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49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using Penumbra.GameData.Structs;
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namespace Glamourer.Structs;
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public readonly struct Stain
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{
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public readonly string Name;
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public readonly uint RgbaColor;
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private readonly uint _seColorId;
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public byte R
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=> (byte)(RgbaColor & 0xFF);
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public byte G
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=> (byte)(RgbaColor >> 8 & 0xFF);
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public byte B
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=> (byte)(RgbaColor >> 16 & 0xFF);
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public byte Intensity
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=> (byte)((1 + R + G + B) / 3);
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public uint SeColor
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=> _seColorId & 0x00FFFFFF;
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public StainId RowIndex
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=> (StainId)(_seColorId >> 24);
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public static uint SeColorToRgba(uint color)
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=> (color & 0xFF) << 16 | color >> 16 & 0xFF | color & 0xFF00 | 0xFF000000;
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public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
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{
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Name = stain.Name.ToString();
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_seColorId = stain.Color | (uint)index << 24;
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RgbaColor = SeColorToRgba(stain.Color);
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}
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public static readonly Stain None = new("None");
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private Stain(string name)
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{
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Name = name;
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_seColorId = 0;
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RgbaColor = 0;
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}
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}
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