mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
140 lines
7 KiB
C#
140 lines
7 KiB
C#
using System;
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using System.Collections.Generic;
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using Penumbra.GameData.Enums;
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namespace Glamourer.Customization
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{
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public class CustomizationSet
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{
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public const int DefaultAvailable =
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(1 << (int) CustomizationId.Height)
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| (1 << (int) CustomizationId.Hairstyle)
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| (1 << (int) CustomizationId.HighlightsOnFlag)
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| (1 << (int) CustomizationId.SkinColor)
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| (1 << (int) CustomizationId.EyeColorR)
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| (1 << (int) CustomizationId.EyeColorL)
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| (1 << (int) CustomizationId.HairColor)
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| (1 << (int) CustomizationId.HighlightColor)
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| (1 << (int) CustomizationId.FacialFeaturesTattoos)
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| (1 << (int) CustomizationId.TattooColor)
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| (1 << (int) CustomizationId.LipColor)
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| (1 << (int) CustomizationId.Height);
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internal CustomizationSet(SubRace clan, Gender gender)
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{
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Gender = gender;
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Clan = clan;
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_settingAvailable =
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clan.ToRace() == Race.Viera && gender == Gender.Male
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|| clan.ToRace() == Race.Hrothgar && gender == Gender.Female
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? 0
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: DefaultAvailable;
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}
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public Gender Gender { get; }
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public SubRace Clan { get; }
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public Race Race
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=> Clan.ToRace();
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private int _settingAvailable = DefaultAvailable;
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internal void SetAvailable(CustomizationId id)
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=> _settingAvailable |= 1 << (int) id;
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public bool IsAvailable(CustomizationId id)
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=> (_settingAvailable & (1 << (int) id)) != 0;
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public int NumEyebrows { get; internal set; }
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public int NumEyeShapes { get; internal set; }
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public int NumNoseShapes { get; internal set; }
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public int NumJawShapes { get; internal set; }
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public int NumMouthShapes { get; internal set; }
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public IReadOnlyList<Customization> Faces { get; internal set; } = null!;
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public IReadOnlyList<Customization> HairStyles { get; internal set; } = null!;
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public IReadOnlyList<Customization> TailEarShapes { get; internal set; } = null!;
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public IReadOnlyList<IReadOnlyList<Customization>> FeaturesTattoos { get; internal set; } = null!;
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public IReadOnlyList<Customization> FacePaints { get; internal set; } = null!;
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public IReadOnlyList<Customization> SkinColors { get; internal set; } = null!;
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public IReadOnlyList<Customization> HairColors { get; internal set; } = null!;
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public IReadOnlyList<Customization> HighlightColors { get; internal set; } = null!;
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public IReadOnlyList<Customization> EyeColors { get; internal set; } = null!;
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public IReadOnlyList<Customization> TattooColors { get; internal set; } = null!;
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public IReadOnlyList<Customization> FacePaintColorsLight { get; internal set; } = null!;
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public IReadOnlyList<Customization> FacePaintColorsDark { get; internal set; } = null!;
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public IReadOnlyList<Customization> LipColorsLight { get; internal set; } = null!;
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public IReadOnlyList<Customization> LipColorsDark { get; internal set; } = null!;
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public IReadOnlyDictionary<CustomizationId, string> OptionName { get; internal set; } = null!;
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public Customization FacialFeature(int faceIdx, int idx)
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=> FeaturesTattoos[faceIdx][idx];
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public Customization Data(CustomizationId id, int idx)
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{
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if (idx > Count(id))
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throw new IndexOutOfRangeException();
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switch (id.ToType())
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{
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case CharaMakeParams.MenuType.Percentage: return new Customization(id, (byte) idx, 0, (ushort) idx);
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case CharaMakeParams.MenuType.ListSelector: return new Customization(id, (byte) idx, 0, (ushort) idx);
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}
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return id switch
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{
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CustomizationId.Face => Faces[idx],
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CustomizationId.Hairstyle => HairStyles[idx],
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CustomizationId.TailEarShape => TailEarShapes[idx],
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CustomizationId.FacePaint => FacePaints[idx],
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CustomizationId.FacialFeaturesTattoos => FeaturesTattoos[0][idx],
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CustomizationId.SkinColor => SkinColors[idx],
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CustomizationId.EyeColorL => EyeColors[idx],
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CustomizationId.EyeColorR => EyeColors[idx],
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CustomizationId.HairColor => HairColors[idx],
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CustomizationId.HighlightColor => HighlightColors[idx],
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CustomizationId.TattooColor => TattooColors[idx],
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CustomizationId.LipColor => idx < 96 ? LipColorsDark[idx] : LipColorsLight[idx - 96],
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CustomizationId.FacePaintColor => idx < 96 ? FacePaintColorsDark[idx] : FacePaintColorsLight[idx - 96],
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_ => new Customization(0, 0),
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};
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}
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public int Count(CustomizationId id)
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{
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if (!IsAvailable(id))
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return 0;
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if (id.ToType() == CharaMakeParams.MenuType.Percentage)
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return 101;
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return id switch
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{
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CustomizationId.Face => Faces.Count,
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CustomizationId.Hairstyle => HairStyles.Count,
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CustomizationId.HighlightsOnFlag => 2,
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CustomizationId.SkinColor => SkinColors.Count,
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CustomizationId.EyeColorR => EyeColors.Count,
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CustomizationId.HairColor => HairColors.Count,
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CustomizationId.HighlightColor => HighlightColors.Count,
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CustomizationId.FacialFeaturesTattoos => 8,
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CustomizationId.TattooColor => TattooColors.Count,
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CustomizationId.Eyebrows => NumEyebrows,
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CustomizationId.EyeColorL => EyeColors.Count,
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CustomizationId.EyeShape => NumEyeShapes,
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CustomizationId.Nose => NumNoseShapes,
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CustomizationId.Jaw => NumJawShapes,
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CustomizationId.Mouth => NumMouthShapes,
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CustomizationId.LipColor => LipColorsLight.Count + LipColorsDark.Count,
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CustomizationId.TailEarShape => TailEarShapes.Count,
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CustomizationId.FacePaint => FacePaints.Count,
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CustomizationId.FacePaintColor => FacePaintColorsLight.Count + FacePaintColorsDark.Count,
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_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
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};
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}
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}
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}
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