Glamourer/GlamourerOld/Gui/InterfaceActorPanel.cs
Ottermandias 2d6fd6015d .
2023-06-09 17:57:40 +02:00

290 lines
10 KiB
C#

namespace Glamourer.Gui;
public partial class Interface
{
//private readonly CharacterSave _currentSave = new();
//private string _newDesignName = string.Empty;
//private bool _keyboardFocus;
//private bool _holdShift;
//private bool _holdCtrl;
//private const string DesignNamePopupLabel = "Save Design As...";
//
//private void DrawPlayerHeader()
//{
// var color = _player == null ? RedHeaderColor : GreenHeaderColor;
// var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
// using var c = ImRaii.PushColor(ImGuiCol.Text, color)
// .Push(ImGuiCol.Button, buttonColor)
// .Push(ImGuiCol.ButtonHovered, buttonColor)
// .Push(ImGuiCol.ButtonActive, buttonColor);
// using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
// .Push(ImGuiStyleVar.FrameRounding, 0);
// ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
//}
//
//private static void DrawCopyClipboardButton(CharacterSave save)
//{
// ImGui.PushFont(UiBuilder.IconFont);
// if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
// ImGui.SetClipboardText(save.ToBase64());
// ImGui.PopFont();
// ImGuiUtil.HoverTooltip("Copy customization code to clipboard.");
//}
//
//private static void ConditionalApply(CharacterSave save, Character player)
//{
// if (ImGui.GetIO().KeyShift)
// save.ApplyOnlyCustomizations(player);
// else if (ImGui.GetIO().KeyCtrl)
// save.ApplyOnlyEquipment(player);
// else
// save.Apply(player);
//}
//
//private static CharacterSave ConditionalCopy(CharacterSave save, bool shift, bool ctrl)
//{
// var copy = save.Copy();
// if (shift)
// {
// copy.Load(new CharacterEquipment());
// copy.SetHatState = false;
// copy.SetVisorState = false;
// copy.SetWeaponState = false;
// copy.WriteEquipment = CharacterEquipMask.None;
// }
// else if (ctrl)
// {
// copy.Load(CharacterCustomization.Default);
// copy.SetHatState = false;
// copy.SetVisorState = false;
// copy.SetWeaponState = false;
// copy.WriteCustomizations = false;
// }
//
// return copy;
//}
//
//private bool DrawApplyClipboardButton()
//{
// ImGui.PushFont(UiBuilder.IconFont);
// var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
// ImGui.PopFont();
// ImGuiUtil.HoverTooltip(
// "Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
//
// if (!applyButton)
// return false;
//
// try
// {
// var text = ImGui.GetClipboardText();
// if (!text.Any())
// return false;
//
// var save = CharacterSave.FromString(text);
// ConditionalApply(save, _player!);
// }
// catch (Exception e)
// {
// PluginLog.Information($"{e}");
// return false;
// }
//
// return true;
//}
//
//private void DrawSaveDesignButton()
//{
// ImGui.PushFont(UiBuilder.IconFont);
// if (ImGui.Button(FontAwesomeIcon.Save.ToIconString()))
// OpenDesignNamePopup(DesignNameUse.SaveCurrent);
//
// ImGui.PopFont();
// ImGuiUtil.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
//
// DrawDesignNamePopup(DesignNameUse.SaveCurrent);
//}
//
//private void DrawTargetPlayerButton()
//{
// if (ImGui.Button("Target Player"))
// Dalamud.Targets.SetTarget(_player);
//}
//
//private void DrawApplyToPlayerButton(CharacterSave save)
//{
// if (!ImGui.Button("Apply to Self"))
// return;
//
// var player = _inGPose
// ? (Character?)Dalamud.Objects[GPoseObjectId]
// : Dalamud.ClientState.LocalPlayer;
// var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
// if (player == null)
// return;
//
// ConditionalApply(save, player);
// if (_inGPose)
// ConditionalApply(save, fallback!);
// Glamourer.Penumbra.UpdateCharacters(player, fallback);
//}
//
//
//private static Character? TransformToCustomizable(Character? actor)
//{
// if (actor == null)
// return null;
//
// if (actor.ModelType() == 0)
// return actor;
//
// actor.SetModelType(0);
// CharacterCustomization.Default.Write(actor.Address);
// return actor;
//}
//
//private void DrawApplyToTargetButton(CharacterSave save)
//{
// if (!ImGui.Button("Apply to Target"))
// return;
//
// var player = TransformToCustomizable(CharacterFactory.Convert(Dalamud.Targets.Target));
// if (player == null)
// return;
//
// var fallBackCharacter = _gPoseActors.TryGetValue(player.Name.ToString(), out var f) ? f : null;
// ConditionalApply(save, player);
// if (fallBackCharacter != null)
// ConditionalApply(save, fallBackCharacter!);
// Glamourer.Penumbra.UpdateCharacters(player, fallBackCharacter);
//}
//
//private void DrawRevertButton()
//{
// if (!ImGuiUtil.DrawDisabledButton("Revert", Vector2.Zero, string.Empty, _player == null))
// return;
//
// Glamourer.RevertableDesigns.Revert(_player!);
// var fallBackCharacter = _gPoseActors.TryGetValue(_player!.Name.ToString(), out var f) ? f : null;
// if (fallBackCharacter != null)
// Glamourer.RevertableDesigns.Revert(fallBackCharacter);
// Glamourer.Penumbra.UpdateCharacters(_player, fallBackCharacter);
//}
//
//private void SaveNewDesign(CharacterSave save)
//{
// try
// {
// var (folder, name) = _designs.FileSystem.CreateAllFolders(_newDesignName);
// if (!name.Any())
// return;
//
// var newDesign = new Design(folder, name) { Data = save };
// folder.AddChild(newDesign);
// _designs.Designs[newDesign.FullName()] = save;
// _designs.SaveToFile();
// }
// catch (Exception e)
// {
// PluginLog.Error($"Could not save new design {_newDesignName}:\n{e}");
// }
//}
//
//private void DrawMonsterPanel()
//{
// if (DrawApplyClipboardButton())
// Glamourer.Penumbra.UpdateCharacters(_player!);
//
// ImGui.SameLine();
// if (ImGui.Button("Convert to Character"))
// {
// TransformToCustomizable(_player);
// _currentLabel = _currentLabel.Replace("(Monster)", "(NPC)");
// Glamourer.Penumbra.UpdateCharacters(_player!);
// }
//
// if (!_inGPose)
// {
// ImGui.SameLine();
// DrawTargetPlayerButton();
// }
//
// var currentModel = _player!.ModelType();
// using var combo = ImRaii.Combo("Model Id", currentModel.ToString());
// if (!combo)
// return;
//
// foreach (var (id, _) in _models.Skip(1))
// {
// if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
// continue;
//
// _player!.SetModelType((int)id);
// Glamourer.Penumbra.UpdateCharacters(_player!);
// }
//}
//
//private void DrawPlayerPanel()
//{
// DrawCopyClipboardButton(_currentSave);
// ImGui.SameLine();
// var changes = !_currentSave.WriteProtected && DrawApplyClipboardButton();
// ImGui.SameLine();
// DrawSaveDesignButton();
// ImGui.SameLine();
// DrawApplyToPlayerButton(_currentSave);
// if (!_inGPose)
// {
// ImGui.SameLine();
// DrawApplyToTargetButton(_currentSave);
// if (_player != null && !_currentSave.WriteProtected)
// {
// ImGui.SameLine();
// DrawTargetPlayerButton();
// }
// }
//
// var data = _currentSave;
// if (!_currentSave.WriteProtected)
// {
// ImGui.SameLine();
// DrawRevertButton();
// }
// else
// {
// ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
// data = data.Copy();
// }
//
// if (DrawCustomization(ref data.Customizations) && _player != null)
// {
// Glamourer.RevertableDesigns.Add(_player);
// _currentSave.Customizations.Write(_player.Address);
// changes = true;
// }
//
// changes |= DrawEquip(data.Equipment);
// changes |= DrawMiscellaneous(data, _player);
//
// if (_player != null && changes)
// Glamourer.Penumbra.UpdateCharacters(_player);
// if (_currentSave.WriteProtected)
// ImGui.PopStyleVar();
//}
//
//private void DrawActorPanel()
//{
// using var group = ImRaii.Group();
// DrawPlayerHeader();
// using var child = ImRaii.Child("##playerData", -Vector2.One, true);
// if (!child)
// return;
//
// if (_player == null || _player.ModelType() == 0)
// DrawPlayerPanel();
// else
// DrawMonsterPanel();
//}
}