Glamourer/Glamourer/Interop/ScalingService.cs
2023-09-22 16:02:29 +02:00

121 lines
5.7 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Hooking;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using Glamourer.Interop.Structs;
using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
namespace Glamourer.Interop;
// TODO: Use client structs sigs.
public unsafe class ScalingService : IDisposable
{
public ScalingService()
{
SignatureHelper.Initialise(this);
_setupMountHook.Enable();
_setupOrnamentHook.Enable();
_calculateHeightHook.Enable();
}
public void Dispose()
{
_setupMountHook.Dispose();
_setupOrnamentHook.Dispose();
_calculateHeightHook.Dispose();
}
private delegate void SetupMount(Character.MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4);
private delegate void SetupOrnament(Ornament* ornament, uint* unk1, float* unk2);
private delegate float CalculateHeight(Character* character);
[Signature("E8 ?? ?? ?? ?? 48 8B 43 ?? 80 B8 ?? ?? ?? ?? ?? 74 ?? 0F B6 90", DetourName = nameof(SetupMountDetour))]
private readonly Hook<SetupMount> _setupMountHook = null!;
[Signature("48 89 5C 24 ?? 41 54 41 56 41 57 48 83 EC ?? 4D 8B F8", DetourName = nameof(SetupOrnamentDetour))]
private readonly Hook<SetupOrnament> _setupOrnamentHook = null!;
[Signature(global::Penumbra.GameData.Sigs.CalculateHeight, DetourName = nameof(CalculateHeightDetour))]
private readonly Hook<CalculateHeight> _calculateHeightHook = null!;
[Signature("E8 ?? ?? ?? ?? 48 85 C0 48 0F 45 F8")]
private readonly delegate* unmanaged<Ornament*, Character*> _getParentGameObject = null!;
private void SetupMountDetour(Character.MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4)
{
var (race, clan, gender) = GetScaleRelevantCustomize(&container->OwnerObject->Character);
SetScaleCustomize(&container->OwnerObject->Character, container->OwnerObject->Character.GameObject.DrawObject);
_setupMountHook.Original(container, mountId, unk1, unk2, unk3, unk4);
SetScaleCustomize(&container->OwnerObject->Character, race, clan, gender);
}
private void SetupOrnamentDetour(Ornament* ornament, uint* unk1, float* unk2)
{
var character = _getParentGameObject(ornament);
if (character == null)
{
_setupOrnamentHook.Original(ornament, unk1, unk2);
return;
}
var (race, clan, gender) = GetScaleRelevantCustomize(character);
SetScaleCustomize(character, character->GameObject.DrawObject);
_setupOrnamentHook.Original(ornament, unk1, unk2);
SetScaleCustomize(character, race, clan, gender);
}
private float CalculateHeightDetour(Character* character)
{
var (gender, bodyType, clan, height) = GetHeightRelevantCustomize(character);
SetHeightCustomize(character, character->GameObject.DrawObject);
var ret = _calculateHeightHook.Original(character);
SetHeightCustomize(character, gender, bodyType, clan, height);
return ret;
}
/// <summary> We do not change the Customize gender because the functions use the GetGender() vfunc, which uses the game objects gender value. </summary>
private static (byte Race, byte Clan, byte Gender) GetScaleRelevantCustomize(Character* character)
=> (character->DrawData.CustomizeData.Race, character->DrawData.CustomizeData.Clan, character->GameObject.Gender);
private static (byte Gender, byte BodyType, byte Clan, byte Height) GetHeightRelevantCustomize(Character* character)
=> (character->DrawData.CustomizeData.Sex, character->DrawData.CustomizeData.BodyType,
character->DrawData.CustomizeData.Clan, character->DrawData.CustomizeData[(int)CustomizeIndex.Height]);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetScaleCustomize(Character* character, Model model)
{
if (!model.IsHuman)
return;
SetScaleCustomize(character, model.AsHuman->Customize.Race, model.AsHuman->Customize.Clan, model.AsHuman->Customize.Sex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetScaleCustomize(Character* character, byte race, byte clan, byte gender)
{
character->DrawData.CustomizeData.Race = race;
character->DrawData.CustomizeData.Clan = clan;
character->GameObject.Gender = gender;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetHeightCustomize(Character* character, Model model)
{
if (!model.IsHuman)
return;
SetHeightCustomize(character, model.AsHuman->Customize.Sex, model.AsHuman->Customize.BodyType, model.AsHuman->Customize.Clan,
model.AsHuman->Customize[(int)CustomizeIndex.Height]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetHeightCustomize(Character* character, byte gender, byte bodyType, byte clan, byte height)
{
character->DrawData.CustomizeData.Sex = gender;
character->DrawData.CustomizeData.BodyType = bodyType;
character->DrawData.CustomizeData.Clan = clan;
character->DrawData.CustomizeData.Data[(int)CustomizeIndex.Height] = height;
}
}