show the characters head gear.", currentValue, out newValue, locked);
|
||||||
|
|
||||||
public static DataChange DrawHatState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
public static DataChange DrawHatState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
||||||
=> UiHelpers.DrawMetaToggle("Hat Visible", "Change the visibility of the characters head gear: Hidden, Visible or Don't Apply.",
|
=> UiHelpers.DrawMetaToggle("Hat Visible", currentValue, currentApply, out newValue, out newApply, locked);
|
||||||
currentValue, currentApply, out newValue, out newApply, locked);
|
|
||||||
|
|
||||||
public static bool DrawVisorState(bool currentValue, out bool newValue, bool locked)
|
public static bool DrawVisorState(bool currentValue, out bool newValue, bool locked)
|
||||||
=> UiHelpers.DrawCheckbox("Visor Toggled", "Toggle the visor state of the characters head gear.", currentValue, out newValue, locked);
|
=> UiHelpers.DrawCheckbox("Visor Toggled", "Toggle the visor state of the characters head gear.", currentValue, out newValue, locked);
|
||||||
|
|
||||||
public static DataChange DrawVisorState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
public static DataChange DrawVisorState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
||||||
=> UiHelpers.DrawMetaToggle("Visor Toggled", "Change the toggled state of the characters head gear: Normal, Toggled or Don't Apply.",
|
=> UiHelpers.DrawMetaToggle("Visor Toggled", currentValue, currentApply, out newValue, out newApply, locked);
|
||||||
currentValue, currentApply, out newValue, out newApply, locked);
|
|
||||||
|
|
||||||
public static bool DrawWeaponState(bool currentValue, out bool newValue, bool locked)
|
public static bool DrawWeaponState(bool currentValue, out bool newValue, bool locked)
|
||||||
=> UiHelpers.DrawCheckbox("Weapon Visible", "Hide or show the characters weapons when not drawn.", currentValue, out newValue, locked);
|
=> UiHelpers.DrawCheckbox("Weapon Visible", "Hide or show the characters weapons when not drawn.", currentValue, out newValue, locked);
|
||||||
|
|
||||||
public static DataChange DrawWeaponState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
public static DataChange DrawWeaponState(bool currentValue, bool currentApply, out bool newValue, out bool newApply, bool locked)
|
||||||
=> UiHelpers.DrawMetaToggle("Weapon Visible",
|
=> UiHelpers.DrawMetaToggle("Weapon Visible", currentValue, currentApply, out newValue, out newApply, locked);
|
||||||
"Change the visibility of the characters weapons when not drawn: Hidden, Visible or Don't Apply.", currentValue, currentApply,
|
|
||||||
out newValue, out newApply, locked);
|
|
||||||
|
|
||||||
private bool DrawMainhand(EquipItem current, bool drawAll, out EquipItem weapon, out string label, bool locked, bool small, bool open)
|
private bool DrawMainhand(EquipItem current, bool drawAll, out EquipItem weapon, out string label, bool locked, bool small, bool open)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -66,7 +66,7 @@ public static class UiHelpers
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static DataChange DrawMetaToggle(string label, string tooltip, bool currentValue, bool currentApply, out bool newValue,
|
public static DataChange DrawMetaToggle(string label, bool currentValue, bool currentApply, out bool newValue,
|
||||||
out bool newApply,
|
out bool newApply,
|
||||||
bool locked)
|
bool locked)
|
||||||
{
|
{
|
||||||
|
|
@ -78,7 +78,7 @@ public static class UiHelpers
|
||||||
ret = ImGui.CheckboxFlags("##" + label, ref flags, 3);
|
ret = ImGui.CheckboxFlags("##" + label, ref flags, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiUtil.HoverTooltip(tooltip);
|
ImGuiUtil.HoverTooltip($"This attribute will be {(currentApply ? currentValue ? "enabled." : "disabled." : "kept as is.")}");
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.TextUnformatted(label);
|
ImGui.TextUnformatted(label);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue