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22 changed files with 61 additions and 287 deletions
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@ -1 +1 @@
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Subproject commit 3bfd1db3a471f6e808c4d981485a08f58a4bf6cd
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Subproject commit 7e8505cd6f8dbc5bcf41b72e16785d62b4d218f3
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@ -1,13 +1,13 @@
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using Glamourer.Api.Enums;
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using Glamourer.Api.Enums;
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using Glamourer.Designs;
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using Glamourer.Designs;
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using Glamourer.State;
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using Glamourer.State;
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using OtterGui;
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using OtterGui.Extensions;
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using OtterGui.Extensions;
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using OtterGui.Log;
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using OtterGui.Log;
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using OtterGui.Services;
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using OtterGui.Services;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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using Penumbra.String;
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using Penumbra.String;
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namespace Glamourer.Api;
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namespace Glamourer.Api;
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@ -15,24 +15,15 @@ namespace Glamourer.Api;
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public class ApiHelpers(ActorObjectManager objects, StateManager stateManager, ActorManager actors) : IApiService
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public class ApiHelpers(ActorObjectManager objects, StateManager stateManager, ActorManager actors) : IApiService
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{
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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internal IEnumerable<ActorState> FindExistingStates(string actorName, ushort worldId = ushort.MaxValue)
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internal IEnumerable<ActorState> FindExistingStates(string actorName)
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{
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{
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if (actorName.Length == 0 || !ByteString.FromString(actorName, out var byteString))
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if (actorName.Length == 0 || !ByteString.FromString(actorName, out var byteString))
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yield break;
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yield break;
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if (worldId == WorldId.AnyWorld.Id)
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{
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foreach (var state in stateManager.Values.Where(state
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foreach (var state in stateManager.Values.Where(state
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=> state.Identifier.Type is IdentifierType.Player && state.Identifier.PlayerName == byteString))
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=> state.Identifier.Type is IdentifierType.Player && state.Identifier.PlayerName == byteString))
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yield return state;
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yield return state;
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}
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}
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else
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{
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var identifier = actors.CreatePlayer(byteString, worldId);
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if (stateManager.TryGetValue(identifier, out var state))
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yield return state;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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internal GlamourerApiEc FindExistingState(int objectIndex, out ActorState? state)
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internal GlamourerApiEc FindExistingState(int objectIndex, out ActorState? state)
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@ -3,17 +3,14 @@ using OtterGui.Services;
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namespace Glamourer.Api;
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namespace Glamourer.Api;
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public class GlamourerApi(Configuration config, DesignsApi designs, StateApi state, ItemsApi items) : IGlamourerApi, IApiService
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public class GlamourerApi(DesignsApi designs, StateApi state, ItemsApi items) : IGlamourerApi, IApiService
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{
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{
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public const int CurrentApiVersionMajor = 1;
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public const int CurrentApiVersionMajor = 1;
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public const int CurrentApiVersionMinor = 7;
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public const int CurrentApiVersionMinor = 6;
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public (int Major, int Minor) ApiVersion
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public (int Major, int Minor) ApiVersion
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=> (CurrentApiVersionMajor, CurrentApiVersionMinor);
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=> (CurrentApiVersionMajor, CurrentApiVersionMinor);
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public bool AutoReloadGearEnabled
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=> config.AutoRedrawEquipOnChanges;
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public IGlamourerApiDesigns Designs
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public IGlamourerApiDesigns Designs
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=> designs;
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=> designs;
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@ -22,7 +22,6 @@ public sealed class IpcProviders : IDisposable, IApiService
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new FuncProvider<(int Major, int Minor)>(pi, "Glamourer.ApiVersions", () => api.ApiVersion), // backward compatibility
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new FuncProvider<(int Major, int Minor)>(pi, "Glamourer.ApiVersions", () => api.ApiVersion), // backward compatibility
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new FuncProvider<int>(pi, "Glamourer.ApiVersion", () => api.ApiVersion.Major), // backward compatibility
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new FuncProvider<int>(pi, "Glamourer.ApiVersion", () => api.ApiVersion.Major), // backward compatibility
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IpcSubscribers.ApiVersion.Provider(pi, api),
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IpcSubscribers.ApiVersion.Provider(pi, api),
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IpcSubscribers.AutoReloadGearEnabled.Provider(pi, api),
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IpcSubscribers.GetDesignList.Provider(pi, api.Designs),
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IpcSubscribers.GetDesignList.Provider(pi, api.Designs),
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IpcSubscribers.GetDesignListExtended.Provider(pi, api.Designs),
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IpcSubscribers.GetDesignListExtended.Provider(pi, api.Designs),
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@ -51,18 +50,13 @@ public sealed class IpcProviders : IDisposable, IApiService
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IpcSubscribers.GetStateBase64Name.Provider(pi, api.State),
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IpcSubscribers.GetStateBase64Name.Provider(pi, api.State),
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IpcSubscribers.ApplyState.Provider(pi, api.State),
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IpcSubscribers.ApplyState.Provider(pi, api.State),
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IpcSubscribers.ApplyStateName.Provider(pi, api.State),
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IpcSubscribers.ApplyStateName.Provider(pi, api.State),
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IpcSubscribers.ReapplyState.Provider(pi, api.State),
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IpcSubscribers.ReapplyStateName.Provider(pi, api.State),
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IpcSubscribers.RevertState.Provider(pi, api.State),
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IpcSubscribers.RevertState.Provider(pi, api.State),
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IpcSubscribers.RevertStateName.Provider(pi, api.State),
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IpcSubscribers.RevertStateName.Provider(pi, api.State),
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IpcSubscribers.UnlockState.Provider(pi, api.State),
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IpcSubscribers.UnlockState.Provider(pi, api.State),
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IpcSubscribers.CanUnlock.Provider(pi, api.State),
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IpcSubscribers.UnlockStateName.Provider(pi, api.State),
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IpcSubscribers.UnlockStateName.Provider(pi, api.State),
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IpcSubscribers.DeletePlayerState.Provider(pi, api.State),
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IpcSubscribers.UnlockAll.Provider(pi, api.State),
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IpcSubscribers.UnlockAll.Provider(pi, api.State),
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IpcSubscribers.RevertToAutomation.Provider(pi, api.State),
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IpcSubscribers.RevertToAutomation.Provider(pi, api.State),
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IpcSubscribers.RevertToAutomationName.Provider(pi, api.State),
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IpcSubscribers.RevertToAutomationName.Provider(pi, api.State),
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IpcSubscribers.AutoReloadGearChanged.Provider(pi, api.State),
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IpcSubscribers.StateChanged.Provider(pi, api.State),
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IpcSubscribers.StateChanged.Provider(pi, api.State),
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IpcSubscribers.StateChangedWithType.Provider(pi, api.State),
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IpcSubscribers.StateChangedWithType.Provider(pi, api.State),
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IpcSubscribers.StateFinalized.Provider(pi, api.State),
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IpcSubscribers.StateFinalized.Provider(pi, api.State),
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@ -81,5 +75,3 @@ public sealed class IpcProviders : IDisposable, IApiService
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_disposedProvider.Dispose();
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_disposedProvider.Dispose();
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}
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}
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}
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}
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@ -8,7 +8,6 @@ using Glamourer.State;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using OtterGui.Services;
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using OtterGui.Services;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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using StateChanged = Glamourer.Events.StateChanged;
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using StateChanged = Glamourer.Events.StateChanged;
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namespace Glamourer.Api;
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namespace Glamourer.Api;
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@ -18,9 +17,9 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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private readonly ApiHelpers _helpers;
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private readonly ApiHelpers _helpers;
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private readonly StateManager _stateManager;
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private readonly StateManager _stateManager;
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private readonly DesignConverter _converter;
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private readonly DesignConverter _converter;
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private readonly Configuration _config;
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private readonly AutoDesignApplier _autoDesigns;
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private readonly AutoDesignApplier _autoDesigns;
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private readonly ActorObjectManager _objects;
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private readonly ActorObjectManager _objects;
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private readonly AutoRedrawChanged _autoRedraw;
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private readonly StateChanged _stateChanged;
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private readonly StateChanged _stateChanged;
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private readonly StateFinalized _stateFinalized;
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private readonly StateFinalized _stateFinalized;
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private readonly GPoseService _gPose;
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private readonly GPoseService _gPose;
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@ -28,9 +27,9 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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public StateApi(ApiHelpers helpers,
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public StateApi(ApiHelpers helpers,
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StateManager stateManager,
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StateManager stateManager,
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DesignConverter converter,
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DesignConverter converter,
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Configuration config,
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AutoDesignApplier autoDesigns,
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AutoDesignApplier autoDesigns,
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ActorObjectManager objects,
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ActorObjectManager objects,
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AutoRedrawChanged autoRedraw,
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StateChanged stateChanged,
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StateChanged stateChanged,
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StateFinalized stateFinalized,
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StateFinalized stateFinalized,
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GPoseService gPose)
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GPoseService gPose)
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@ -38,13 +37,12 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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_helpers = helpers;
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_helpers = helpers;
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_stateManager = stateManager;
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_stateManager = stateManager;
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_converter = converter;
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_converter = converter;
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_config = config;
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_autoDesigns = autoDesigns;
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_autoDesigns = autoDesigns;
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_objects = objects;
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_objects = objects;
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_autoRedraw = autoRedraw;
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_stateChanged = stateChanged;
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_stateChanged = stateChanged;
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_stateFinalized = stateFinalized;
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_stateFinalized = stateFinalized;
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_gPose = gPose;
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_gPose = gPose;
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_autoRedraw.Subscribe(OnAutoRedrawChange, AutoRedrawChanged.Priority.StateApi);
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_stateChanged.Subscribe(OnStateChanged, Events.StateChanged.Priority.GlamourerIpc);
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_stateChanged.Subscribe(OnStateChanged, Events.StateChanged.Priority.GlamourerIpc);
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_stateFinalized.Subscribe(OnStateFinalized, Events.StateFinalized.Priority.StateApi);
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_stateFinalized.Subscribe(OnStateFinalized, Events.StateFinalized.Priority.StateApi);
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_gPose.Subscribe(OnGPoseChange, GPoseService.Priority.StateApi);
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_gPose.Subscribe(OnGPoseChange, GPoseService.Priority.StateApi);
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@ -52,7 +50,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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public void Dispose()
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public void Dispose()
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{
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{
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_autoRedraw.Unsubscribe(OnAutoRedrawChange);
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_stateChanged.Unsubscribe(OnStateChanged);
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_stateChanged.Unsubscribe(OnStateChanged);
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_stateFinalized.Unsubscribe(OnStateFinalized);
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_stateFinalized.Unsubscribe(OnStateFinalized);
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_gPose.Unsubscribe(OnGPoseChange);
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_gPose.Unsubscribe(OnGPoseChange);
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@ -126,48 +123,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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}
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}
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public GlamourerApiEc ReapplyState(int objectIndex, uint key, ApplyFlag flags)
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{
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var args = ApiHelpers.Args("Index", objectIndex, "Key", key, "Flags", flags);
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if (_helpers.FindExistingState(objectIndex, out var state) != GlamourerApiEc.Success)
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return ApiHelpers.Return(GlamourerApiEc.ActorNotFound, args);
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if (state == null)
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return ApiHelpers.Return(GlamourerApiEc.NothingDone, args);
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if (!state.CanUnlock(key))
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return ApiHelpers.Return(GlamourerApiEc.InvalidKey, args);
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Reapply(_objects.Objects[objectIndex], state, key, flags);
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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}
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public GlamourerApiEc ReapplyStateName(string playerName, uint key, ApplyFlag flags)
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{
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var args = ApiHelpers.Args("Name", playerName, "Key", key, "Flags", flags);
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var states = _helpers.FindExistingStates(playerName);
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var any = false;
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var anyReapplied = false;
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foreach (var state in states)
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{
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any = true;
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if (!state.CanUnlock(key))
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continue;
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anyReapplied = true;
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anyReapplied |= Reapply(state, key, flags) is GlamourerApiEc.Success;
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}
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if (any)
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ApiHelpers.Return(GlamourerApiEc.NothingDone, args);
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|
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|
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if (!anyReapplied)
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|
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return ApiHelpers.Return(GlamourerApiEc.InvalidKey, args);
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|
||||||
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|
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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|
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}
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|
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|
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public GlamourerApiEc RevertState(int objectIndex, uint key, ApplyFlag flags)
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public GlamourerApiEc RevertState(int objectIndex, uint key, ApplyFlag flags)
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{
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{
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var args = ApiHelpers.Args("Index", objectIndex, "Key", key, "Flags", flags);
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var args = ApiHelpers.Args("Index", objectIndex, "Key", key, "Flags", flags);
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@ -225,20 +180,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
|
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
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return ApiHelpers.Return(GlamourerApiEc.Success, args);
|
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}
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}
|
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|
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public GlamourerApiEc CanUnlock(int objectIndex, uint key, out bool isLocked, out bool canUnlock)
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|
||||||
{
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|
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var args = ApiHelpers.Args("Index", objectIndex, "Key", key);
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|
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isLocked = false; // These seem like reasonable defaults.
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|
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canUnlock = false;
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|
||||||
if (_helpers.FindExistingState(objectIndex, out var state) != GlamourerApiEc.Success)
|
|
||||||
return ApiHelpers.Return(GlamourerApiEc.ActorNotFound, args);
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|
||||||
if (state == null)
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|
||||||
return ApiHelpers.Return(GlamourerApiEc.InvalidState, args); // Possibly, the error type could be changed. I just looked at what was available.
|
|
||||||
isLocked = state.IsLocked;
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|
||||||
canUnlock = state.CanUnlock(key);
|
|
||||||
return ApiHelpers.Return(GlamourerApiEc.Success, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GlamourerApiEc UnlockStateName(string playerName, uint key)
|
public GlamourerApiEc UnlockStateName(string playerName, uint key)
|
||||||
{
|
{
|
||||||
var args = ApiHelpers.Args("Name", playerName, "Key", key);
|
var args = ApiHelpers.Args("Name", playerName, "Key", key);
|
||||||
|
|
@ -261,27 +202,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
|
||||||
return ApiHelpers.Return(GlamourerApiEc.Success, args);
|
return ApiHelpers.Return(GlamourerApiEc.Success, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GlamourerApiEc DeletePlayerState(string playerName, ushort worldId, uint key)
|
|
||||||
{
|
|
||||||
var args = ApiHelpers.Args("Name", playerName, "World", worldId, "Key", key);
|
|
||||||
var states = _helpers.FindExistingStates(playerName).ToList();
|
|
||||||
if (states.Count is 0)
|
|
||||||
return ApiHelpers.Return(GlamourerApiEc.NothingDone, args);
|
|
||||||
|
|
||||||
var anyLocked = false;
|
|
||||||
foreach (var state in states)
|
|
||||||
{
|
|
||||||
if (state.CanUnlock(key))
|
|
||||||
_stateManager.DeleteState(state.Identifier);
|
|
||||||
else
|
|
||||||
anyLocked = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ApiHelpers.Return(anyLocked
|
|
||||||
? GlamourerApiEc.InvalidKey
|
|
||||||
: GlamourerApiEc.Success, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int UnlockAll(uint key)
|
public int UnlockAll(uint key)
|
||||||
=> _stateManager.Values.Count(state => state.Unlock(key));
|
=> _stateManager.Values.Count(state => state.Unlock(key));
|
||||||
|
|
||||||
|
|
@ -331,7 +251,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
|
||||||
return ApiHelpers.Return(GlamourerApiEc.Success, args);
|
return ApiHelpers.Return(GlamourerApiEc.Success, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
public event Action<bool>? AutoReloadGearChanged;
|
|
||||||
public event Action<nint>? StateChanged;
|
public event Action<nint>? StateChanged;
|
||||||
public event Action<IntPtr, StateChangeType>? StateChangedWithType;
|
public event Action<IntPtr, StateChangeType>? StateChangedWithType;
|
||||||
public event Action<IntPtr, StateFinalizationType>? StateFinalized;
|
public event Action<IntPtr, StateFinalizationType>? StateFinalized;
|
||||||
|
|
@ -346,24 +265,6 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
|
||||||
ApiHelpers.Lock(state, key, flags);
|
ApiHelpers.Lock(state, key, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
private GlamourerApiEc Reapply(ActorState state, uint key, ApplyFlag flags)
|
|
||||||
{
|
|
||||||
if (!_objects.TryGetValue(state.Identifier, out var actors) || !actors.Valid)
|
|
||||||
return GlamourerApiEc.ActorNotFound;
|
|
||||||
|
|
||||||
foreach (var actor in actors.Objects)
|
|
||||||
Reapply(actor, state, key, flags);
|
|
||||||
|
|
||||||
return GlamourerApiEc.Success;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Reapply(Actor actor, ActorState state, uint key, ApplyFlag flags)
|
|
||||||
{
|
|
||||||
var source = (flags & ApplyFlag.Once) != 0 ? StateSource.IpcManual : StateSource.IpcFixed;
|
|
||||||
_stateManager.ReapplyState(actor, state, false, source, true);
|
|
||||||
ApiHelpers.Lock(state, key, flags);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Revert(ActorState state, uint key, ApplyFlag flags)
|
private void Revert(ActorState state, uint key, ApplyFlag flags)
|
||||||
{
|
{
|
||||||
var source = (flags & ApplyFlag.Once) != 0 ? StateSource.IpcManual : StateSource.IpcFixed;
|
var source = (flags & ApplyFlag.Once) != 0 ? StateSource.IpcManual : StateSource.IpcFixed;
|
||||||
|
|
@ -424,8 +325,8 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnAutoRedrawChange(bool autoReload)
|
private void OnGPoseChange(bool gPose)
|
||||||
=> AutoReloadGearChanged?.Invoke(autoReload);
|
=> GPoseChanged?.Invoke(gPose);
|
||||||
|
|
||||||
private void OnStateChanged(StateChangeType type, StateSource _2, ActorState _3, ActorData actors, ITransaction? _5)
|
private void OnStateChanged(StateChangeType type, StateSource _2, ActorState _3, ActorData actors, ITransaction? _5)
|
||||||
{
|
{
|
||||||
|
|
@ -446,7 +347,4 @@ public sealed class StateApi : IGlamourerApiState, IApiService, IDisposable
|
||||||
foreach (var actor in actors.Objects)
|
foreach (var actor in actors.Objects)
|
||||||
StateFinalized.Invoke(actor.Address, type);
|
StateFinalized.Invoke(actor.Address, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGPoseChange(bool gPose)
|
|
||||||
=> GPoseChanged?.Invoke(gPose);
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -100,7 +100,7 @@ public sealed class Design : DesignBase, ISavable, IDesignStandIn
|
||||||
|
|
||||||
public new JObject JsonSerialize()
|
public new JObject JsonSerialize()
|
||||||
{
|
{
|
||||||
var ret = new JObject
|
var ret = new JObject()
|
||||||
{
|
{
|
||||||
["FileVersion"] = FileVersion,
|
["FileVersion"] = FileVersion,
|
||||||
["Identifier"] = Identifier,
|
["Identifier"] = Identifier,
|
||||||
|
|
@ -131,17 +131,12 @@ public sealed class Design : DesignBase, ISavable, IDesignStandIn
|
||||||
var ret = new JArray();
|
var ret = new JArray();
|
||||||
foreach (var (mod, settings) in AssociatedMods)
|
foreach (var (mod, settings) in AssociatedMods)
|
||||||
{
|
{
|
||||||
var obj = new JObject
|
var obj = new JObject()
|
||||||
{
|
{
|
||||||
["Name"] = mod.Name,
|
["Name"] = mod.Name,
|
||||||
["Directory"] = mod.DirectoryName,
|
["Directory"] = mod.DirectoryName,
|
||||||
|
["Enabled"] = settings.Enabled,
|
||||||
};
|
};
|
||||||
if (settings.Remove)
|
|
||||||
obj["Remove"] = true;
|
|
||||||
else if (settings.ForceInherit)
|
|
||||||
obj["Inherit"] = true;
|
|
||||||
else
|
|
||||||
obj["Enabled"] = settings.Enabled;
|
|
||||||
if (settings.Enabled)
|
if (settings.Enabled)
|
||||||
{
|
{
|
||||||
obj["Priority"] = settings.Priority;
|
obj["Priority"] = settings.Priority;
|
||||||
|
|
|
||||||
|
|
@ -557,7 +557,7 @@ public sealed class DesignManager : DesignEditor
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
File.Move(SaveService.FileNames.MigrationDesignFile,
|
File.Move(SaveService.FileNames.MigrationDesignFile,
|
||||||
Path.ChangeExtension(SaveService.FileNames.MigrationDesignFile, ".json.bak"), true);
|
Path.ChangeExtension(SaveService.FileNames.MigrationDesignFile, ".json.bak"));
|
||||||
Glamourer.Log.Information($"Moved migrated design file {SaveService.FileNames.MigrationDesignFile} to backup file.");
|
Glamourer.Log.Information($"Moved migrated design file {SaveService.FileNames.MigrationDesignFile} to backup file.");
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
|
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
using OtterGui.Classes;
|
|
||||||
|
|
||||||
namespace Glamourer.Events;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Triggered when the auto-reload gear setting is changed in glamourer configuration.
|
|
||||||
/// </summary>
|
|
||||||
public sealed class AutoRedrawChanged()
|
|
||||||
: EventWrapper<bool, AutoRedrawChanged.Priority>(nameof(AutoRedrawChanged))
|
|
||||||
{
|
|
||||||
public enum Priority
|
|
||||||
{
|
|
||||||
/// <seealso cref="Api.StateApi.OnGPoseChange"/>
|
|
||||||
StateApi = int.MinValue,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
<Project Sdk="Dalamud.NET.Sdk/14.0.0">
|
<Project Sdk="Dalamud.NET.Sdk/13.1.0">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<RootNamespace>Glamourer</RootNamespace>
|
<RootNamespace>Glamourer</RootNamespace>
|
||||||
<AssemblyName>Glamourer</AssemblyName>
|
<AssemblyName>Glamourer</AssemblyName>
|
||||||
|
|
|
||||||
|
|
@ -22,12 +22,11 @@ public sealed class PenumbraChangedItemTooltip : IDisposable
|
||||||
private readonly CustomizeService _customize;
|
private readonly CustomizeService _customize;
|
||||||
private readonly GPoseService _gpose;
|
private readonly GPoseService _gpose;
|
||||||
|
|
||||||
private readonly EquipItem[] _lastItems = new EquipItem[EquipFlagExtensions.NumEquipFlags / 2 + BonusExtensions.AllFlags.Count];
|
private readonly EquipItem[] _lastItems = new EquipItem[EquipFlagExtensions.NumEquipFlags / 2];
|
||||||
|
|
||||||
public IEnumerable<KeyValuePair<object, EquipItem>> LastItems
|
public IEnumerable<KeyValuePair<EquipSlot, EquipItem>> LastItems
|
||||||
=> EquipSlotExtensions.EqdpSlots.Cast<object>().Append(EquipSlot.MainHand).Append(EquipSlot.OffHand)
|
=> EquipSlotExtensions.EqdpSlots.Append(EquipSlot.MainHand).Append(EquipSlot.OffHand).Zip(_lastItems)
|
||||||
.Concat(BonusExtensions.AllFlags.Cast<object>()).Zip(_lastItems)
|
.Select(p => new KeyValuePair<EquipSlot, EquipItem>(p.First, p.Second));
|
||||||
.Select(p => new KeyValuePair<object, EquipItem>(p.First, p.Second));
|
|
||||||
|
|
||||||
public ChangedItemType LastType { get; private set; } = ChangedItemType.None;
|
public ChangedItemType LastType { get; private set; } = ChangedItemType.None;
|
||||||
public uint LastId { get; private set; }
|
public uint LastId { get; private set; }
|
||||||
|
|
@ -73,21 +72,6 @@ public sealed class PenumbraChangedItemTooltip : IDisposable
|
||||||
if (!Player())
|
if (!Player())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var bonusSlot = item.Type.ToBonus();
|
|
||||||
if (bonusSlot is not BonusItemFlag.Unknown)
|
|
||||||
{
|
|
||||||
// + 2 due to weapons.
|
|
||||||
var glasses = _lastItems[bonusSlot.ToSlot() + 2];
|
|
||||||
using (_ = !openTooltip ? null : ImRaii.Tooltip())
|
|
||||||
{
|
|
||||||
ImGui.TextUnformatted($"{prefix}Right-Click to apply to current actor.");
|
|
||||||
if (glasses.Valid)
|
|
||||||
ImGui.TextUnformatted($"{prefix}Control + Right-Click to re-apply {glasses.Name} to current actor.");
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var slot = item.Type.ToSlot();
|
var slot = item.Type.ToSlot();
|
||||||
var last = _lastItems[slot.ToIndex()];
|
var last = _lastItems[slot.ToIndex()];
|
||||||
switch (slot)
|
switch (slot)
|
||||||
|
|
@ -125,27 +109,6 @@ public sealed class PenumbraChangedItemTooltip : IDisposable
|
||||||
|
|
||||||
public void ApplyItem(ActorState state, EquipItem item)
|
public void ApplyItem(ActorState state, EquipItem item)
|
||||||
{
|
{
|
||||||
var bonusSlot = item.Type.ToBonus();
|
|
||||||
if (bonusSlot is not BonusItemFlag.Unknown)
|
|
||||||
{
|
|
||||||
// + 2 due to weapons.
|
|
||||||
var glasses = _lastItems[bonusSlot.ToSlot() + 2];
|
|
||||||
if (ImGui.GetIO().KeyCtrl && glasses.Valid)
|
|
||||||
{
|
|
||||||
Glamourer.Log.Debug($"Re-Applying {glasses.Name} to {bonusSlot.ToName()}.");
|
|
||||||
SetLastItem(bonusSlot, default, state);
|
|
||||||
_stateManager.ChangeBonusItem(state, bonusSlot, glasses, ApplySettings.Manual);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Glamourer.Log.Debug($"Applying {item.Name} to {bonusSlot.ToName()}.");
|
|
||||||
SetLastItem(bonusSlot, item, state);
|
|
||||||
_stateManager.ChangeBonusItem(state, bonusSlot, item, ApplySettings.Manual);
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var slot = item.Type.ToSlot();
|
var slot = item.Type.ToSlot();
|
||||||
var last = _lastItems[slot.ToIndex()];
|
var last = _lastItems[slot.ToIndex()];
|
||||||
switch (slot)
|
switch (slot)
|
||||||
|
|
@ -302,22 +265,7 @@ public sealed class PenumbraChangedItemTooltip : IDisposable
|
||||||
{
|
{
|
||||||
var oldItem = state.ModelData.Item(slot);
|
var oldItem = state.ModelData.Item(slot);
|
||||||
if (oldItem.Id != item.Id)
|
if (oldItem.Id != item.Id)
|
||||||
last = oldItem;
|
_lastItems[slot.ToIndex()] = oldItem;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetLastItem(BonusItemFlag slot, EquipItem item, ActorState state)
|
|
||||||
{
|
|
||||||
ref var last = ref _lastItems[slot.ToSlot() + 2];
|
|
||||||
if (!item.Valid)
|
|
||||||
{
|
|
||||||
last = default;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var oldItem = state.ModelData.BonusItem(slot);
|
|
||||||
if (oldItem.Id != item.Id)
|
|
||||||
last = oldItem;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,8 @@
|
||||||
using Glamourer.Api.Enums;
|
using Glamourer.Api.Enums;
|
||||||
|
using Glamourer.Designs;
|
||||||
using Dalamud.Bindings.ImGui;
|
using Dalamud.Bindings.ImGui;
|
||||||
|
using OtterGui;
|
||||||
|
using static Penumbra.GameData.Files.ShpkFile;
|
||||||
|
|
||||||
namespace Glamourer.Gui.Tabs.DebugTab.IpcTester;
|
namespace Glamourer.Gui.Tabs.DebugTab.IpcTester;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,11 +33,6 @@ public class IpcTesterPanel(
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.TextUnformatted($"({major}.{minor:D4})");
|
ImGui.TextUnformatted($"({major}.{minor:D4})");
|
||||||
|
|
||||||
ImGui.TextUnformatted(AutoReloadGearEnabled.Label);
|
|
||||||
var autoRedraw = new AutoReloadGearEnabled(pluginInterface).Invoke();
|
|
||||||
ImGui.SameLine();
|
|
||||||
ImGui.TextUnformatted(autoRedraw ? "Enabled" : "Disabled");
|
|
||||||
|
|
||||||
designs.Draw();
|
designs.Draw();
|
||||||
items.Draw();
|
items.Draw();
|
||||||
state.Draw();
|
state.Draw();
|
||||||
|
|
@ -54,7 +49,6 @@ public class IpcTesterPanel(
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Glamourer.Log.Debug("[IPCTester] Subscribed to IPC events for IPC tester.");
|
Glamourer.Log.Debug("[IPCTester] Subscribed to IPC events for IPC tester.");
|
||||||
state.AutoRedrawChanged.Enable();
|
|
||||||
state.GPoseChanged.Enable();
|
state.GPoseChanged.Enable();
|
||||||
state.StateChanged.Enable();
|
state.StateChanged.Enable();
|
||||||
state.StateFinalized.Enable();
|
state.StateFinalized.Enable();
|
||||||
|
|
@ -78,7 +72,6 @@ public class IpcTesterPanel(
|
||||||
|
|
||||||
Glamourer.Log.Debug("[IPCTester] Unsubscribed from IPC events for IPC tester.");
|
Glamourer.Log.Debug("[IPCTester] Unsubscribed from IPC events for IPC tester.");
|
||||||
_subscribed = false;
|
_subscribed = false;
|
||||||
state.AutoRedrawChanged.Disable();
|
|
||||||
state.GPoseChanged.Disable();
|
state.GPoseChanged.Disable();
|
||||||
state.StateChanged.Disable();
|
state.StateChanged.Disable();
|
||||||
state.StateFinalized.Disable();
|
state.StateFinalized.Disable();
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
using Dalamud.Bindings.ImGui;
|
using Dalamud.Interface;
|
||||||
using Dalamud.Interface;
|
|
||||||
using Dalamud.Interface.Utility;
|
using Dalamud.Interface.Utility;
|
||||||
using Dalamud.Plugin;
|
using Dalamud.Plugin;
|
||||||
using Glamourer.Api.Enums;
|
using Glamourer.Api.Enums;
|
||||||
using Glamourer.Api.Helpers;
|
using Glamourer.Api.Helpers;
|
||||||
using Glamourer.Api.IpcSubscribers;
|
using Glamourer.Api.IpcSubscribers;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
|
using Dalamud.Bindings.ImGui;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using OtterGui;
|
using OtterGui;
|
||||||
|
|
@ -31,10 +31,6 @@ public class StateIpcTester : IUiService, IDisposable
|
||||||
private string _base64State = string.Empty;
|
private string _base64State = string.Empty;
|
||||||
private string? _getStateString;
|
private string? _getStateString;
|
||||||
|
|
||||||
public readonly EventSubscriber<bool> AutoRedrawChanged;
|
|
||||||
private bool _lastAutoRedrawChangeValue;
|
|
||||||
private DateTime _lastAutoRedrawChangeTime;
|
|
||||||
|
|
||||||
public readonly EventSubscriber<nint, StateChangeType> StateChanged;
|
public readonly EventSubscriber<nint, StateChangeType> StateChanged;
|
||||||
private nint _lastStateChangeActor;
|
private nint _lastStateChangeActor;
|
||||||
private ByteString _lastStateChangeName = ByteString.Empty;
|
private ByteString _lastStateChangeName = ByteString.Empty;
|
||||||
|
|
@ -56,11 +52,9 @@ public class StateIpcTester : IUiService, IDisposable
|
||||||
public StateIpcTester(IDalamudPluginInterface pluginInterface)
|
public StateIpcTester(IDalamudPluginInterface pluginInterface)
|
||||||
{
|
{
|
||||||
_pluginInterface = pluginInterface;
|
_pluginInterface = pluginInterface;
|
||||||
AutoRedrawChanged = AutoReloadGearChanged.Subscriber(_pluginInterface, OnAutoRedrawChanged);
|
|
||||||
StateChanged = StateChangedWithType.Subscriber(_pluginInterface, OnStateChanged);
|
StateChanged = StateChangedWithType.Subscriber(_pluginInterface, OnStateChanged);
|
||||||
StateFinalized = Api.IpcSubscribers.StateFinalized.Subscriber(_pluginInterface, OnStateFinalized);
|
StateFinalized = Api.IpcSubscribers.StateFinalized.Subscriber(_pluginInterface, OnStateFinalized);
|
||||||
GPoseChanged = Api.IpcSubscribers.GPoseChanged.Subscriber(_pluginInterface, OnGPoseChange);
|
GPoseChanged = Api.IpcSubscribers.GPoseChanged.Subscriber(_pluginInterface, OnGPoseChange);
|
||||||
AutoRedrawChanged.Disable();
|
|
||||||
StateChanged.Disable();
|
StateChanged.Disable();
|
||||||
StateFinalized.Disable();
|
StateFinalized.Disable();
|
||||||
GPoseChanged.Disable();
|
GPoseChanged.Disable();
|
||||||
|
|
@ -68,7 +62,6 @@ public class StateIpcTester : IUiService, IDisposable
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
AutoRedrawChanged.Dispose();
|
|
||||||
StateChanged.Dispose();
|
StateChanged.Dispose();
|
||||||
StateFinalized.Dispose();
|
StateFinalized.Dispose();
|
||||||
GPoseChanged.Dispose();
|
GPoseChanged.Dispose();
|
||||||
|
|
@ -90,8 +83,6 @@ public class StateIpcTester : IUiService, IDisposable
|
||||||
|
|
||||||
IpcTesterHelpers.DrawIntro("Last Error");
|
IpcTesterHelpers.DrawIntro("Last Error");
|
||||||
ImGui.TextUnformatted(_lastError.ToString());
|
ImGui.TextUnformatted(_lastError.ToString());
|
||||||
IpcTesterHelpers.DrawIntro("Last Auto Redraw Change");
|
|
||||||
ImGui.TextUnformatted($"{_lastAutoRedrawChangeValue} at {_lastAutoRedrawChangeTime.ToLocalTime().TimeOfDay}");
|
|
||||||
IpcTesterHelpers.DrawIntro("Last State Change");
|
IpcTesterHelpers.DrawIntro("Last State Change");
|
||||||
PrintChangeName();
|
PrintChangeName();
|
||||||
IpcTesterHelpers.DrawIntro("Last State Finalization");
|
IpcTesterHelpers.DrawIntro("Last State Finalization");
|
||||||
|
|
@ -147,14 +138,6 @@ public class StateIpcTester : IUiService, IDisposable
|
||||||
if (ImUtf8.Button("Apply Base64##Name"u8))
|
if (ImUtf8.Button("Apply Base64##Name"u8))
|
||||||
_lastError = new ApplyStateName(_pluginInterface).Invoke(_base64State, _gameObjectName, _key, _flags);
|
_lastError = new ApplyStateName(_pluginInterface).Invoke(_base64State, _gameObjectName, _key, _flags);
|
||||||
|
|
||||||
IpcTesterHelpers.DrawIntro(ReapplyState.Label);
|
|
||||||
if (ImUtf8.Button("Reapply##Idx"u8))
|
|
||||||
_lastError = new ReapplyState(_pluginInterface).Invoke(_gameObjectIndex, _key, _flags);
|
|
||||||
|
|
||||||
IpcTesterHelpers.DrawIntro(ReapplyStateName.Label);
|
|
||||||
if (ImUtf8.Button("Reapply##Name"u8))
|
|
||||||
_lastError = new ReapplyStateName(_pluginInterface).Invoke(_gameObjectName, _key, _flags);
|
|
||||||
|
|
||||||
IpcTesterHelpers.DrawIntro(RevertState.Label);
|
IpcTesterHelpers.DrawIntro(RevertState.Label);
|
||||||
if (ImUtf8.Button("Revert##Idx"u8))
|
if (ImUtf8.Button("Revert##Idx"u8))
|
||||||
_lastError = new RevertState(_pluginInterface).Invoke(_gameObjectIndex, _key, _flags);
|
_lastError = new RevertState(_pluginInterface).Invoke(_gameObjectIndex, _key, _flags);
|
||||||
|
|
@ -242,12 +225,6 @@ public class StateIpcTester : IUiService, IDisposable
|
||||||
ImUtf8.Text($"at {_lastStateFinalizeTime.ToLocalTime().TimeOfDay}");
|
ImUtf8.Text($"at {_lastStateFinalizeTime.ToLocalTime().TimeOfDay}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnAutoRedrawChanged(bool value)
|
|
||||||
{
|
|
||||||
_lastAutoRedrawChangeValue = value;
|
|
||||||
_lastAutoRedrawChangeTime = DateTime.UtcNow;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnStateChanged(nint actor, StateChangeType type)
|
private void OnStateChanged(nint actor, StateChangeType type)
|
||||||
{
|
{
|
||||||
_lastStateChangeActor = actor;
|
_lastStateChangeActor = actor;
|
||||||
|
|
|
||||||
|
|
@ -89,13 +89,7 @@ public unsafe class PenumbraPanel(PenumbraService _penumbra, PenumbraChangedItem
|
||||||
ImGui.Separator();
|
ImGui.Separator();
|
||||||
foreach (var (slot, item) in _penumbraTooltip.LastItems)
|
foreach (var (slot, item) in _penumbraTooltip.LastItems)
|
||||||
{
|
{
|
||||||
switch (slot)
|
ImGuiUtil.DrawTableColumn($"{slot.ToName()} Revert-Item");
|
||||||
{
|
|
||||||
case EquipSlot e: ImGuiUtil.DrawTableColumn($"{e.ToName()} Revert-Item"); break;
|
|
||||||
case BonusItemFlag f: ImGuiUtil.DrawTableColumn($"{f.ToName()} Revert-Item"); break;
|
|
||||||
default: ImGuiUtil.DrawTableColumn("Unk Revert-Item"); break;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiUtil.DrawTableColumn(item.Valid ? item.Name : "None");
|
ImGuiUtil.DrawTableColumn(item.Valid ? item.Name : "None");
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,6 @@ using Dalamud.Interface.Utility;
|
||||||
using Dalamud.Plugin.Services;
|
using Dalamud.Plugin.Services;
|
||||||
using Glamourer.Automation;
|
using Glamourer.Automation;
|
||||||
using Glamourer.Designs;
|
using Glamourer.Designs;
|
||||||
using Glamourer.Events;
|
|
||||||
using Glamourer.Gui.Tabs.DesignTab;
|
using Glamourer.Gui.Tabs.DesignTab;
|
||||||
using Glamourer.Interop;
|
using Glamourer.Interop;
|
||||||
using Glamourer.Interop.PalettePlus;
|
using Glamourer.Interop.PalettePlus;
|
||||||
|
|
@ -31,7 +30,6 @@ public class SettingsTab(
|
||||||
CodeDrawer codeDrawer,
|
CodeDrawer codeDrawer,
|
||||||
Glamourer glamourer,
|
Glamourer glamourer,
|
||||||
AutoDesignApplier autoDesignApplier,
|
AutoDesignApplier autoDesignApplier,
|
||||||
AutoRedrawChanged autoRedraw,
|
|
||||||
PcpService pcpService)
|
PcpService pcpService)
|
||||||
: ITab
|
: ITab
|
||||||
{
|
{
|
||||||
|
|
@ -93,11 +91,7 @@ public class SettingsTab(
|
||||||
config.DisableFestivals == 0, v => config.DisableFestivals = v ? (byte)0 : (byte)2);
|
config.DisableFestivals == 0, v => config.DisableFestivals = v ? (byte)0 : (byte)2);
|
||||||
Checkbox("Auto-Reload Gear"u8,
|
Checkbox("Auto-Reload Gear"u8,
|
||||||
"Automatically reload equipment pieces on your own character when changing any mod options in Penumbra in their associated collection."u8,
|
"Automatically reload equipment pieces on your own character when changing any mod options in Penumbra in their associated collection."u8,
|
||||||
config.AutoRedrawEquipOnChanges, v =>
|
config.AutoRedrawEquipOnChanges, v => config.AutoRedrawEquipOnChanges = v);
|
||||||
{
|
|
||||||
config.AutoRedrawEquipOnChanges = v;
|
|
||||||
autoRedraw.Invoke(v);
|
|
||||||
});
|
|
||||||
Checkbox("Attach to PCP-Handling"u8,
|
Checkbox("Attach to PCP-Handling"u8,
|
||||||
"Add the actor's glamourer state when a PCP is created by Penumbra, and create a design and apply it if possible when a PCP is installed by Penumbra."u8,
|
"Add the actor's glamourer state when a PCP is created by Penumbra, and create a design and apply it if possible when a PCP is installed by Penumbra."u8,
|
||||||
config.AttachToPcp, pcpService.Set);
|
config.AttachToPcp, pcpService.Set);
|
||||||
|
|
|
||||||
|
|
@ -385,7 +385,7 @@ public class StateApplier(
|
||||||
var actors = ChangeMetaState(state, MetaIndex.Wetness, true);
|
var actors = ChangeMetaState(state, MetaIndex.Wetness, true);
|
||||||
if (redraw)
|
if (redraw)
|
||||||
{
|
{
|
||||||
if (withLock && actors.Valid)
|
if (withLock)
|
||||||
state.TempLock();
|
state.TempLock();
|
||||||
ForceRedraw(actors);
|
ForceRedraw(actors);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,18 +1,18 @@
|
||||||
{
|
{
|
||||||
"version": 1,
|
"version": 1,
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"net10.0-windows7.0": {
|
"net9.0-windows7.0": {
|
||||||
"DalamudPackager": {
|
"DalamudPackager": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[14.0.0, )",
|
"requested": "[13.1.0, )",
|
||||||
"resolved": "14.0.0",
|
"resolved": "13.1.0",
|
||||||
"contentHash": "9c1q/eAeAs82mkQWBOaCvbt3GIQxAIadz5b/7pCXDIy9nHPtnRc+tDXEvKR+M36Wvi7n+qBTevRupkLUQp6DFA=="
|
"contentHash": "XdoNhJGyFby5M/sdcRhnc5xTop9PHy+H50PTWpzLhJugjB19EDBiHD/AsiDF66RETM+0qKUdJBZrNuebn7qswQ=="
|
||||||
},
|
},
|
||||||
"DotNet.ReproducibleBuilds": {
|
"DotNet.ReproducibleBuilds": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[1.2.39, )",
|
"requested": "[1.2.25, )",
|
||||||
"resolved": "1.2.39",
|
"resolved": "1.2.25",
|
||||||
"contentHash": "fcFN01tDTIQqDuTwr1jUQK/geofiwjG5DycJQOnC72i1SsLAk1ELe+apBOuZ11UMQG8YKFZG1FgvjZPbqHyatg=="
|
"contentHash": "xCXiw7BCxHJ8pF6wPepRUddlh2dlQlbr81gXA72hdk4FLHkKXas7EH/n+fk5UCA/YfMqG1Z6XaPiUjDbUNBUzg=="
|
||||||
},
|
},
|
||||||
"Vortice.Direct3D11": {
|
"Vortice.Direct3D11": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
|
|
@ -32,7 +32,10 @@
|
||||||
"FlatSharp.Runtime": {
|
"FlatSharp.Runtime": {
|
||||||
"type": "Transitive",
|
"type": "Transitive",
|
||||||
"resolved": "7.9.0",
|
"resolved": "7.9.0",
|
||||||
"contentHash": "Bm8+WqzEsWNpxqrD5x4x+zQ8dyINlToCreM5FI2oNSfUVc9U9ZB+qztX/jd8rlJb3r0vBSlPwVLpw0xBtPa3Vw=="
|
"contentHash": "Bm8+WqzEsWNpxqrD5x4x+zQ8dyINlToCreM5FI2oNSfUVc9U9ZB+qztX/jd8rlJb3r0vBSlPwVLpw0xBtPa3Vw==",
|
||||||
|
"dependencies": {
|
||||||
|
"System.Memory": "4.5.5"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"JetBrains.Annotations": {
|
"JetBrains.Annotations": {
|
||||||
"type": "Transitive",
|
"type": "Transitive",
|
||||||
|
|
@ -65,6 +68,11 @@
|
||||||
"SharpGen.Runtime": "2.1.2-beta"
|
"SharpGen.Runtime": "2.1.2-beta"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"System.Memory": {
|
||||||
|
"type": "Transitive",
|
||||||
|
"resolved": "4.5.5",
|
||||||
|
"contentHash": "XIWiDvKPXaTveaB7HVganDlOCRoj03l+jrwNvcge/t8vhGYKvqV+dMv6G4SAX2NoNmN0wZfVPTAlFwZcZvVOUw=="
|
||||||
|
},
|
||||||
"Vortice.DirectX": {
|
"Vortice.DirectX": {
|
||||||
"type": "Transitive",
|
"type": "Transitive",
|
||||||
"resolved": "3.4.2-beta",
|
"resolved": "3.4.2-beta",
|
||||||
|
|
@ -108,7 +116,7 @@
|
||||||
"FlatSharp.Compiler": "[7.9.0, )",
|
"FlatSharp.Compiler": "[7.9.0, )",
|
||||||
"FlatSharp.Runtime": "[7.9.0, )",
|
"FlatSharp.Runtime": "[7.9.0, )",
|
||||||
"OtterGui": "[1.0.0, )",
|
"OtterGui": "[1.0.0, )",
|
||||||
"Penumbra.Api": "[5.13.0, )",
|
"Penumbra.Api": "[5.10.0, )",
|
||||||
"Penumbra.String": "[1.0.6, )"
|
"Penumbra.String": "[1.0.6, )"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
||||||
2
OtterGui
2
OtterGui
|
|
@ -1 +1 @@
|
||||||
Subproject commit 6f3236453b1edfaa25c8edcc8b39a9d9b2fc18ac
|
Subproject commit f354444776591ae423e2d8374aae346308d81424
|
||||||
|
|
@ -1 +1 @@
|
||||||
Subproject commit e4934ccca0379f22dadf989ab2d34f30b3c5c7ea
|
Subproject commit 648b6fc2ce600a95ab2b2ced27e1639af2b04502
|
||||||
|
|
@ -1 +1 @@
|
||||||
Subproject commit 2ff50e68f7c951f0f8b25957a400a2e32ed9d6dc
|
Subproject commit 3baace73c828271dcb71a8156e3e7b91e1dd12ae
|
||||||
|
|
@ -1 +1 @@
|
||||||
Subproject commit 0315144ab5614c11911e2a4dddf436fb18c5d7e3
|
Subproject commit c8611a0c546b6b2ec29214ab319fc2c38fe74793
|
||||||
10
repo.json
10
repo.json
|
|
@ -17,8 +17,8 @@
|
||||||
"Character"
|
"Character"
|
||||||
],
|
],
|
||||||
"InternalName": "Glamourer",
|
"InternalName": "Glamourer",
|
||||||
"AssemblyVersion": "1.5.1.5",
|
"AssemblyVersion": "1.5.1.2",
|
||||||
"TestingAssemblyVersion": "1.5.1.5",
|
"TestingAssemblyVersion": "1.5.1.2",
|
||||||
"RepoUrl": "https://github.com/Ottermandias/Glamourer",
|
"RepoUrl": "https://github.com/Ottermandias/Glamourer",
|
||||||
"ApplicableVersion": "any",
|
"ApplicableVersion": "any",
|
||||||
"DalamudApiLevel": 13,
|
"DalamudApiLevel": 13,
|
||||||
|
|
@ -27,9 +27,9 @@
|
||||||
"IsTestingExclusive": "False",
|
"IsTestingExclusive": "False",
|
||||||
"DownloadCount": 1,
|
"DownloadCount": 1,
|
||||||
"LastUpdate": 1618608322,
|
"LastUpdate": 1618608322,
|
||||||
"DownloadLinkInstall": "https://github.com/Ottermandias/Glamourer/releases/download/1.5.1.5/Glamourer.zip",
|
"DownloadLinkInstall": "https://github.com/Ottermandias/Glamourer/releases/download/1.5.1.2/Glamourer.zip",
|
||||||
"DownloadLinkUpdate": "https://github.com/Ottermandias/Glamourer/releases/download/1.5.1.5/Glamourer.zip",
|
"DownloadLinkUpdate": "https://github.com/Ottermandias/Glamourer/releases/download/1.5.1.2/Glamourer.zip",
|
||||||
"DownloadLinkTesting": "https://github.com/Ottermandias/Glamourer/releases/download/1.5.1.5/Glamourer.zip",
|
"DownloadLinkTesting": "https://github.com/Ottermandias/Glamourer/releases/download/1.5.1.2/Glamourer.zip",
|
||||||
"IconUrl": "https://raw.githubusercontent.com/Ottermandias/Glamourer/main/images/icon.png"
|
"IconUrl": "https://raw.githubusercontent.com/Ottermandias/Glamourer/main/images/icon.png"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue