mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
368 lines
13 KiB
C#
368 lines
13 KiB
C#
using Dalamud.Game.ClientState.Keys;
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using Glamourer.Designs;
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using OtterGui.Filesystem;
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using OtterGui.FileSystem.Selector;
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namespace Glamourer.Gui.Designs;
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//internal partial class Interface
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//{
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// private int _totalObject;
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//
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// private bool _inDesignMode;
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// private Design? _selection;
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// private string _newChildName = string.Empty;
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//
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// private void DrawDesignSelector()
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// {
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// _totalObject = 0;
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// ImGui.BeginGroup();
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// if (ImGui.BeginChild("##selector", new Vector2(SelectorWidth * ImGui.GetIO().FontGlobalScale, -ImGui.GetFrameHeight() - 1), true))
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// {
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// DrawFolderContent(_designs.FileSystem.Root, Glamourer.Config.FoldersFirst ? SortMode.FoldersFirst : SortMode.Lexicographical);
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// ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
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// ImGui.EndChild();
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// ImGui.PopStyleVar();
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// }
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//
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// DrawDesignSelectorButtons();
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// ImGui.EndGroup();
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// }
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//
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// private void DrawPasteClipboardButton()
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// {
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// if (_selection!.Data.WriteProtected)
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// ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
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//
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// ImGui.PushFont(UiBuilder.IconFont);
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// var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString());
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// ImGui.PopFont();
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// if (_selection!.Data.WriteProtected)
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// ImGui.PopStyleVar();
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//
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// ImGuiUtil.HoverTooltip("Overwrite with customization code from clipboard.");
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//
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// if (_selection!.Data.WriteProtected || !applyButton)
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// return;
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//
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// var text = ImGui.GetClipboardText();
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// if (!text.Any())
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// return;
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//
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// try
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// {
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// _selection!.Data.Load(text, out _);
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// _designs.SaveToFile();
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// }
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// catch (Exception e)
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// {
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// PluginLog.Information($"{e}");
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// }
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// }
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//
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// private void DrawNewFolderButton()
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// {
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// ImGui.PushFont(UiBuilder.IconFont);
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// if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
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// OpenDesignNamePopup(DesignNameUse.NewFolder);
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// ImGui.PopFont();
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// ImGuiUtil.HoverTooltip("Create a new, empty Folder.");
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//
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// DrawDesignNamePopup(DesignNameUse.NewFolder);
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// }
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//
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// private void DrawNewDesignButton()
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// {
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// ImGui.PushFont(UiBuilder.IconFont);
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// if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
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// OpenDesignNamePopup(DesignNameUse.NewDesign);
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// ImGui.PopFont();
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// ImGuiUtil.HoverTooltip("Create a new, empty Design.");
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//
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// DrawDesignNamePopup(DesignNameUse.NewDesign);
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// }
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//
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// private void DrawClipboardDesignButton()
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// {
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// ImGui.PushFont(UiBuilder.IconFont);
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// if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
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// OpenDesignNamePopup(DesignNameUse.FromClipboard);
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// ImGui.PopFont();
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// ImGuiUtil.HoverTooltip("Create a new design from the customization string in your clipboard.");
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//
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// DrawDesignNamePopup(DesignNameUse.FromClipboard);
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// }
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//
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// private void DrawDeleteDesignButton()
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// {
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// ImGui.PushFont(UiBuilder.IconFont);
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// var style = _selection == null;
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// if (style)
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// ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
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// if (ImGui.Button(FontAwesomeIcon.Trash.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
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// {
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// _designs.DeleteAllChildren(_selection, false);
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// _selection = null;
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// }
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//
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// ImGui.PopFont();
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// if (style)
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// ImGui.PopStyleVar();
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// ImGuiUtil.HoverTooltip("Delete the currently selected Design.");
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// }
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//
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// private void DrawDuplicateDesignButton()
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// {
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// ImGui.PushFont(UiBuilder.IconFont);
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// if (_selection == null)
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// ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
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// if (ImGui.Button(FontAwesomeIcon.Clone.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
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// OpenDesignNamePopup(DesignNameUse.DuplicateDesign);
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// ImGui.PopFont();
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// if (_selection == null)
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// ImGui.PopStyleVar();
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// ImGuiUtil.HoverTooltip(
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// "Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
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//
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// DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
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// }
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//
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// private void DrawDesignSelectorButtons()
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// {
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// using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
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// .Push(ImGuiStyleVar.FrameRounding, 0f);
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//
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// DrawNewFolderButton();
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// ImGui.SameLine();
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// DrawNewDesignButton();
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// ImGui.SameLine();
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// DrawClipboardDesignButton();
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// ImGui.SameLine();
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// DrawDuplicateDesignButton();
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// ImGui.SameLine();
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// DrawDeleteDesignButton();
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// }
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//
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// private void DrawDesignHeaderButtons()
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// {
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// DrawCopyClipboardButton(_selection!.Data);
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// ImGui.SameLine();
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// DrawPasteClipboardButton();
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// ImGui.SameLine();
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// DrawApplyToPlayerButton(_selection!.Data);
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// if (!_inGPose)
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// {
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// ImGui.SameLine();
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// DrawApplyToTargetButton(_selection!.Data);
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// }
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//
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// ImGui.SameLine();
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// DrawCheckbox("Write Protected", _selection!.Data.WriteProtected, v => _selection!.Data.WriteProtected = v, false);
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// }
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//
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// private void DrawDesignPanel()
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// {
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// if (ImGui.BeginChild("##details", -Vector2.One * 0.001f, true))
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// {
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// DrawDesignHeaderButtons();
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// var data = _selection!.Data;
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// var prot = _selection!.Data.WriteProtected;
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// if (prot)
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// {
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// ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
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// data = data.Copy();
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// }
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//
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// DrawGeneralSettings(data, prot);
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// var mask = data.WriteEquipment;
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// if (DrawEquip(data.Equipment, ref mask) && !prot)
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// {
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// data.WriteEquipment = mask;
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// _designs.SaveToFile();
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// }
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//
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// if (DrawCustomization(ref data.Customizations) && !prot)
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// _designs.SaveToFile();
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//
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// if (DrawMiscellaneous(data, null) && !prot)
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// _designs.SaveToFile();
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//
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// if (prot)
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// ImGui.PopStyleVar();
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//
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// ImGui.EndChild();
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// }
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// }
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//
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// private void DrawSaves()
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// {
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// using var style = ImRaii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
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// using var tab = ImRaii.TabItem("Designs");
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// _inDesignMode = tab.Success;
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// if (!_inDesignMode)
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// return;
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//
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// DrawDesignSelector();
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//
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// if (_selection != null)
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// {
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// ImGui.SameLine();
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// DrawDesignPanel();
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// }
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// }
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//
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// private void DrawCheckbox(string label, bool value, Action<bool> setter, bool prot)
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// {
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// var tmp = value;
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// if (ImGui.Checkbox(label, ref tmp) && tmp != value)
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// {
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// setter(tmp);
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// if (!prot)
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// _designs.SaveToFile();
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// }
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// }
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//
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// private void DrawGeneralSettings(CharacterSave data, bool prot)
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// {
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// ImGui.BeginGroup();
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// DrawCheckbox("Apply Customizations", data.WriteCustomizations, v => data.WriteCustomizations = v, prot);
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// DrawCheckbox("Write Weapon State", data.SetWeaponState, v => data.SetWeaponState = v, prot);
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// ImGui.EndGroup();
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// ImGui.SameLine();
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// ImGui.BeginGroup();
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// DrawCheckbox("Write Hat State", data.SetHatState, v => data.SetHatState = v, prot);
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// DrawCheckbox("Write Visor State", data.SetVisorState, v => data.SetVisorState = v, prot);
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// ImGui.EndGroup();
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// }
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//
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// private void RenameChildInput(IFileSystemBase child)
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// {
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// ImGui.SetNextItemWidth(150);
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// if (!ImGui.InputTextWithHint("##fsNewName", "Rename...", ref _newChildName, 64,
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// ImGuiInputTextFlags.EnterReturnsTrue))
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// return;
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//
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// if (_newChildName.Any() && _newChildName != child.Name)
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// try
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// {
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// var oldPath = child.FullName();
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// if (_designs.FileSystem.Rename(child, _newChildName))
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// _designs.UpdateAllChildren(oldPath, child);
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// }
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// catch (Exception e)
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// {
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// PluginLog.Error($"Could not rename {child.Name} to {_newChildName}:\n{e}");
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// }
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// else if (child is Folder f)
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// try
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// {
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// var oldPath = child.FullName();
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// if (_designs.FileSystem.Merge(f, f.Parent, true))
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// _designs.UpdateAllChildren(oldPath, f.Parent);
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// }
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// catch (Exception e)
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// {
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// PluginLog.Error($"Could not merge folder {child.Name} into parent:\n{e}");
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// }
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//
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// _newChildName = string.Empty;
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// }
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//
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// private void ContextMenu(IFileSystemBase child)
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// {
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// var label = $"##fsPopup{child.FullName()}";
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// if (ImGui.BeginPopup(label))
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// {
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// if (ImGui.MenuItem("Delete") && ImGui.GetIO().KeyCtrl && ImGui.GetIO().KeyShift)
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// _designs.DeleteAllChildren(child, false);
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// ImGuiUtil.HoverTooltip("Hold Control and Shift to delete.");
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//
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// RenameChildInput(child);
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//
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// if (child is Design d && ImGui.MenuItem("Copy to Clipboard"))
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// ImGui.SetClipboardText(d.Data.ToBase64());
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//
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// ImGui.EndPopup();
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// }
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//
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// if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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// {
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// _newChildName = child.Name;
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// ImGui.OpenPopup(label);
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// }
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// }
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//
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// private static uint GetDesignColor(CharacterSave save)
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// {
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// const uint white = 0xFFFFFFFF;
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// const uint grey = 0xFF808080;
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// if (!Glamourer.Config.ColorDesigns)
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// return white;
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//
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// var changesStates = save.SetHatState || save.SetVisorState || save.SetWeaponState || save.IsWet || save.Alpha != 1.0f;
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// if (save.WriteCustomizations)
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// if (save.WriteEquipment != CharacterEquipMask.None)
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// return white;
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// else
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// return changesStates ? white : Glamourer.Config.CustomizationColor;
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//
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// if (save.WriteEquipment != CharacterEquipMask.None)
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// return changesStates ? white : Glamourer.Config.EquipmentColor;
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//
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// return changesStates ? Glamourer.Config.StateColor : grey;
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// }
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//
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// private void DrawFolderContent(Folder folder, SortMode mode)
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// {
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// foreach (var child in folder.AllChildren(mode).ToArray())
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// {
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// if (child.IsFolder(out var subFolder))
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// {
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// var treeNode = ImGui.TreeNodeEx($"{subFolder.Name}##{_totalObject}");
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// DrawOrnaments(child);
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//
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// if (treeNode)
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// {
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// DrawFolderContent(subFolder, mode);
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// ImGui.TreePop();
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// }
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// else
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// {
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// _totalObject += subFolder.TotalDescendantLeaves();
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// }
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// }
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// else
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// {
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// if (child is not Design d)
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// continue;
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//
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// ++_totalObject;
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// var color = GetDesignColor(d.Data);
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// using var c = ImRaii.PushColor(ImGuiCol.Text, color);
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//
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// var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
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// c.Pop();
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// DrawOrnaments(child);
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//
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// if (Glamourer.Config.ShowLocks && d.Data.WriteProtected)
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// {
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// ImGui.SameLine();
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// using var font = ImRaii.PushFont(UiBuilder.IconFont);
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// c.Push(ImGuiCol.Text, color);
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// ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
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// }
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//
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// if (selected)
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// _selection = d;
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// }
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// }
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// }
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//
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// private void DrawOrnaments(IFileSystemBase child)
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// {
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// FileSystemImGui.DragDropSource(child);
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// if (FileSystemImGui.DragDropTarget(_designs.FileSystem, child, out var oldPath, out var draggedFolder))
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// _designs.UpdateAllChildren(oldPath, draggedFolder!);
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// ContextMenu(child);
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// }
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//}
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