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https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
Remove Artisan code.
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parent
a7c5d513d4
commit
fc6604fd5a
3 changed files with 2 additions and 152 deletions
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@ -1,7 +1,5 @@
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using Dalamud.Interface.Textures;
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using Dalamud.Interface.Textures.TextureWraps;
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using Dalamud.Interface.Utility;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Glamourer.GameData;
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using Glamourer.Services;
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@ -17,7 +15,6 @@ namespace Glamourer.Gui.Customization;
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public partial class CustomizationDrawer(
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ITextureProvider textures,
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CustomizeService _service,
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CodeService _codes,
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Configuration _config,
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FavoriteManager _favorites,
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HeightService _heightService)
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@ -119,9 +116,6 @@ public partial class CustomizationDrawer(
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try
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{
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if (_codes.Enabled(CodeService.CodeFlag.Artisan))
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return DrawArtisan();
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DrawRaceGenderSelector();
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DrawBodyType();
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@ -156,31 +150,6 @@ public partial class CustomizationDrawer(
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}
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}
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private unsafe bool DrawArtisan()
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{
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for (var i = 0; i < CustomizeArray.Size; ++i)
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{
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using var id = ImRaii.PushId(i);
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int value = _customize.Data[i];
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ImGui.SetNextItemWidth(40 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt(string.Empty, ref value, 0, 0))
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{
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var newValue = (byte)Math.Clamp(value, 0, byte.MaxValue);
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if (newValue != _customize.Data[i])
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foreach (var flag in Enum.GetValues<CustomizeIndex>())
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{
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var (j, _) = flag.ToByteAndMask();
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if (j == i)
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Changed |= flag.ToFlag();
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}
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_customize.Data[i] = newValue;
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}
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}
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return Changed != 0;
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}
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private void UpdateSizes()
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{
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_spacing = ImGui.GetStyle().ItemSpacing with { X = ImGui.GetStyle().ItemInnerSpacing.X };
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@ -27,7 +27,6 @@ public class EquipmentDrawer
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private readonly ItemCombo[] _itemCombo;
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private readonly BonusItemCombo[] _bonusItemCombo;
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private readonly Dictionary<FullEquipType, WeaponCombo> _weaponCombo;
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private readonly CodeService _codes;
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private readonly TextureService _textures;
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private readonly Configuration _config;
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private readonly GPoseService _gPose;
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@ -38,11 +37,10 @@ public class EquipmentDrawer
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private Stain? _draggedStain;
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public EquipmentDrawer(FavoriteManager favorites, IDataManager gameData, ItemManager items, CodeService codes, TextureService textures,
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public EquipmentDrawer(FavoriteManager favorites, IDataManager gameData, ItemManager items, TextureService textures,
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Configuration config, GPoseService gPose, AdvancedDyePopup advancedDyes)
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{
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_items = items;
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_codes = codes;
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_textures = textures;
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_config = config;
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_gPose = gPose;
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@ -99,8 +97,6 @@ public class EquipmentDrawer
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if (_config.SmallEquip)
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DrawEquipSmall(equipDrawData);
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else if (!equipDrawData.Locked && _codes.Enabled(CodeService.CodeFlag.Artisan))
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DrawEquipArtisan(equipDrawData);
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else
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DrawEquipNormal(equipDrawData);
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}
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@ -137,8 +133,6 @@ public class EquipmentDrawer
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if (_config.SmallEquip)
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DrawWeaponsSmall(mainhand, offhand, allWeapons);
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else if (!mainhand.Locked && _codes.Enabled(CodeService.CodeFlag.Artisan))
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DrawWeaponsArtisan(mainhand, offhand);
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else
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DrawWeaponsNormal(mainhand, offhand, allWeapons);
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}
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@ -186,116 +180,6 @@ public class EquipmentDrawer
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return change;
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}
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#region Artisan
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private void DrawEquipArtisan(EquipDrawData data)
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{
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DrawStainArtisan(data);
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ImGui.SameLine();
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DrawArmorArtisan(data);
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if (!data.DisplayApplication)
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return;
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ImGui.SameLine();
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DrawApply(data);
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ImGui.SameLine();
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DrawApplyStain(data);
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}
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private void DrawWeaponsArtisan(in EquipDrawData mainhand, in EquipDrawData offhand)
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{
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using (var _ = ImRaii.PushId(0))
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{
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DrawStainArtisan(mainhand);
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ImGui.SameLine();
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DrawWeapon(mainhand);
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}
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using (var _ = ImRaii.PushId(1))
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{
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DrawStainArtisan(offhand);
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ImGui.SameLine();
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DrawWeapon(offhand);
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}
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return;
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void DrawWeapon(in EquipDrawData current)
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{
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int setId = current.CurrentItem.PrimaryId.Id;
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int type = current.CurrentItem.SecondaryId.Id;
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int variant = current.CurrentItem.Variant.Id;
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ImGui.SetNextItemWidth(80 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt("##setId", ref setId, 0, 0))
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{
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var newSetId = (PrimaryId)Math.Clamp(setId, 0, ushort.MaxValue);
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if (newSetId.Id != current.CurrentItem.PrimaryId.Id)
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current.SetItem(_items.Identify(current.Slot, newSetId, current.CurrentItem.SecondaryId, current.CurrentItem.Variant));
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}
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ImGui.SameLine();
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ImGui.SetNextItemWidth(80 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt("##type", ref type, 0, 0))
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{
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var newType = (SecondaryId)Math.Clamp(type, 0, ushort.MaxValue);
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if (newType.Id != current.CurrentItem.SecondaryId.Id)
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current.SetItem(_items.Identify(current.Slot, current.CurrentItem.PrimaryId, newType, current.CurrentItem.Variant));
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}
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ImGui.SameLine();
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ImGui.SetNextItemWidth(40 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt("##variant", ref variant, 0, 0))
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{
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var newVariant = (Variant)Math.Clamp(variant, 0, byte.MaxValue);
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if (newVariant.Id != current.CurrentItem.Variant.Id)
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current.SetItem(_items.Identify(current.Slot, current.CurrentItem.PrimaryId, current.CurrentItem.SecondaryId,
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newVariant));
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}
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}
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}
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/// <summary> Draw an input for stain that can set arbitrary values instead of choosing valid stains. </summary>
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private static void DrawStainArtisan(EquipDrawData data)
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{
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foreach (var (stain, index) in data.CurrentStains.WithIndex())
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{
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using var id = ImUtf8.PushId(index);
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int stainId = stain.Id;
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ImGui.SetNextItemWidth(40 * ImGuiHelpers.GlobalScale);
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if (!ImGui.InputInt("##stain", ref stainId, 0, 0))
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return;
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var newStainId = (StainId)Math.Clamp(stainId, 0, byte.MaxValue);
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if (newStainId != stain.Id)
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data.SetStains(data.CurrentStains.With(index, newStainId));
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}
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}
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/// <summary> Draw an input for armor that can set arbitrary values instead of choosing items. </summary>
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private void DrawArmorArtisan(EquipDrawData data)
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{
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int setId = data.CurrentItem.PrimaryId.Id;
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int variant = data.CurrentItem.Variant.Id;
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ImGui.SetNextItemWidth(80 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt("##setId", ref setId, 0, 0))
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{
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var newSetId = (PrimaryId)Math.Clamp(setId, 0, ushort.MaxValue);
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if (newSetId.Id != data.CurrentItem.PrimaryId.Id)
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data.SetItem(_items.Identify(data.Slot, newSetId, data.CurrentItem.Variant));
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}
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ImGui.SameLine();
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ImGui.SetNextItemWidth(40 * ImGuiHelpers.GlobalScale);
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if (ImGui.InputInt("##variant", ref variant, 0, 0))
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{
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var newVariant = (byte)Math.Clamp(variant, 0, byte.MaxValue);
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if (newVariant != data.CurrentItem.Variant)
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data.SetItem(_items.Identify(data.Slot, data.CurrentItem.PrimaryId, newVariant));
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}
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}
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#endregion
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#region Small
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private void DrawEquipSmall(in EquipDrawData equipDrawData)
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@ -23,7 +23,7 @@ public class CodeService
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OopsAuRa = 0x000400,
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OopsHrothgar = 0x000800,
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OopsViera = 0x001000,
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Artisan = 0x002000,
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//Artisan = 0x002000,
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SixtyThree = 0x004000,
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Shirts = 0x008000,
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World = 0x010000,
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@ -182,7 +182,6 @@ public class CodeService
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CodeFlag.OopsAuRa => (FullCodes | RaceCodes) & ~CodeFlag.OopsAuRa,
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CodeFlag.OopsHrothgar => (FullCodes | RaceCodes) & ~CodeFlag.OopsHrothgar,
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CodeFlag.OopsViera => (FullCodes | RaceCodes) & ~CodeFlag.OopsViera,
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CodeFlag.Artisan => 0,
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CodeFlag.SixtyThree => FullCodes,
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CodeFlag.Shirts => 0,
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CodeFlag.World => (FullCodes | DyeCodes | GearCodes) & ~CodeFlag.World,
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@ -211,7 +210,6 @@ public class CodeService
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CodeFlag.OopsAuRa => [ 0x69, 0x93, 0xAF, 0xE4, 0xB8, 0xEC, 0x5F, 0x40, 0xEB, 0x8A, 0x6F, 0xD1, 0x9B, 0xD9, 0x56, 0x0B, 0xEA, 0x64, 0x79, 0x9B, 0x54, 0xA1, 0x41, 0xED, 0xBC, 0x3E, 0x6E, 0x5C, 0xF1, 0x23, 0x60, 0xF8 ],
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CodeFlag.OopsHrothgar => [ 0x41, 0xEC, 0x65, 0x05, 0x8D, 0x20, 0x68, 0x5A, 0xB7, 0xEB, 0x92, 0x15, 0x43, 0xCF, 0x15, 0x05, 0x27, 0x51, 0xFE, 0x20, 0xC9, 0xB6, 0x2B, 0x84, 0xD9, 0x6A, 0x49, 0x5A, 0x5B, 0x7F, 0x2E, 0xE7 ],
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CodeFlag.OopsViera => [ 0x16, 0xFF, 0x63, 0x85, 0x1C, 0xF5, 0x34, 0x33, 0x67, 0x8C, 0x46, 0x8E, 0x3E, 0xE3, 0xA6, 0x94, 0xF9, 0x74, 0x47, 0xAA, 0xC7, 0x29, 0x59, 0x1F, 0x6C, 0x6E, 0xF2, 0xF5, 0x87, 0x24, 0x9E, 0x2B ],
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CodeFlag.Artisan => [ 0xDE, 0x01, 0x32, 0x1E, 0x7F, 0x22, 0x80, 0x3D, 0x76, 0xDF, 0x74, 0x0E, 0xEC, 0x33, 0xD3, 0xF4, 0x1A, 0x98, 0x9E, 0x9D, 0x22, 0x5C, 0xAC, 0x3B, 0xFE, 0x0B, 0xC2, 0x13, 0xB9, 0x91, 0x24, 0x61 ],
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CodeFlag.SixtyThree => [ 0xA1, 0x65, 0x60, 0x99, 0xB0, 0x9F, 0xBF, 0xD7, 0x20, 0xC8, 0x29, 0xF6, 0x7B, 0x86, 0x27, 0xF5, 0xBE, 0xA9, 0x5B, 0xB0, 0x20, 0x5E, 0x57, 0x7B, 0xFF, 0xBC, 0x1E, 0x8C, 0x04, 0xF9, 0x35, 0xD3 ],
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CodeFlag.Shirts => [ 0xD1, 0x35, 0xD7, 0x18, 0xBE, 0x45, 0x42, 0xBD, 0x88, 0x77, 0x7E, 0xC4, 0x41, 0x06, 0x34, 0x4D, 0x71, 0x3A, 0xC5, 0xCC, 0xA4, 0x1B, 0x7D, 0x3F, 0x3B, 0x86, 0x07, 0xCB, 0x63, 0xD7, 0xF9, 0xDB ],
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CodeFlag.World => [ 0xFD, 0xA2, 0xD2, 0xBC, 0xD9, 0x8A, 0x7E, 0x2B, 0x52, 0xCB, 0x57, 0x6E, 0x3A, 0x2E, 0x30, 0xBA, 0x4E, 0xAE, 0x42, 0xEA, 0x5C, 0x57, 0xDF, 0x17, 0x37, 0x3C, 0xCE, 0x17, 0x42, 0x43, 0xAE, 0xD0 ],
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@ -246,7 +244,6 @@ public class CodeService
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CodeFlag.Elephants => (true, 1, "!", "Appropriate lyrics that can also be found in Glamourer's changelogs.", "Sets every player to the elephant costume in varying shades of pink."),
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CodeFlag.Crown => (true, 1, ".", "A famous Shakespearean line.", "Sets every player with a mentor symbol enabled to the clown's hat."),
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CodeFlag.Dolphins => (true, 5, ",", "The farewell of the second smartest species on Earth.", "Sets every player to a Namazu hat with different costume bodies."),
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CodeFlag.Artisan => (false, 3, ",,!", string.Empty, "Enable a debugging mode for the UI. Not really useful."),
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CodeFlag.Face => (false, 3, ",,!", string.Empty, "Enable a debugging mode for the UI. Not really useful."),
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CodeFlag.Manderville => (false, 3, ",,!", string.Empty, "Enable a debugging mode for the UI. Not really useful."),
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CodeFlag.Smiles => (false, 3, ",,!", string.Empty, "Enable a debugging mode for the UI. Not really useful."),
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