using OtterGui.Classes; using Penumbra.GameData.Enums; using Penumbra.GameData.Interop; using Penumbra.GameData.Structs; namespace Glamourer.Events; /// /// Triggered when a model flags a bonus slot for an update. /// /// Parameter is the model with a flagged slot. /// Parameter is the bonus slot changed. /// Parameter is the model values to change the bonus piece to. /// Parameter is the return value the function should return, if it is ulong.MaxValue, the original will be called and returned. /// /// public sealed class BonusSlotUpdating() : EventWrapperRef34(nameof(BonusSlotUpdating)) { public enum Priority { /// StateListener = 0, } }