mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
318 lines
13 KiB
C#
318 lines
13 KiB
C#
using Dalamud.Game.ClientState;
|
|
using Dalamud.Game.ClientState.Objects;
|
|
using Dalamud.Game.ClientState.Objects.Types;
|
|
using Dalamud.Logging;
|
|
using Dalamud.Plugin;
|
|
using Dalamud.Plugin.Ipc;
|
|
using System;
|
|
using Glamourer.Api;
|
|
using Glamourer.Designs;
|
|
using Glamourer.Services;
|
|
using Glamourer.State;
|
|
using Penumbra.Api.Enums;
|
|
|
|
namespace Glamourer;
|
|
|
|
public partial class Glamourer
|
|
{
|
|
public class GlamourerIpc : IDisposable
|
|
{
|
|
public const int CurrentApiVersion = 0;
|
|
public const string LabelProviderApiVersion = "Glamourer.ApiVersion";
|
|
public const string LabelProviderGetAllCustomization = "Glamourer.GetAllCustomization";
|
|
public const string LabelProviderGetAllCustomizationFromCharacter = "Glamourer.GetAllCustomizationFromCharacter";
|
|
public const string LabelProviderApplyAll = "Glamourer.ApplyAll";
|
|
public const string LabelProviderApplyAllToCharacter = "Glamourer.ApplyAllToCharacter";
|
|
public const string LabelProviderApplyOnlyEquipment = "Glamourer.ApplyOnlyEquipment";
|
|
public const string LabelProviderApplyOnlyEquipmentToCharacter = "Glamourer.ApplyOnlyEquipmentToCharacter";
|
|
public const string LabelProviderApplyOnlyCustomization = "Glamourer.ApplyOnlyCustomization";
|
|
public const string LabelProviderApplyOnlyCustomizationToCharacter = "Glamourer.ApplyOnlyCustomizationToCharacter";
|
|
public const string LabelProviderRevert = "Glamourer.Revert";
|
|
public const string LabelProviderRevertCharacter = "Glamourer.RevertCharacter";
|
|
|
|
private readonly ObjectTable _objectTable;
|
|
private readonly DalamudPluginInterface _pluginInterface;
|
|
private readonly ActiveDesign.Manager _stateManager;
|
|
private readonly ItemManager _items;
|
|
private readonly PenumbraAttach _penumbra;
|
|
private readonly ActorService _actors;
|
|
|
|
internal ICallGateProvider<string, string?>? ProviderGetAllCustomization;
|
|
internal ICallGateProvider<Character?, string?>? ProviderGetAllCustomizationFromCharacter;
|
|
internal ICallGateProvider<string, string, object>? ProviderApplyAll;
|
|
internal ICallGateProvider<string, Character?, object>? ProviderApplyAllToCharacter;
|
|
internal ICallGateProvider<string, string, object>? ProviderApplyOnlyCustomization;
|
|
internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyCustomizationToCharacter;
|
|
internal ICallGateProvider<string, string, object>? ProviderApplyOnlyEquipment;
|
|
internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyEquipmentToCharacter;
|
|
internal ICallGateProvider<string, object>? ProviderRevert;
|
|
internal ICallGateProvider<Character?, object>? ProviderRevertCharacter;
|
|
internal ICallGateProvider<int>? ProviderGetApiVersion;
|
|
|
|
public GlamourerIpc(ObjectTable objectTable, DalamudPluginInterface pluginInterface, ActiveDesign.Manager stateManager,
|
|
ItemManager items, PenumbraAttach penumbra, ActorService actors)
|
|
{
|
|
_objectTable = objectTable;
|
|
_pluginInterface = pluginInterface;
|
|
_stateManager = stateManager;
|
|
_items = items;
|
|
_penumbra = penumbra;
|
|
_actors = actors;
|
|
|
|
InitializeProviders();
|
|
}
|
|
|
|
public void Dispose()
|
|
=> DisposeProviders();
|
|
|
|
private void DisposeProviders()
|
|
{
|
|
ProviderGetAllCustomization?.UnregisterFunc();
|
|
ProviderGetAllCustomizationFromCharacter?.UnregisterFunc();
|
|
ProviderApplyAll?.UnregisterAction();
|
|
ProviderApplyAllToCharacter?.UnregisterAction();
|
|
ProviderApplyOnlyCustomization?.UnregisterAction();
|
|
ProviderApplyOnlyCustomizationToCharacter?.UnregisterAction();
|
|
ProviderApplyOnlyEquipment?.UnregisterAction();
|
|
ProviderApplyOnlyEquipmentToCharacter?.UnregisterAction();
|
|
ProviderRevert?.UnregisterAction();
|
|
ProviderRevertCharacter?.UnregisterAction();
|
|
ProviderGetApiVersion?.UnregisterFunc();
|
|
}
|
|
|
|
private void InitializeProviders()
|
|
{
|
|
try
|
|
{
|
|
ProviderGetApiVersion = _pluginInterface.GetIpcProvider<int>(LabelProviderApiVersion);
|
|
ProviderGetApiVersion.RegisterFunc(GetApiVersion);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApiVersion}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderGetAllCustomization = _pluginInterface.GetIpcProvider<string, string?>(LabelProviderGetAllCustomization);
|
|
ProviderGetAllCustomization.RegisterFunc(GetAllCustomization);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderGetAllCustomizationFromCharacter =
|
|
_pluginInterface.GetIpcProvider<Character?, string?>(LabelProviderGetAllCustomizationFromCharacter);
|
|
ProviderGetAllCustomizationFromCharacter.RegisterFunc(GetAllCustomization);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderGetAllCustomizationFromCharacter}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderApplyAll =
|
|
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyAll);
|
|
ProviderApplyAll.RegisterAction(ApplyAll);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderApplyAllToCharacter =
|
|
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyAllToCharacter);
|
|
ProviderApplyAllToCharacter.RegisterAction(ApplyAll);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderApplyOnlyCustomization =
|
|
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyCustomization);
|
|
ProviderApplyOnlyCustomization.RegisterAction(ApplyOnlyCustomization);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderApplyOnlyCustomizationToCharacter =
|
|
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyCustomizationToCharacter);
|
|
ProviderApplyOnlyCustomizationToCharacter.RegisterAction(ApplyOnlyCustomization);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderApplyOnlyEquipment =
|
|
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyEquipment);
|
|
ProviderApplyOnlyEquipment.RegisterAction(ApplyOnlyEquipment);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderApplyOnlyEquipmentToCharacter =
|
|
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyEquipmentToCharacter);
|
|
ProviderApplyOnlyEquipmentToCharacter.RegisterAction(ApplyOnlyEquipment);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderRevert =
|
|
_pluginInterface.GetIpcProvider<string, object>(LabelProviderRevert);
|
|
ProviderRevert.RegisterAction(Revert);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
ProviderRevertCharacter =
|
|
_pluginInterface.GetIpcProvider<Character?, object>(LabelProviderRevertCharacter);
|
|
ProviderRevertCharacter.RegisterAction(Revert);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
|
|
}
|
|
}
|
|
|
|
private static int GetApiVersion()
|
|
=> CurrentApiVersion;
|
|
|
|
private void ApplyAll(string customization, string characterName)
|
|
{
|
|
foreach (var gameObject in _objectTable)
|
|
{
|
|
if (gameObject.Name.ToString() == characterName)
|
|
{
|
|
ApplyAll(customization, gameObject as Character);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ApplyAll(string customization, Character? character)
|
|
{
|
|
if (character == null)
|
|
return;
|
|
|
|
var design = Design.CreateTemporaryFromBase64(_items, customization, true, true);
|
|
var active = _stateManager.GetOrCreateSave(character.Address);
|
|
_stateManager.ApplyDesign(active, design, false);
|
|
}
|
|
|
|
private void ApplyOnlyCustomization(string customization, string characterName)
|
|
{
|
|
foreach (var gameObject in _objectTable)
|
|
{
|
|
if (gameObject.Name.ToString() == characterName)
|
|
{
|
|
ApplyOnlyCustomization(customization, gameObject as Character);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ApplyOnlyCustomization(string customization, Character? character)
|
|
{
|
|
if (character == null)
|
|
return;
|
|
|
|
var design = Design.CreateTemporaryFromBase64(_items, customization, true, false);
|
|
var active = _stateManager.GetOrCreateSave(character.Address);
|
|
_stateManager.ApplyDesign(active, design, false);
|
|
}
|
|
|
|
private void ApplyOnlyEquipment(string customization, string characterName)
|
|
{
|
|
foreach (var gameObject in _objectTable)
|
|
{
|
|
if (gameObject.Name.ToString() != characterName)
|
|
continue;
|
|
|
|
ApplyOnlyEquipment(customization, gameObject as Character);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void ApplyOnlyEquipment(string customization, Character? character)
|
|
{
|
|
if (character == null)
|
|
return;
|
|
|
|
var design = Design.CreateTemporaryFromBase64(_items, customization, false, true);
|
|
var active = _stateManager.GetOrCreateSave(character.Address);
|
|
_stateManager.ApplyDesign(active, design, false);
|
|
}
|
|
|
|
private void Revert(string characterName)
|
|
{
|
|
foreach (var gameObject in _objectTable)
|
|
{
|
|
if (gameObject.Name.ToString() != characterName)
|
|
continue;
|
|
|
|
Revert(gameObject as Character);
|
|
}
|
|
}
|
|
|
|
private void Revert(Character? character)
|
|
{
|
|
if (character == null)
|
|
return;
|
|
|
|
var ident = _actors.AwaitedService.FromObject(character, true, false, false);
|
|
_stateManager.DeleteSave(ident);
|
|
_penumbra.RedrawObject(character.Address, RedrawType.Redraw);
|
|
}
|
|
|
|
private string? GetAllCustomization(Character? character)
|
|
{
|
|
if (character == null)
|
|
return null;
|
|
|
|
var ident = _actors.AwaitedService.FromObject(character, true, false, false);
|
|
if (!_stateManager.TryGetValue(ident, out var design))
|
|
design = new ActiveDesign(_items, ident, character.Address);
|
|
|
|
return design.CreateOldBase64();
|
|
}
|
|
|
|
private string? GetAllCustomization(string characterName)
|
|
{
|
|
foreach (var gameObject in _objectTable)
|
|
{
|
|
if (gameObject.Name.ToString() == characterName)
|
|
return GetAllCustomization(gameObject as Character);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|