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Rename stains.
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2 changed files with 3 additions and 3 deletions
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@ -196,7 +196,7 @@ public class DesignEditor(
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design.LastEdit = DateTimeOffset.UtcNow;
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SaveService.QueueSave(design);
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Glamourer.Log.Debug($"Set stain of {slot} equipment piece to {stains}.");
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DesignChanged.Invoke(DesignChanged.Type.Stain, design, (oldStain, stains, slot));
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DesignChanged.Invoke(DesignChanged.Type.Stains, design, (oldStain, stains, slot));
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}
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/// <inheritdoc/>
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@ -68,8 +68,8 @@ public sealed class DesignChanged()
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/// <summary> An existing design had its weapons changed. Data is the old mainhand, the old offhand, the new mainhand, the new offhand (if any) and the new gauntlets (if any). [(EquipItem, EquipItem, EquipItem, EquipItem?, EquipItem?)]. </summary>
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Weapon,
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/// <summary> An existing design had a stain changed. Data is the old stain id, the new stain id and the slot [(StainId, StainId, EquipSlot)]. </summary>
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Stain,
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/// <summary> An existing design had a stain changed. Data is the old stain id, the new stain id and the slot [(StainIds, StainIds, EquipSlot)]. </summary>
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Stains,
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/// <summary> An existing design had a crest visibility changed. Data is the old crest visibility, the new crest visibility and the slot [(bool, bool, EquipSlot)]. </summary>
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Crest,
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