using System; using System.ComponentModel; using Glamourer.Structs; using Penumbra.GameData.Enums; using Penumbra.GameData.Structs; namespace Glamourer; public static class WriteExtensions { private static unsafe void Write(IntPtr characterPtr, EquipSlot slot, SetId? id, WeaponType? type, ushort? variant, StainId? stain) { void WriteWeapon(int offset) { var address = (byte*)characterPtr + offset; if (id.HasValue) *(ushort*)address = (ushort)id.Value; if (type.HasValue) *(ushort*)(address + 2) = (ushort)type.Value; if (variant.HasValue) *(ushort*)(address + 4) = variant.Value; if (stain.HasValue) *(address + 6) = (byte)stain.Value; } void WriteEquip(int offset) { var address = (uint*)characterPtr + offset; if (id.HasValue) *(ushort*)address = (ushort)id.Value; if (variant < byte.MaxValue) *(address + 2) = (byte)variant.Value; if (stain.HasValue) *(address + 3) = (byte)stain.Value; } switch (slot) { case EquipSlot.MainHand: WriteWeapon(CharacterEquipment.MainWeaponOffset); break; case EquipSlot.OffHand: WriteWeapon(CharacterEquipment.OffWeaponOffset); break; case EquipSlot.Head: WriteEquip(CharacterEquipment.EquipmentOffset); break; case EquipSlot.Body: WriteEquip(CharacterEquipment.EquipmentOffset + 4); break; case EquipSlot.Hands: WriteEquip(CharacterEquipment.EquipmentOffset + 8); break; case EquipSlot.Legs: WriteEquip(CharacterEquipment.EquipmentOffset + 12); break; case EquipSlot.Feet: WriteEquip(CharacterEquipment.EquipmentOffset + 16); break; case EquipSlot.Ears: WriteEquip(CharacterEquipment.EquipmentOffset + 20); break; case EquipSlot.Neck: WriteEquip(CharacterEquipment.EquipmentOffset + 24); break; case EquipSlot.Wrists: WriteEquip(CharacterEquipment.EquipmentOffset + 28); break; case EquipSlot.RFinger: WriteEquip(CharacterEquipment.EquipmentOffset + 32); break; case EquipSlot.LFinger: WriteEquip(CharacterEquipment.EquipmentOffset + 36); break; default: throw new InvalidEnumArgumentException(); } } public static void Write(this Stain stain, IntPtr characterPtr, EquipSlot slot) => Write(characterPtr, slot, null, null, null, stain.RowIndex); public static void Write(this Item item, IntPtr characterAddress) { var (id, type, variant) = item.MainModel; Write(characterAddress, item.EquippableTo, id, type, variant, null); if (item.EquippableTo == EquipSlot.MainHand && item.HasSubModel) { var (subId, subType, subVariant) = item.SubModel; Write(characterAddress, EquipSlot.OffHand, subId, subType, subVariant, null); } } public static void Write(this CharacterArmor armor, IntPtr characterAddress, EquipSlot slot) => Write(characterAddress, slot, armor.Set, null, armor.Variant, armor.Stain); public static void Write(this CharacterWeapon weapon, IntPtr characterAddress, EquipSlot slot) => Write(characterAddress, slot, weapon.Set, weapon.Type, weapon.Variant, weapon.Stain); public static unsafe void Write(this CharacterEquipment equip, IntPtr characterAddress) { if (equip.IsSet == 0) return; Write(characterAddress, EquipSlot.MainHand, equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, equip.MainHand.Stain); Write(characterAddress, EquipSlot.OffHand, equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, equip.OffHand.Stain); fixed (CharacterArmor* equipment = &equip.Head) { Buffer.MemoryCopy(equipment, (byte*)characterAddress + CharacterEquipment.EquipmentOffset, CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor), CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor)); } } public static void Write(this CharacterEquipment equip, IntPtr characterAddress, CharacterEquipMask models, CharacterEquipMask stains) { if (models == CharacterEquipMask.All && stains == CharacterEquipMask.All) { equip.Write(characterAddress); return; } if (models.HasFlag(CharacterEquipMask.MainHand)) Write(characterAddress, EquipSlot.MainHand, equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, null); if (stains.HasFlag(CharacterEquipMask.MainHand)) Write(characterAddress, EquipSlot.MainHand, null, null, null, equip.MainHand.Stain); if (models.HasFlag(CharacterEquipMask.OffHand)) Write(characterAddress, EquipSlot.OffHand, equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, null); if (stains.HasFlag(CharacterEquipMask.OffHand)) Write(characterAddress, EquipSlot.OffHand, null, null, null, equip.OffHand.Stain); if (models.HasFlag(CharacterEquipMask.Head)) Write(characterAddress, EquipSlot.Head, equip.Head.Set, null, equip.Head.Variant, null); if (stains.HasFlag(CharacterEquipMask.Head)) Write(characterAddress, EquipSlot.Head, null, null, null, equip.Head.Stain); if (models.HasFlag(CharacterEquipMask.Body)) Write(characterAddress, EquipSlot.Body, equip.Body.Set, null, equip.Body.Variant, null); if (stains.HasFlag(CharacterEquipMask.Body)) Write(characterAddress, EquipSlot.Body, null, null, null, equip.Body.Stain); if (models.HasFlag(CharacterEquipMask.Hands)) Write(characterAddress, EquipSlot.Hands, equip.Hands.Set, null, equip.Hands.Variant, null); if (stains.HasFlag(CharacterEquipMask.Hands)) Write(characterAddress, EquipSlot.Hands, null, null, null, equip.Hands.Stain); if (models.HasFlag(CharacterEquipMask.Legs)) Write(characterAddress, EquipSlot.Legs, equip.Legs.Set, null, equip.Legs.Variant, null); if (stains.HasFlag(CharacterEquipMask.Legs)) Write(characterAddress, EquipSlot.Legs, null, null, null, equip.Legs.Stain); if (models.HasFlag(CharacterEquipMask.Feet)) Write(characterAddress, EquipSlot.Feet, equip.Feet.Set, null, equip.Feet.Variant, null); if (stains.HasFlag(CharacterEquipMask.Feet)) Write(characterAddress, EquipSlot.Feet, null, null, null, equip.Feet.Stain); if (models.HasFlag(CharacterEquipMask.Ears)) Write(characterAddress, EquipSlot.Ears, equip.Ears.Set, null, equip.Ears.Variant, null); if (models.HasFlag(CharacterEquipMask.Neck)) Write(characterAddress, EquipSlot.Neck, equip.Neck.Set, null, equip.Neck.Variant, null); if (models.HasFlag(CharacterEquipMask.Wrists)) Write(characterAddress, EquipSlot.Wrists, equip.Wrists.Set, null, equip.Wrists.Variant, null); if (models.HasFlag(CharacterEquipMask.LFinger)) Write(characterAddress, EquipSlot.LFinger, equip.LFinger.Set, null, equip.LFinger.Variant, null); if (models.HasFlag(CharacterEquipMask.RFinger)) Write(characterAddress, EquipSlot.RFinger, equip.RFinger.Set, null, equip.RFinger.Variant, null); } }