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Fix issue with Revert to Game not removing automated changes when it needs to redraw.
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3 changed files with 11 additions and 0 deletions
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@ -377,6 +377,7 @@ public class StateManager : IReadOnlyDictionary<ActorIdentifier, ActorState>
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var actors = _applier.ChangeWetness(state, true);
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if (redraw)
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{
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state.TempLock();
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_applier.ForceRedraw(actors);
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}
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else
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