mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
308 lines
9.9 KiB
C#
308 lines
9.9 KiB
C#
using System;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Interface;
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using Dalamud.Logging;
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using Glamourer.Customization;
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using Glamourer.Designs;
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using Glamourer.FileSystem;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData.Structs;
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using Penumbra.PlayerWatch;
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namespace Glamourer.Gui;
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internal partial class Interface
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{
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private readonly CharacterSave _currentSave = new();
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private string _newDesignName = string.Empty;
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private bool _keyboardFocus;
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private bool _holdShift;
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private bool _holdCtrl;
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private const string DesignNamePopupLabel = "Save Design As...";
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private const uint RedHeaderColor = 0xFF1818C0;
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private const uint GreenHeaderColor = 0xFF18C018;
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private void DrawPlayerHeader()
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{
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var color = _player == null ? RedHeaderColor : GreenHeaderColor;
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var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
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using var c = ImRaii.PushColor(ImGuiCol.Text, color)
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.Push(ImGuiCol.Button, buttonColor)
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.Push(ImGuiCol.ButtonHovered, buttonColor)
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.Push(ImGuiCol.ButtonActive, buttonColor);
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
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.Push(ImGuiStyleVar.FrameRounding, 0);
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ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
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}
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private static void DrawCopyClipboardButton(CharacterSave save)
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{
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ImGui.PushFont(UiBuilder.IconFont);
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if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
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ImGui.SetClipboardText(save.ToBase64());
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ImGui.PopFont();
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ImGuiUtil.HoverTooltip("Copy customization code to clipboard.");
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}
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private static void ConditionalApply(CharacterSave save, Character player)
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{
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if (ImGui.GetIO().KeyShift)
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save.ApplyOnlyCustomizations(player);
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else if (ImGui.GetIO().KeyCtrl)
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save.ApplyOnlyEquipment(player);
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else
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save.Apply(player);
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}
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private static CharacterSave ConditionalCopy(CharacterSave save, bool shift, bool ctrl)
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{
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var copy = save.Copy();
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if (shift)
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{
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copy.Load(new CharacterEquipment());
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copy.SetHatState = false;
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copy.SetVisorState = false;
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copy.SetWeaponState = false;
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copy.WriteEquipment = CharacterEquipMask.None;
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}
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else if (ctrl)
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{
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copy.Load(CharacterCustomization.Default);
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copy.SetHatState = false;
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copy.SetVisorState = false;
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copy.SetWeaponState = false;
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copy.WriteCustomizations = false;
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}
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return copy;
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}
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private bool DrawApplyClipboardButton()
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{
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ImGui.PushFont(UiBuilder.IconFont);
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var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
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ImGui.PopFont();
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ImGuiUtil.HoverTooltip(
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"Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
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if (!applyButton)
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return false;
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try
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{
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var text = ImGui.GetClipboardText();
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if (!text.Any())
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return false;
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var save = CharacterSave.FromString(text);
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ConditionalApply(save, _player!);
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}
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catch (Exception e)
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{
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PluginLog.Information($"{e}");
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return false;
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}
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return true;
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}
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private void DrawSaveDesignButton()
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{
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ImGui.PushFont(UiBuilder.IconFont);
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if (ImGui.Button(FontAwesomeIcon.Save.ToIconString()))
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OpenDesignNamePopup(DesignNameUse.SaveCurrent);
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ImGui.PopFont();
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ImGuiUtil.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
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DrawDesignNamePopup(DesignNameUse.SaveCurrent);
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}
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private void DrawTargetPlayerButton()
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{
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if (ImGui.Button("Target Player"))
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Dalamud.Targets.SetTarget(_player);
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}
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private void DrawApplyToPlayerButton(CharacterSave save)
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{
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if (!ImGui.Button("Apply to Self"))
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return;
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var player = _inGPose
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? (Character?)Dalamud.Objects[GPoseObjectId]
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: Dalamud.ClientState.LocalPlayer;
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var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
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if (player == null)
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return;
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ConditionalApply(save, player);
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if (_inGPose)
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ConditionalApply(save, fallback!);
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Glamourer.Penumbra.UpdateCharacters(player, fallback);
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}
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private static Character? TransformToCustomizable(Character? actor)
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{
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if (actor == null)
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return null;
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if (actor.ModelType() == 0)
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return actor;
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actor.SetModelType(0);
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CharacterCustomization.Default.Write(actor.Address);
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return actor;
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}
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private void DrawApplyToTargetButton(CharacterSave save)
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{
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if (!ImGui.Button("Apply to Target"))
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return;
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var player = TransformToCustomizable(CharacterFactory.Convert(Dalamud.Targets.Target));
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if (player == null)
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return;
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var fallBackCharacter = _gPoseActors.TryGetValue(player.Name.ToString(), out var f) ? f : null;
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ConditionalApply(save, player);
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if (fallBackCharacter != null)
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ConditionalApply(save, fallBackCharacter!);
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Glamourer.Penumbra.UpdateCharacters(player, fallBackCharacter);
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}
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private void DrawRevertButton()
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{
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if (!ImGuiUtil.DrawDisabledButton("Revert", Vector2.Zero, string.Empty, _player == null))
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return;
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Glamourer.RevertableDesigns.Revert(_player!);
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var fallBackCharacter = _gPoseActors.TryGetValue(_player!.Name.ToString(), out var f) ? f : null;
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if (fallBackCharacter != null)
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Glamourer.RevertableDesigns.Revert(fallBackCharacter);
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Glamourer.Penumbra.UpdateCharacters(_player, fallBackCharacter);
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}
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private void SaveNewDesign(CharacterSave save)
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{
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try
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{
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var (folder, name) = _designs.FileSystem.CreateAllFolders(_newDesignName);
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if (!name.Any())
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return;
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var newDesign = new Design(folder, name) { Data = save };
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folder.AddChild(newDesign);
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_designs.Designs[newDesign.FullName()] = save;
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_designs.SaveToFile();
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}
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catch (Exception e)
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{
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PluginLog.Error($"Could not save new design {_newDesignName}:\n{e}");
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}
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}
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private void DrawMonsterPanel()
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{
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if (DrawApplyClipboardButton())
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Glamourer.Penumbra.UpdateCharacters(_player!);
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ImGui.SameLine();
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if (ImGui.Button("Convert to Character"))
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{
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TransformToCustomizable(_player);
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_currentLabel = _currentLabel.Replace("(Monster)", "(NPC)");
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Glamourer.Penumbra.UpdateCharacters(_player!);
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}
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if (!_inGPose)
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{
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ImGui.SameLine();
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DrawTargetPlayerButton();
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}
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var currentModel = _player!.ModelType();
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using var combo = ImRaii.Combo("Model Id", currentModel.ToString());
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if (!combo)
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return;
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foreach (var (id, _) in _models.Skip(1))
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{
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if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
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continue;
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_player!.SetModelType((int)id);
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Glamourer.Penumbra.UpdateCharacters(_player!);
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}
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}
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private void DrawPlayerPanel()
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{
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DrawCopyClipboardButton(_currentSave);
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ImGui.SameLine();
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var changes = !_currentSave.WriteProtected && DrawApplyClipboardButton();
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ImGui.SameLine();
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DrawSaveDesignButton();
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ImGui.SameLine();
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DrawApplyToPlayerButton(_currentSave);
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if (!_inGPose)
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{
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ImGui.SameLine();
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DrawApplyToTargetButton(_currentSave);
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if (_player != null && !_currentSave.WriteProtected)
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{
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ImGui.SameLine();
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DrawTargetPlayerButton();
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}
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}
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var data = _currentSave;
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if (!_currentSave.WriteProtected)
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{
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ImGui.SameLine();
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DrawRevertButton();
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}
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else
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
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data = data.Copy();
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}
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if (DrawCustomization(ref data.Customizations) && _player != null)
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{
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Glamourer.RevertableDesigns.Add(_player);
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_currentSave.Customizations.Write(_player.Address);
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changes = true;
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}
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changes |= DrawEquip(data.Equipment);
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changes |= DrawMiscellaneous(data, _player);
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if (_player != null && changes)
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Glamourer.Penumbra.UpdateCharacters(_player);
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if (_currentSave.WriteProtected)
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ImGui.PopStyleVar();
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}
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private void DrawActorPanel()
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{
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using var group = ImRaii.Group();
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DrawPlayerHeader();
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using var child = ImRaii.Child("##playerData", -Vector2.One, true);
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if (!child)
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return;
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if (_player == null || _player.ModelType() == 0)
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DrawPlayerPanel();
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else
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DrawMonsterPanel();
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}
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}
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