using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs;
namespace Glamourer.Events;
///
/// Triggered when a model flags a bonus slot for an update.
///
/// - Parameter is the model with a flagged slot.
/// - Parameter is the bonus slot changed.
/// - Parameter is the model values to change the bonus piece to.
/// - Parameter is the return value the function should return, if it is ulong.MaxValue, the original will be called and returned.
///
///
public sealed class BonusSlotUpdating()
: EventWrapperRef34(nameof(BonusSlotUpdating))
{
public enum Priority
{
///
StateListener = 0,
}
}