mirror of
https://github.com/Ottermandias/Glamourer.git
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Merge branch 'refs/heads/CordeliaMist/PR-SetMetaState'
This commit is contained in:
commit
f1fa5c2fa9
11 changed files with 99 additions and 21 deletions
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@ -1 +1 @@
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Subproject commit 4ac38fbed6fb0f31c0b75de26950ab82d3bee258
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Subproject commit 8de6fa7246a403de50b3be4e17bb5f188717b279
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@ -96,9 +96,9 @@ public class ItemsApi(ApiHelpers helpers, ItemManager itemManager, StateManager
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if (!ResolveBonusItem(slot, bonusItemId, out var item))
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return ApiHelpers.Return(GlamourerApiEc.ItemInvalid, args);
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var settings = new ApplySettings(Source: flags.HasFlag(ApplyFlag.Once) ? StateSource.IpcManual : StateSource.IpcFixed, Key: key);
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var anyHuman = false;
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var anyFound = false;
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var settings = new ApplySettings(Source: flags.HasFlag(ApplyFlag.Once) ? StateSource.IpcManual : StateSource.IpcFixed, Key: key);
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var anyHuman = false;
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var anyFound = false;
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var anyUnlocked = false;
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foreach (var state in helpers.FindStates(playerName))
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{
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@ -115,6 +115,72 @@ public class ItemsApi(ApiHelpers helpers, ItemManager itemManager, StateManager
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ApiHelpers.Lock(state, key, flags);
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}
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if (!anyFound)
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return ApiHelpers.Return(GlamourerApiEc.ActorNotFound, args);
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if (!anyHuman)
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return ApiHelpers.Return(GlamourerApiEc.ActorNotHuman, args);
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if (!anyUnlocked)
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return ApiHelpers.Return(GlamourerApiEc.InvalidKey, args);
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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}
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public GlamourerApiEc SetMetaState(int objectIndex, MetaFlag types, bool newValue, uint key, ApplyFlag flags)
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{
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var args = ApiHelpers.Args("Index", objectIndex, "MetaTypes", types, "NewValue", newValue, "Key", key, "ApplyFlags", flags);
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if (types == 0)
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return ApiHelpers.Return(GlamourerApiEc.InvalidState, args);
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if (helpers.FindState(objectIndex) is not { } state)
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return ApiHelpers.Return(GlamourerApiEc.ActorNotFound, args);
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if (!state.ModelData.IsHuman)
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return ApiHelpers.Return(GlamourerApiEc.ActorNotHuman, args);
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if (!state.CanUnlock(key))
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return ApiHelpers.Return(GlamourerApiEc.InvalidKey, args);
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// Grab MetaIndices from attached flags, and update the states.
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var indices = types.ToIndices();
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foreach (var index in indices)
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{
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stateManager.ChangeMetaState(state, index, newValue, ApplySettings.Manual);
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ApiHelpers.Lock(state, key, flags);
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}
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return GlamourerApiEc.Success;
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}
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public GlamourerApiEc SetMetaStateName(string playerName, MetaFlag types, bool newValue, uint key, ApplyFlag flags)
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{
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var args = ApiHelpers.Args("Name", playerName, "MetaTypes", types, "NewValue", newValue, "Key", key, "ApplyFlags", flags);
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if (types == 0)
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return ApiHelpers.Return(GlamourerApiEc.ItemInvalid, args);
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var anyHuman = false;
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var anyFound = false;
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var anyUnlocked = false;
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foreach (var state in helpers.FindStates(playerName))
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{
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anyFound = true;
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if (!state.ModelData.IsHuman)
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continue;
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anyHuman = true;
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if (!state.CanUnlock(key))
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continue;
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anyUnlocked = true;
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// update all MetaStates for this ActorState
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foreach (var index in types.ToIndices())
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{
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stateManager.ChangeMetaState(state, index, newValue, ApplySettings.Manual);
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ApiHelpers.Lock(state, key, flags);
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}
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}
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if (!anyFound)
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return ApiHelpers.Return(GlamourerApiEc.ActorNotFound, args);
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@ -1,4 +1,5 @@
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using Glamourer.Designs;
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using Glamourer.Api.Enums;
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using Glamourer.Designs;
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using Glamourer.GameData;
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using Penumbra.GameData.Enums;
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@ -1,3 +1,4 @@
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using Glamourer.Api.Enums;
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using Glamourer.GameData;
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using ImGuiNET;
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using Penumbra.GameData.Enums;
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@ -1,4 +1,5 @@
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using Glamourer.GameData;
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using Glamourer.Api.Enums;
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using Glamourer.GameData;
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using Glamourer.State;
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using ImGuiNET;
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using Penumbra.GameData.Enums;
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@ -1,4 +1,5 @@
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using Glamourer.Services;
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using Glamourer.Api.Enums;
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using Glamourer.Services;
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using OtterGui;
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using Penumbra.GameData.DataContainers;
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using Penumbra.GameData.Enums;
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@ -1,4 +1,5 @@
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using Glamourer.Automation;
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using Glamourer.Api.Enums;
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using Glamourer.Automation;
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using Glamourer.Designs.Special;
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using Glamourer.GameData;
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using Glamourer.Interop.Material;
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@ -1,4 +1,5 @@
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using Glamourer.State;
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using Glamourer.Api.Enums;
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using Glamourer.State;
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namespace Glamourer.Designs;
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@ -11,15 +12,6 @@ public enum MetaIndex
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ModelId = StateIndex.MetaModelId,
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}
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[Flags]
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public enum MetaFlag : byte
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{
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Wetness = 0x01,
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HatState = 0x02,
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VisorState = 0x04,
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WeaponState = 0x08,
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}
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public static class MetaExtensions
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{
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public static readonly IReadOnlyList<MetaIndex> AllRelevant =
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@ -44,9 +36,21 @@ public static class MetaExtensions
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MetaFlag.HatState => MetaIndex.HatState,
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MetaFlag.VisorState => MetaIndex.VisorState,
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MetaFlag.WeaponState => MetaIndex.WeaponState,
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_ => (MetaIndex)byte.MaxValue,
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_ => (MetaIndex)byte.MaxValue,
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};
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public static IEnumerable<MetaIndex> ToIndices(this MetaFlag index)
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{
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if (index.HasFlag(MetaFlag.Wetness))
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yield return MetaIndex.Wetness;
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if (index.HasFlag(MetaFlag.HatState))
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yield return MetaIndex.HatState;
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if (index.HasFlag(MetaFlag.VisorState))
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yield return MetaIndex.VisorState;
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if (index.HasFlag(MetaFlag.WeaponState))
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yield return MetaIndex.WeaponState;
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}
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public static string ToName(this MetaIndex index)
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=> index switch
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{
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@ -2,6 +2,7 @@
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using Dalamud.Interface.ImGuiFileDialog;
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using Dalamud.Interface.ImGuiNotification;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using Glamourer.Api.Enums;
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using Glamourer.Automation;
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using Glamourer.Designs;
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using Glamourer.Designs.History;
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@ -1,4 +1,5 @@
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using Glamourer.Designs;
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using Glamourer.Api.Enums;
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using Glamourer.Designs;
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using Glamourer.State;
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using Penumbra.GameData.Enums;
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@ -1,4 +1,5 @@
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using Glamourer.Designs;
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using Glamourer.Api.Enums;
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using Glamourer.Designs;
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using Glamourer.GameData;
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using Penumbra.GameData.Enums;
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