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Fixes.
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9 changed files with 13 additions and 13 deletions
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@ -593,7 +593,7 @@ public class StateListener : IDisposable
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private unsafe UpdateState UpdateBaseData(Actor actor, ActorState state, uint modelId, nint customizeData, nint equipData)
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{
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// Model ID does not agree between game object and new draw object => Transformation.
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if (modelId != (uint)actor.AsCharacter->CharacterData.ModelCharaId)
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if (modelId != (uint)actor.AsCharacter->ModelContainer.ModelCharaId)
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return UpdateState.Transformed;
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// Model ID did not change to stored state.
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