Glamourer/Glamourer/Interop/UpdateSlotService.cs
2023-08-22 15:48:55 +02:00

60 lines
2.3 KiB
C#

using System;
using Dalamud.Hooking;
using Dalamud.Utility.Signatures;
using Glamourer.Events;
using Glamourer.Interop.Structs;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Interop;
public unsafe class UpdateSlotService : IDisposable
{
public readonly SlotUpdating SlotUpdatingEvent;
public UpdateSlotService(SlotUpdating slotUpdating)
{
SlotUpdatingEvent = slotUpdating;
SignatureHelper.Initialise(this);
_flagSlotForUpdateHook.Enable();
}
public void Dispose()
{
_flagSlotForUpdateHook.Dispose();
}
public void UpdateSlot(Model drawObject, EquipSlot slot, CharacterArmor data)
{
if (!drawObject.IsCharacterBase)
return;
FlagSlotForUpdateInterop(drawObject, slot, data);
}
public void UpdateArmor(Model drawObject, EquipSlot slot, CharacterArmor armor, StainId stain)
=> UpdateSlot(drawObject, slot, armor.With(stain));
public void UpdateArmor(Model drawObject, EquipSlot slot, CharacterArmor armor)
=> UpdateArmor(drawObject, slot, armor, drawObject.GetArmor(slot).Stain);
public void UpdateStain(Model drawObject, EquipSlot slot, StainId stain)
=> UpdateArmor(drawObject, slot, drawObject.GetArmor(slot), stain);
private delegate ulong FlagSlotForUpdateDelegateIntern(nint drawObject, uint slot, CharacterArmor* data);
[Signature(Sigs.FlagSlotForUpdate, DetourName = nameof(FlagSlotForUpdateDetour))]
private readonly Hook<FlagSlotForUpdateDelegateIntern> _flagSlotForUpdateHook = null!;
private ulong FlagSlotForUpdateDetour(nint drawObject, uint slotIdx, CharacterArmor* data)
{
var slot = slotIdx.ToEquipSlot();
var returnValue = ulong.MaxValue;
SlotUpdatingEvent.Invoke(drawObject, slot, ref *data, ref returnValue);
Glamourer.Log.Excessive($"[FlagSlotForUpdate] Called with 0x{drawObject:X} for slot {slot} with {*data} ({returnValue:X}).");
return returnValue == ulong.MaxValue ? _flagSlotForUpdateHook.Original(drawObject, slotIdx, data) : returnValue;
}
private ulong FlagSlotForUpdateInterop(Model drawObject, EquipSlot slot, CharacterArmor armor)
=> _flagSlotForUpdateHook.Original(drawObject.Address, slot.ToIndex(), &armor);
}