using System; using System.Linq; using Glamourer.Services; using ImGuiNET; using Penumbra.GameData.Enums; using Penumbra.GameData.Structs; namespace Glamourer.Gui.Tabs.DebugTab; public class RestrictedGearPanel(ItemManager _items) : IDebugTabTree { public string Label => "Restricted Gear Service"; public bool Disabled => false; private int _setId; private int _secondaryId; private int _variant; public void Draw() { ImGui.AlignTextToFramePadding(); ImGui.TextUnformatted("Resolve Model"); DebugTab.DrawInputModelSet(false, ref _setId, ref _secondaryId, ref _variant); foreach (var race in Enum.GetValues().Skip(1)) { ReadOnlySpan genders = [Gender.Male, Gender.Female]; foreach (var gender in genders) { foreach (var slot in EquipSlotExtensions.EqdpSlots) { var (replaced, model) = _items.RestrictedGear.ResolveRestricted(new CharacterArmor((SetId)_setId, (Variant)_variant, 0), slot, race, gender); if (replaced) ImGui.TextUnformatted($"{race.ToName()} - {gender} - {slot.ToName()} resolves to {model}."); } } } } }