using Glamourer.Customization; using Penumbra.GameData.Structs; namespace Glamourer.Interop; public interface IDesignable { public bool Valid { get; } public uint ModelId { get; } public Customize Customize { get; } public CharacterEquip Equip { get; } public CharacterWeapon MainHand { get; } public CharacterWeapon OffHand { get; } public bool VisorEnabled { get; } public bool WeaponEnabled { get; } public bool IsWet { get; } }