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Improve some mousewheel stuff and add some tooltips.
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parent
346e4890b0
commit
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4 changed files with 10 additions and 12 deletions
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@ -36,7 +36,7 @@ public partial class CustomizationDrawer
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var tmp = (int)_currentByte.Value;
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ImGui.SetNextItemWidth(_comboSelectorSize);
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if (ImGui.SliderInt("##slider", ref tmp, 0, _currentCount - 1, "%i", ImGuiSliderFlags.AlwaysClamp)
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|| CaptureMouseWheel(ref tmp, 0, _currentCount - 1))
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|| CaptureMouseWheel(ref tmp, 0, _currentCount))
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UpdateValue((CustomizeValue)tmp);
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}
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@ -7,6 +7,7 @@ using Glamourer.Unlocks;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using Penumbra.GameData.DataContainers;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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@ -139,7 +140,7 @@ public class EquipmentDrawer
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public bool DrawAllStain(out StainId ret, bool locked)
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{
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using var disabled = ImRaii.Disabled(locked);
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var change = _stainCombo.Draw("Dye All Slots", Stain.None.RgbaColor, string.Empty, false, false);
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var change = _stainCombo.Draw("Dye All Slots", Stain.None.RgbaColor, string.Empty, false, false, MouseWheelType.None);
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ret = Stain.None.RowIndex;
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if (change)
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if (_stainData.TryGetValue(_stainCombo.CurrentSelection.Key, out var stain))
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@ -464,12 +465,12 @@ public class EquipmentDrawer
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(var tt, item, var valid) = (allowRevert && !revertItem.Equals(currentItem), allowClear && !clearItem.Equals(currentItem),
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ImGui.GetIO().KeyCtrl) switch
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{
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(true, true, true) => ("Right-click to clear. Control and Right-Click to revert to game.", revertItem, true),
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(true, true, false) => ("Right-click to clear. Control and Right-Click to revert to game.", clearItem, true),
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(true, false, true) => ("Control and Right-Click to revert to game.", revertItem, true),
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(true, false, false) => ("Control and Right-Click to revert to game.", default, false),
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(false, true, _) => ("Right-click to clear.", clearItem, true),
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(false, false, _) => (string.Empty, default, false),
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(true, true, true) => ("Right-click to clear. Control and Right-Click to revert to game.\nControl and mouse wheel to scroll.", revertItem, true),
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(true, true, false) => ("Right-click to clear. Control and Right-Click to revert to game.\nControl and mouse wheel to scroll.", clearItem, true),
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(true, false, true) => ("Control and Right-Click to revert to game.\nControl and mouse wheel to scroll.", revertItem, true),
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(true, false, false) => ("Control and Right-Click to revert to game.\nControl and mouse wheel to scroll.", default, false),
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(false, true, _) => ("Right-click to clear.\nControl and mouse wheel to scroll.", clearItem, true),
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(false, false, _) => ("Control and mouse wheel to scroll.", default, false),
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};
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ImGuiUtil.HoverTooltip(tt);
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@ -36,9 +36,6 @@ public sealed class GlamourerColorCombo(float _comboWidth, DictStain _stains, Fa
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return base.DrawSelectable(globalIdx, selected);
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}
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public override bool Draw(string label, uint color, string name, bool found, bool gloss, float previewWidth)
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=> base.Draw(label, color, name, found, gloss, previewWidth);
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private static Func<IReadOnlyList<KeyValuePair<byte, (string Name, uint Color, bool Gloss)>>> CreateFunc(DictStain stains,
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FavoriteManager favorites)
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=> () => stains.Select(kvp => (kvp, favorites.Contains(kvp.Key))).OrderBy(p => !p.Item2).Select(p => p.kvp)
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2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 2d8a03eebd80e19c6936a28ab2e3a8c164cc17f3
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Subproject commit 1a187f756f2e8823197bd43db1c3383231f5eaff
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