diff --git a/GlamourerOld/Util/CharacterExtensions.cs b/GlamourerOld/Util/CharacterExtensions.cs index 703f8dc..0051a26 100644 --- a/GlamourerOld/Util/CharacterExtensions.cs +++ b/GlamourerOld/Util/CharacterExtensions.cs @@ -6,7 +6,7 @@ namespace Glamourer.Util; public static class CharacterExtensions { public static unsafe bool IsWet(this Character a) - => (*((byte*)a.Address + Offsets.Character.Wetness) & Offsets.Character.Flags.IsWet) != 0; + => ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*) a.Address)->IsGPoseWet; public static unsafe bool SetWetness(this Character a, bool value) { @@ -14,17 +14,12 @@ public static class CharacterExtensions if (current == value) return false; - if (value) - *((byte*)a.Address + Offsets.Character.Wetness) = - (byte)(*((byte*)a.Address + Offsets.Character.Wetness) | Offsets.Character.Flags.IsWet); - else - *((byte*)a.Address + Offsets.Character.Wetness) = - (byte)(*((byte*)a.Address + Offsets.Character.Wetness) & ~Offsets.Character.Flags.IsWet); + ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->IsGPoseWet = value; return true; } public static unsafe bool IsHatVisible(this Character a) - => (*((byte*)a.Address + Offsets.Character.HatVisible) & Offsets.Character.Flags.IsHatHidden) == 0; + => !((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData.IsHatHidden; public static unsafe bool SetHatVisible(this Character a, bool visible) { @@ -32,18 +27,12 @@ public static class CharacterExtensions if (current == visible) return false; - if (visible) - *((byte*)a.Address + Offsets.Character.HatVisible) = - (byte)(*((byte*)a.Address + Offsets.Character.HatVisible) & ~Offsets.Character.Flags.IsHatHidden); - else - *((byte*)a.Address + Offsets.Character.HatVisible) = - (byte)(*((byte*)a.Address + Offsets.Character.HatVisible) | Offsets.Character.Flags.IsHatHidden); + ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData.IsHatHidden = !visible; return true; } public static unsafe bool IsVisorToggled(this Character a) - => (*((byte*)a.Address + Offsets.Character.VisorToggled) & Offsets.Character.Flags.IsVisorToggled) - == Offsets.Character.Flags.IsVisorToggled; + => ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData.IsVisorToggled; public static unsafe bool SetVisorToggled(this Character a, bool toggled) { @@ -51,20 +40,13 @@ public static class CharacterExtensions if (current == toggled) return false; - if (toggled) - *((byte*)a.Address + Offsets.Character.VisorToggled) = - (byte)(*((byte*)a.Address + Offsets.Character.VisorToggled) | Offsets.Character.Flags.IsVisorToggled); - else - *((byte*)a.Address + Offsets.Character.VisorToggled) = - (byte)(*((byte*)a.Address + Offsets.Character.VisorToggled) & ~Offsets.Character.Flags.IsVisorToggled); + ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData.IsVisorToggled = toggled; return true; } public static unsafe bool IsWeaponHidden(this Character a) - => (*((byte*)a.Address + Offsets.Character.WeaponHidden1) & Offsets.Character.Flags.IsWeaponHidden1) - == Offsets.Character.Flags.IsWeaponHidden1 - && (*((byte*)a.Address + Offsets.Character.WeaponHidden2) & Offsets.Character.Flags.IsWeaponHidden2) - == Offsets.Character.Flags.IsWeaponHidden2; + => ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData.IsWeaponHidden + && ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData.IsMainHandHidden; public static unsafe bool SetWeaponHidden(this Character a, bool value) { @@ -72,22 +54,19 @@ public static class CharacterExtensions if (hidden == value) return false; - var val1 = *((byte*)a.Address + Offsets.Character.WeaponHidden1); - var val2 = *((byte*)a.Address + Offsets.Character.WeaponHidden2); - if (value) - { - *((byte*)a.Address + Offsets.Character.WeaponHidden1) = (byte)(val1 | Offsets.Character.Flags.IsWeaponHidden1); - *((byte*)a.Address + Offsets.Character.WeaponHidden2) = (byte)(val2 | Offsets.Character.Flags.IsWeaponHidden2); - } - else - { - *((byte*)a.Address + Offsets.Character.WeaponHidden1) = (byte)(val1 & ~Offsets.Character.Flags.IsWeaponHidden1); - *((byte*)a.Address + Offsets.Character.WeaponHidden2) = (byte)(val2 & ~Offsets.Character.Flags.IsWeaponHidden2); - } + var drawData = &((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->DrawData; + + drawData->IsWeaponHidden = value; + drawData->IsMainHandHidden = value; + // TODO + if (value) + *(&drawData->MainHandState + ((long) &drawData->OffHandModel - (long) &drawData->MainHandModel)) |= 0x02; + else + *(&drawData->MainHandState + ((long) &drawData->OffHandModel - (long) &drawData->MainHandModel)) &= 0xFD; return true; } public static unsafe ref float Alpha(this Character a) - => ref *(float*)((byte*)a.Address + Offsets.Character.Alpha); + => ref ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)a.Address)->Alpha; }