namespace Glamourer; public static class Offsets { public static class Character { public const int ClassJobContainer = 0x1A8; public const int Wetness = 0x1ADA; public const int HatVisible = 0x84E; public const int VisorToggled = 0x84F; public const int WeaponHidden1 = 0x84F; public const int WeaponHidden2 = 0x72C; public const int Alpha = 0x19E0; public static class Flags { public const byte IsHatHidden = 0x01; public const byte IsVisorToggled = 0x08; public const byte IsWet = 0x80; public const byte IsWeaponHidden1 = 0x01; public const byte IsWeaponHidden2 = 0x02; } } public const byte DrawObjectVisorStateFlag = 0x40; public const byte DrawObjectVisorToggleFlag = 0x80; } public static class Sigs { public const string ChangeJob = "88 51 ?? 44 3B CA"; public const string FlagSlotForUpdate = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A"; public const string ChangeCustomize = "E8 ?? ?? ?? ?? 41 0F B6 C5 66 41 89 86"; }