mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
Maybe fix another issue with monk offhands.
This commit is contained in:
parent
60302c37cd
commit
ff96e51963
1 changed files with 11 additions and 7 deletions
|
|
@ -47,10 +47,11 @@ public class StateListener : IDisposable
|
|||
private readonly CrestService _crestService;
|
||||
private readonly ICondition _condition;
|
||||
|
||||
private readonly Dictionary<Actor, CharacterWeapon> _fistOffhands = [];
|
||||
|
||||
private ActorIdentifier _creatingIdentifier = ActorIdentifier.Invalid;
|
||||
private ActorState? _creatingState;
|
||||
private ActorState? _customizeState;
|
||||
private CharacterWeapon _lastFistOffhand = CharacterWeapon.Empty;
|
||||
|
||||
public StateListener(StateManager manager, ItemManager items, PenumbraService penumbra, ActorManager actors, Configuration config,
|
||||
EquipSlotUpdating equipSlotUpdating, WeaponLoading weaponLoading, VisorStateChanged visorState,
|
||||
|
|
@ -321,11 +322,13 @@ public class StateListener : IDisposable
|
|||
return;
|
||||
|
||||
// Fist weapon gauntlet hack.
|
||||
if (slot is EquipSlot.OffHand && weapon.Variant == 0 && weapon.Weapon.Id != 0 && _lastFistOffhand.Weapon.Id != 0)
|
||||
if (slot is EquipSlot.OffHand
|
||||
&& weapon.Variant == 0
|
||||
&& weapon.Weapon.Id != 0
|
||||
&& _fistOffhands.TryGetValue(actor, out var lastFistOffhand))
|
||||
{
|
||||
Glamourer.Log.Excessive($"Applying stored fist weapon offhand {_lastFistOffhand}.");
|
||||
weapon = _lastFistOffhand;
|
||||
_lastFistOffhand = CharacterWeapon.Empty;
|
||||
Glamourer.Log.Information($"Applying stored fist weapon offhand {lastFistOffhand} for 0x{actor.Address:X}.");
|
||||
weapon = lastFistOffhand;
|
||||
}
|
||||
|
||||
if (!actor.Identifier(_actors, out var identifier)
|
||||
|
|
@ -377,9 +380,10 @@ public class StateListener : IDisposable
|
|||
// Fist Weapon Offhand hack.
|
||||
if (slot is EquipSlot.MainHand && weapon.Skeleton.Id is > 1600 and < 1651)
|
||||
{
|
||||
_lastFistOffhand = new CharacterWeapon((PrimaryId)(weapon.Skeleton.Id + 50), weapon.Weapon, weapon.Variant,
|
||||
lastFistOffhand = new CharacterWeapon((PrimaryId)(weapon.Skeleton.Id + 50), weapon.Weapon, weapon.Variant,
|
||||
weapon.Stains);
|
||||
Glamourer.Log.Excessive($"Storing fist weapon offhand {_lastFistOffhand}.");
|
||||
_fistOffhands[actor] = lastFistOffhand;
|
||||
Glamourer.Log.Excessive($"Storing fist weapon offhand {lastFistOffhand} for 0x{actor.Address:X}.");
|
||||
}
|
||||
|
||||
_funModule.ApplyFunToWeapon(actor, ref weapon, slot);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue