Glamourer/GlamourerOld/Api/GlamourerIpc.cs
Ottermandias 2d6fd6015d .
2023-06-09 17:57:40 +02:00

318 lines
13 KiB
C#

using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using System;
using Glamourer.Api;
using Glamourer.Designs;
using Glamourer.Services;
using Glamourer.State;
using Penumbra.Api.Enums;
namespace Glamourer;
public partial class Glamourer
{
public class GlamourerIpc : IDisposable
{
public const int CurrentApiVersion = 0;
public const string LabelProviderApiVersion = "Glamourer.ApiVersion";
public const string LabelProviderGetAllCustomization = "Glamourer.GetAllCustomization";
public const string LabelProviderGetAllCustomizationFromCharacter = "Glamourer.GetAllCustomizationFromCharacter";
public const string LabelProviderApplyAll = "Glamourer.ApplyAll";
public const string LabelProviderApplyAllToCharacter = "Glamourer.ApplyAllToCharacter";
public const string LabelProviderApplyOnlyEquipment = "Glamourer.ApplyOnlyEquipment";
public const string LabelProviderApplyOnlyEquipmentToCharacter = "Glamourer.ApplyOnlyEquipmentToCharacter";
public const string LabelProviderApplyOnlyCustomization = "Glamourer.ApplyOnlyCustomization";
public const string LabelProviderApplyOnlyCustomizationToCharacter = "Glamourer.ApplyOnlyCustomizationToCharacter";
public const string LabelProviderRevert = "Glamourer.Revert";
public const string LabelProviderRevertCharacter = "Glamourer.RevertCharacter";
private readonly ObjectTable _objectTable;
private readonly DalamudPluginInterface _pluginInterface;
private readonly ActiveDesign.Manager _stateManager;
private readonly ItemManager _items;
private readonly PenumbraAttach _penumbra;
private readonly ActorService _actors;
internal ICallGateProvider<string, string?>? ProviderGetAllCustomization;
internal ICallGateProvider<Character?, string?>? ProviderGetAllCustomizationFromCharacter;
internal ICallGateProvider<string, string, object>? ProviderApplyAll;
internal ICallGateProvider<string, Character?, object>? ProviderApplyAllToCharacter;
internal ICallGateProvider<string, string, object>? ProviderApplyOnlyCustomization;
internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyCustomizationToCharacter;
internal ICallGateProvider<string, string, object>? ProviderApplyOnlyEquipment;
internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyEquipmentToCharacter;
internal ICallGateProvider<string, object>? ProviderRevert;
internal ICallGateProvider<Character?, object>? ProviderRevertCharacter;
internal ICallGateProvider<int>? ProviderGetApiVersion;
public GlamourerIpc(ObjectTable objectTable, DalamudPluginInterface pluginInterface, ActiveDesign.Manager stateManager,
ItemManager items, PenumbraAttach penumbra, ActorService actors)
{
_objectTable = objectTable;
_pluginInterface = pluginInterface;
_stateManager = stateManager;
_items = items;
_penumbra = penumbra;
_actors = actors;
InitializeProviders();
}
public void Dispose()
=> DisposeProviders();
private void DisposeProviders()
{
ProviderGetAllCustomization?.UnregisterFunc();
ProviderGetAllCustomizationFromCharacter?.UnregisterFunc();
ProviderApplyAll?.UnregisterAction();
ProviderApplyAllToCharacter?.UnregisterAction();
ProviderApplyOnlyCustomization?.UnregisterAction();
ProviderApplyOnlyCustomizationToCharacter?.UnregisterAction();
ProviderApplyOnlyEquipment?.UnregisterAction();
ProviderApplyOnlyEquipmentToCharacter?.UnregisterAction();
ProviderRevert?.UnregisterAction();
ProviderRevertCharacter?.UnregisterAction();
ProviderGetApiVersion?.UnregisterFunc();
}
private void InitializeProviders()
{
try
{
ProviderGetApiVersion = _pluginInterface.GetIpcProvider<int>(LabelProviderApiVersion);
ProviderGetApiVersion.RegisterFunc(GetApiVersion);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApiVersion}.");
}
try
{
ProviderGetAllCustomization = _pluginInterface.GetIpcProvider<string, string?>(LabelProviderGetAllCustomization);
ProviderGetAllCustomization.RegisterFunc(GetAllCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
}
try
{
ProviderGetAllCustomizationFromCharacter =
_pluginInterface.GetIpcProvider<Character?, string?>(LabelProviderGetAllCustomizationFromCharacter);
ProviderGetAllCustomizationFromCharacter.RegisterFunc(GetAllCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderGetAllCustomizationFromCharacter}.");
}
try
{
ProviderApplyAll =
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyAll);
ProviderApplyAll.RegisterAction(ApplyAll);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
}
try
{
ProviderApplyAllToCharacter =
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyAllToCharacter);
ProviderApplyAllToCharacter.RegisterAction(ApplyAll);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
}
try
{
ProviderApplyOnlyCustomization =
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyCustomization);
ProviderApplyOnlyCustomization.RegisterAction(ApplyOnlyCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
}
try
{
ProviderApplyOnlyCustomizationToCharacter =
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyCustomizationToCharacter);
ProviderApplyOnlyCustomizationToCharacter.RegisterAction(ApplyOnlyCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
}
try
{
ProviderApplyOnlyEquipment =
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyEquipment);
ProviderApplyOnlyEquipment.RegisterAction(ApplyOnlyEquipment);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
}
try
{
ProviderApplyOnlyEquipmentToCharacter =
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyEquipmentToCharacter);
ProviderApplyOnlyEquipmentToCharacter.RegisterAction(ApplyOnlyEquipment);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
}
try
{
ProviderRevert =
_pluginInterface.GetIpcProvider<string, object>(LabelProviderRevert);
ProviderRevert.RegisterAction(Revert);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
}
try
{
ProviderRevertCharacter =
_pluginInterface.GetIpcProvider<Character?, object>(LabelProviderRevertCharacter);
ProviderRevertCharacter.RegisterAction(Revert);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
}
}
private static int GetApiVersion()
=> CurrentApiVersion;
private void ApplyAll(string customization, string characterName)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() == characterName)
{
ApplyAll(customization, gameObject as Character);
return;
}
}
}
private void ApplyAll(string customization, Character? character)
{
if (character == null)
return;
var design = Design.CreateTemporaryFromBase64(_items, customization, true, true);
var active = _stateManager.GetOrCreateSave(character.Address);
_stateManager.ApplyDesign(active, design, false);
}
private void ApplyOnlyCustomization(string customization, string characterName)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() == characterName)
{
ApplyOnlyCustomization(customization, gameObject as Character);
return;
}
}
}
private void ApplyOnlyCustomization(string customization, Character? character)
{
if (character == null)
return;
var design = Design.CreateTemporaryFromBase64(_items, customization, true, false);
var active = _stateManager.GetOrCreateSave(character.Address);
_stateManager.ApplyDesign(active, design, false);
}
private void ApplyOnlyEquipment(string customization, string characterName)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
ApplyOnlyEquipment(customization, gameObject as Character);
return;
}
}
private void ApplyOnlyEquipment(string customization, Character? character)
{
if (character == null)
return;
var design = Design.CreateTemporaryFromBase64(_items, customization, false, true);
var active = _stateManager.GetOrCreateSave(character.Address);
_stateManager.ApplyDesign(active, design, false);
}
private void Revert(string characterName)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
Revert(gameObject as Character);
}
}
private void Revert(Character? character)
{
if (character == null)
return;
var ident = _actors.AwaitedService.FromObject(character, true, false, false);
_stateManager.DeleteSave(ident);
_penumbra.RedrawObject(character.Address, RedrawType.Redraw);
}
private string? GetAllCustomization(Character? character)
{
if (character == null)
return null;
var ident = _actors.AwaitedService.FromObject(character, true, false, false);
if (!_stateManager.TryGetValue(ident, out var design))
design = new ActiveDesign(_items, ident, character.Address);
return design.CreateOldBase64();
}
private string? GetAllCustomization(string characterName)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() == characterName)
return GetAllCustomization(gameObject as Character);
}
return null;
}
}
}