Glamourer/Glamourer.GameData/Structs/Stain.cs
2022-07-27 13:46:54 +02:00

49 lines
1.1 KiB
C#

using Penumbra.GameData.Structs;
namespace Glamourer.Structs;
public readonly struct Stain
{
public readonly string Name;
public readonly uint RgbaColor;
private readonly uint _seColorId;
public byte R
=> (byte)(RgbaColor & 0xFF);
public byte G
=> (byte)(RgbaColor >> 8 & 0xFF);
public byte B
=> (byte)(RgbaColor >> 16 & 0xFF);
public byte Intensity
=> (byte)((1 + R + G + B) / 3);
public uint SeColor
=> _seColorId & 0x00FFFFFF;
public StainId RowIndex
=> (StainId)(_seColorId >> 24);
public static uint SeColorToRgba(uint color)
=> (color & 0xFF) << 16 | color >> 16 & 0xFF | color & 0xFF00 | 0xFF000000;
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
{
Name = stain.Name.ToString();
_seColorId = stain.Color | (uint)index << 24;
RgbaColor = SeColorToRgba(stain.Color);
}
public static readonly Stain None = new("None");
private Stain(string name)
{
Name = name;
_seColorId = 0;
RgbaColor = 0;
}
}