mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-15 05:04:16 +01:00
308 lines
12 KiB
C#
308 lines
12 KiB
C#
using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using System;
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using Glamourer.Designs;
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using Glamourer.State;
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using Penumbra.Api.Enums;
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namespace Glamourer;
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public partial class Glamourer
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{
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public class GlamourerIpc : IDisposable
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{
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public const int CurrentApiVersion = 0;
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public const string LabelProviderApiVersion = "Glamourer.ApiVersion";
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public const string LabelProviderGetAllCustomization = "Glamourer.GetAllCustomization";
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public const string LabelProviderGetAllCustomizationFromCharacter = "Glamourer.GetAllCustomizationFromCharacter";
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public const string LabelProviderApplyAll = "Glamourer.ApplyAll";
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public const string LabelProviderApplyAllToCharacter = "Glamourer.ApplyAllToCharacter";
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public const string LabelProviderApplyOnlyEquipment = "Glamourer.ApplyOnlyEquipment";
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public const string LabelProviderApplyOnlyEquipmentToCharacter = "Glamourer.ApplyOnlyEquipmentToCharacter";
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public const string LabelProviderApplyOnlyCustomization = "Glamourer.ApplyOnlyCustomization";
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public const string LabelProviderApplyOnlyCustomizationToCharacter = "Glamourer.ApplyOnlyCustomizationToCharacter";
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public const string LabelProviderRevert = "Glamourer.Revert";
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public const string LabelProviderRevertCharacter = "Glamourer.RevertCharacter";
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private readonly ObjectTable _objectTable;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly Glamourer _glamourer;
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internal ICallGateProvider<string, string?>? ProviderGetAllCustomization;
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internal ICallGateProvider<Character?, string?>? ProviderGetAllCustomizationFromCharacter;
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internal ICallGateProvider<string, string, object>? ProviderApplyAll;
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internal ICallGateProvider<string, Character?, object>? ProviderApplyAllToCharacter;
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internal ICallGateProvider<string, string, object>? ProviderApplyOnlyCustomization;
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internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyCustomizationToCharacter;
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internal ICallGateProvider<string, string, object>? ProviderApplyOnlyEquipment;
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internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyEquipmentToCharacter;
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internal ICallGateProvider<string, object>? ProviderRevert;
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internal ICallGateProvider<Character?, object>? ProviderRevertCharacter;
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internal ICallGateProvider<int>? ProviderGetApiVersion;
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public GlamourerIpc(Glamourer glamourer, ClientState clientState, ObjectTable objectTable,
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DalamudPluginInterface pluginInterface)
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{
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_glamourer = glamourer;
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_objectTable = objectTable;
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_pluginInterface = pluginInterface;
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InitializeProviders();
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}
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public void Dispose()
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=> DisposeProviders();
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private void DisposeProviders()
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{
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ProviderGetAllCustomization?.UnregisterFunc();
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ProviderGetAllCustomizationFromCharacter?.UnregisterFunc();
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ProviderApplyAll?.UnregisterAction();
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ProviderApplyAllToCharacter?.UnregisterAction();
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ProviderApplyOnlyCustomization?.UnregisterAction();
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ProviderApplyOnlyCustomizationToCharacter?.UnregisterAction();
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ProviderApplyOnlyEquipment?.UnregisterAction();
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ProviderApplyOnlyEquipmentToCharacter?.UnregisterAction();
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ProviderRevert?.UnregisterAction();
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ProviderRevertCharacter?.UnregisterAction();
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ProviderGetApiVersion?.UnregisterFunc();
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}
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private void InitializeProviders()
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{
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try
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{
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ProviderGetApiVersion = _pluginInterface.GetIpcProvider<int>(LabelProviderApiVersion);
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ProviderGetApiVersion.RegisterFunc(GetApiVersion);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApiVersion}.");
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}
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try
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{
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ProviderGetAllCustomization = _pluginInterface.GetIpcProvider<string, string?>(LabelProviderGetAllCustomization);
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ProviderGetAllCustomization.RegisterFunc(GetAllCustomization);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
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}
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try
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{
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ProviderGetAllCustomizationFromCharacter =
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_pluginInterface.GetIpcProvider<Character?, string?>(LabelProviderGetAllCustomizationFromCharacter);
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ProviderGetAllCustomizationFromCharacter.RegisterFunc(GetAllCustomization);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderGetAllCustomizationFromCharacter}.");
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}
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try
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{
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ProviderApplyAll =
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_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyAll);
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ProviderApplyAll.RegisterAction(ApplyAll);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
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}
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try
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{
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ProviderApplyAllToCharacter =
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_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyAllToCharacter);
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ProviderApplyAllToCharacter.RegisterAction(ApplyAll);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
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}
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try
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{
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ProviderApplyOnlyCustomization =
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_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyCustomization);
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ProviderApplyOnlyCustomization.RegisterAction(ApplyOnlyCustomization);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
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}
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try
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{
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ProviderApplyOnlyCustomizationToCharacter =
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_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyCustomizationToCharacter);
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ProviderApplyOnlyCustomizationToCharacter.RegisterAction(ApplyOnlyCustomization);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
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}
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try
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{
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ProviderApplyOnlyEquipment =
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_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyEquipment);
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ProviderApplyOnlyEquipment.RegisterAction(ApplyOnlyEquipment);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
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}
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try
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{
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ProviderApplyOnlyEquipmentToCharacter =
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_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyEquipmentToCharacter);
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ProviderApplyOnlyEquipmentToCharacter.RegisterAction(ApplyOnlyEquipment);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
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}
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try
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{
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ProviderRevert =
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_pluginInterface.GetIpcProvider<string, object>(LabelProviderRevert);
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ProviderRevert.RegisterAction(Revert);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
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}
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try
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{
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ProviderRevertCharacter =
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_pluginInterface.GetIpcProvider<Character?, object>(LabelProviderRevertCharacter);
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ProviderRevertCharacter.RegisterAction(Revert);
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}
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catch (Exception ex)
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{
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PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
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}
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}
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private static int GetApiVersion()
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=> CurrentApiVersion;
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private void ApplyAll(string customization, string characterName)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.Name.ToString() == characterName)
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{
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ApplyAll(customization, gameObject as Character);
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return;
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}
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}
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}
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private void ApplyAll(string customization, Character? character)
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{
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if (character == null)
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return;
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var design = Design.CreateTemporaryFromBase64(customization, true, true);
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var active = _glamourer._stateManager.GetOrCreateSave(character.Address);
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_glamourer._stateManager.ApplyDesign(active, design, false);
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}
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private void ApplyOnlyCustomization(string customization, string characterName)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.Name.ToString() == characterName)
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{
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ApplyOnlyCustomization(customization, gameObject as Character);
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return;
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}
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}
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}
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private void ApplyOnlyCustomization(string customization, Character? character)
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{
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if (character == null)
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return;
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var design = Design.CreateTemporaryFromBase64(customization, true, false);
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var active = _glamourer._stateManager.GetOrCreateSave(character.Address);
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_glamourer._stateManager.ApplyDesign(active, design, false);
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}
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private void ApplyOnlyEquipment(string customization, string characterName)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.Name.ToString() == characterName)
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{
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ApplyOnlyEquipment(customization, gameObject as Character);
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return;
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}
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}
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}
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private void ApplyOnlyEquipment(string customization, Character? character)
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{
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if (character == null)
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return;
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var design = Design.CreateTemporaryFromBase64(customization, false, true);
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var active = _glamourer._stateManager.GetOrCreateSave(character.Address);
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_glamourer._stateManager.ApplyDesign(active, design, false);
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}
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private void Revert(string characterName)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.Name.ToString() != characterName)
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continue;
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Revert(gameObject as Character);
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}
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}
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private void Revert(Character? character)
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{
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if (character == null)
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return;
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var ident = Actors.FromObject(character, true, false, false);
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_glamourer._stateManager.DeleteSave(ident);
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_glamourer._penumbra.RedrawObject(character.Address, RedrawType.Redraw);
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}
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private string? GetAllCustomization(Character? character)
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{
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if (character == null)
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return null;
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var ident = Actors.FromObject(character, true, false, false);
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if (!_glamourer._stateManager.TryGetValue(ident, out var design))
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design = new ActiveDesign(ident, character.Address);
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return design.CreateOldBase64();
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}
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private string? GetAllCustomization(string characterName)
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{
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foreach (var gameObject in _objectTable)
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{
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if (gameObject.Name.ToString() == characterName)
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return GetAllCustomization(gameObject as Character);
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}
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return null;
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}
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}
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}
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