Glamourer/Glamourer/Events/VieraEarStateChanged.cs
2025-08-08 15:38:51 +02:00

22 lines
747 B
C#

using OtterGui.Classes;
using Penumbra.GameData.Interop;
namespace Glamourer.Events;
/// <summary>
/// Triggered when the state of viera ear visibility for any draw object is changed.
/// <list type="number">
/// <item>Parameter is the model with a changed viera ear visibility state. </item>
/// <item>Parameter is the new state. </item>
/// <item>Parameter is whether to call the original function. </item>
/// </list>
/// </summary>
public sealed class VieraEarStateChanged()
: EventWrapperRef2<Actor, bool, VieraEarStateChanged.Priority>(nameof(VieraEarStateChanged))
{
public enum Priority
{
/// <seealso cref="State.StateListener.OnVieraEarChange"/>
StateListener = 0,
}
}