using Glamourer.Interop; using Glamourer.Structs; namespace Glamourer.Fixed; public struct FixedCondition { private const ulong _territoryFlag = 1ul << 32; private const ulong _jobFlag = 1ul << 33; private ulong _data; public static FixedCondition TerritoryCondition(ushort territoryType) => new() { _data = territoryType | _territoryFlag }; public static FixedCondition JobCondition(JobGroup group) => new() { _data = group.Id | _jobFlag }; public bool Check(Actor actor) { //if ((_data & (_territoryFlag | _jobFlag)) == 0) // return true; // //if ((_data & _territoryFlag) != 0) // return Dalamud.ClientState.TerritoryType == (ushort)_data; // //if (actor && GameData.JobGroups(Dalamud.GameData).TryGetValue((ushort)_data, out var group) && group.Fits(actor.Job)) // return true; // return true; } public override string ToString() => _data.ToString(); }