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parent
5c003d8cd4
commit
f8e9cc8988
43 changed files with 2215 additions and 668 deletions
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin;
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using Glamourer.Designs;
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@ -45,24 +44,24 @@ public partial class GlamourerIpc
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public void ApplyAll(string base64, string characterName)
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=> ApplyDesign(CreateTemporaryFromBase64(base64, true, true), FindActors(characterName));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, true), FindActors(characterName));
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public void ApplyAllToCharacter(string base64, Character? character)
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=> ApplyDesign(CreateTemporaryFromBase64(base64, true, true), FindActors(character));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, true), FindActors(character));
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public void ApplyOnlyEquipment(string base64, string characterName)
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=> ApplyDesign(CreateTemporaryFromBase64(base64, false, true), FindActors(characterName));
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=> ApplyDesign(_designConverter.FromBase64(base64, false, true), FindActors(characterName));
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public void ApplyOnlyEquipmentToCharacter(string base64, Character? character)
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=> ApplyDesign(CreateTemporaryFromBase64(base64, false, true), FindActors(character));
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=> ApplyDesign(_designConverter.FromBase64(base64, false, true), FindActors(character));
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public void ApplyOnlyCustomization(string base64, string characterName)
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=> ApplyDesign(CreateTemporaryFromBase64(base64, true, false), FindActors(characterName));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, false), FindActors(characterName));
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public void ApplyOnlyCustomizationToCharacter(string base64, Character? character)
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=> ApplyDesign(CreateTemporaryFromBase64(base64, true, false), FindActors(character));
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=> ApplyDesign(_designConverter.FromBase64(base64, true, false), FindActors(character));
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private void ApplyDesign(Design? design, IEnumerable<ActorIdentifier> actors)
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private void ApplyDesign(DesignBase? design, IEnumerable<ActorIdentifier> actors)
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{
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if (design == null)
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return;
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@ -80,33 +79,4 @@ public partial class GlamourerIpc
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_stateManager.ApplyDesign(design, state);
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}
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}
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private Design? CreateTemporaryFromBase64(string base64, bool customize, bool equip)
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{
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try
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{
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var ret = new Design(_items);
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ret.MigrateBase64(_items, base64);
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if (!customize)
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{
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ret.ApplyCustomize = 0;
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ret.SetApplyWetness(false);
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}
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if (!equip)
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{
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ret.ApplyEquip = 0;
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ret.SetApplyHatVisible(false);
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ret.SetApplyWeaponVisible(false);
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ret.SetApplyVisorToggle(false);
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}
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return ret;
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}
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catch (Exception ex)
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{
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Glamourer.Log.Error($"[IPC] Could not parse base64 string [{base64}]:\n{ex}");
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return null;
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}
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}
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}
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