mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
290 lines
10 KiB
C#
290 lines
10 KiB
C#
|
|
namespace Glamourer.Gui;
|
|
|
|
public partial class Interface
|
|
{
|
|
//private readonly CharacterSave _currentSave = new();
|
|
//private string _newDesignName = string.Empty;
|
|
//private bool _keyboardFocus;
|
|
//private bool _holdShift;
|
|
//private bool _holdCtrl;
|
|
//private const string DesignNamePopupLabel = "Save Design As...";
|
|
|
|
//
|
|
//private void DrawPlayerHeader()
|
|
//{
|
|
// var color = _player == null ? RedHeaderColor : GreenHeaderColor;
|
|
// var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
|
// using var c = ImRaii.PushColor(ImGuiCol.Text, color)
|
|
// .Push(ImGuiCol.Button, buttonColor)
|
|
// .Push(ImGuiCol.ButtonHovered, buttonColor)
|
|
// .Push(ImGuiCol.ButtonActive, buttonColor);
|
|
// using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
|
// .Push(ImGuiStyleVar.FrameRounding, 0);
|
|
// ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
|
|
//}
|
|
//
|
|
//private static void DrawCopyClipboardButton(CharacterSave save)
|
|
//{
|
|
// ImGui.PushFont(UiBuilder.IconFont);
|
|
// if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
|
|
// ImGui.SetClipboardText(save.ToBase64());
|
|
// ImGui.PopFont();
|
|
// ImGuiUtil.HoverTooltip("Copy customization code to clipboard.");
|
|
//}
|
|
//
|
|
//private static void ConditionalApply(CharacterSave save, Character player)
|
|
//{
|
|
// if (ImGui.GetIO().KeyShift)
|
|
// save.ApplyOnlyCustomizations(player);
|
|
// else if (ImGui.GetIO().KeyCtrl)
|
|
// save.ApplyOnlyEquipment(player);
|
|
// else
|
|
// save.Apply(player);
|
|
//}
|
|
//
|
|
//private static CharacterSave ConditionalCopy(CharacterSave save, bool shift, bool ctrl)
|
|
//{
|
|
// var copy = save.Copy();
|
|
// if (shift)
|
|
// {
|
|
// copy.Load(new CharacterEquipment());
|
|
// copy.SetHatState = false;
|
|
// copy.SetVisorState = false;
|
|
// copy.SetWeaponState = false;
|
|
// copy.WriteEquipment = CharacterEquipMask.None;
|
|
// }
|
|
// else if (ctrl)
|
|
// {
|
|
// copy.Load(CharacterCustomization.Default);
|
|
// copy.SetHatState = false;
|
|
// copy.SetVisorState = false;
|
|
// copy.SetWeaponState = false;
|
|
// copy.WriteCustomizations = false;
|
|
// }
|
|
//
|
|
// return copy;
|
|
//}
|
|
//
|
|
//private bool DrawApplyClipboardButton()
|
|
//{
|
|
// ImGui.PushFont(UiBuilder.IconFont);
|
|
// var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
|
|
// ImGui.PopFont();
|
|
// ImGuiUtil.HoverTooltip(
|
|
// "Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
|
//
|
|
// if (!applyButton)
|
|
// return false;
|
|
//
|
|
// try
|
|
// {
|
|
// var text = ImGui.GetClipboardText();
|
|
// if (!text.Any())
|
|
// return false;
|
|
//
|
|
// var save = CharacterSave.FromString(text);
|
|
// ConditionalApply(save, _player!);
|
|
// }
|
|
// catch (Exception e)
|
|
// {
|
|
// PluginLog.Information($"{e}");
|
|
// return false;
|
|
// }
|
|
//
|
|
// return true;
|
|
//}
|
|
//
|
|
//private void DrawSaveDesignButton()
|
|
//{
|
|
// ImGui.PushFont(UiBuilder.IconFont);
|
|
// if (ImGui.Button(FontAwesomeIcon.Save.ToIconString()))
|
|
// OpenDesignNamePopup(DesignNameUse.SaveCurrent);
|
|
//
|
|
// ImGui.PopFont();
|
|
// ImGuiUtil.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
|
//
|
|
// DrawDesignNamePopup(DesignNameUse.SaveCurrent);
|
|
//}
|
|
//
|
|
//private void DrawTargetPlayerButton()
|
|
//{
|
|
// if (ImGui.Button("Target Player"))
|
|
// Dalamud.Targets.SetTarget(_player);
|
|
//}
|
|
//
|
|
//private void DrawApplyToPlayerButton(CharacterSave save)
|
|
//{
|
|
// if (!ImGui.Button("Apply to Self"))
|
|
// return;
|
|
//
|
|
// var player = _inGPose
|
|
// ? (Character?)Dalamud.Objects[GPoseObjectId]
|
|
// : Dalamud.ClientState.LocalPlayer;
|
|
// var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
|
|
// if (player == null)
|
|
// return;
|
|
//
|
|
// ConditionalApply(save, player);
|
|
// if (_inGPose)
|
|
// ConditionalApply(save, fallback!);
|
|
// Glamourer.Penumbra.UpdateCharacters(player, fallback);
|
|
//}
|
|
//
|
|
//
|
|
//private static Character? TransformToCustomizable(Character? actor)
|
|
//{
|
|
// if (actor == null)
|
|
// return null;
|
|
//
|
|
// if (actor.ModelType() == 0)
|
|
// return actor;
|
|
//
|
|
// actor.SetModelType(0);
|
|
// CharacterCustomization.Default.Write(actor.Address);
|
|
// return actor;
|
|
//}
|
|
//
|
|
//private void DrawApplyToTargetButton(CharacterSave save)
|
|
//{
|
|
// if (!ImGui.Button("Apply to Target"))
|
|
// return;
|
|
//
|
|
// var player = TransformToCustomizable(CharacterFactory.Convert(Dalamud.Targets.Target));
|
|
// if (player == null)
|
|
// return;
|
|
//
|
|
// var fallBackCharacter = _gPoseActors.TryGetValue(player.Name.ToString(), out var f) ? f : null;
|
|
// ConditionalApply(save, player);
|
|
// if (fallBackCharacter != null)
|
|
// ConditionalApply(save, fallBackCharacter!);
|
|
// Glamourer.Penumbra.UpdateCharacters(player, fallBackCharacter);
|
|
//}
|
|
//
|
|
//private void DrawRevertButton()
|
|
//{
|
|
// if (!ImGuiUtil.DrawDisabledButton("Revert", Vector2.Zero, string.Empty, _player == null))
|
|
// return;
|
|
//
|
|
// Glamourer.RevertableDesigns.Revert(_player!);
|
|
// var fallBackCharacter = _gPoseActors.TryGetValue(_player!.Name.ToString(), out var f) ? f : null;
|
|
// if (fallBackCharacter != null)
|
|
// Glamourer.RevertableDesigns.Revert(fallBackCharacter);
|
|
// Glamourer.Penumbra.UpdateCharacters(_player, fallBackCharacter);
|
|
//}
|
|
//
|
|
//private void SaveNewDesign(CharacterSave save)
|
|
//{
|
|
// try
|
|
// {
|
|
// var (folder, name) = _designs.FileSystem.CreateAllFolders(_newDesignName);
|
|
// if (!name.Any())
|
|
// return;
|
|
//
|
|
// var newDesign = new Design(folder, name) { Data = save };
|
|
// folder.AddChild(newDesign);
|
|
// _designs.Designs[newDesign.FullName()] = save;
|
|
// _designs.SaveToFile();
|
|
// }
|
|
// catch (Exception e)
|
|
// {
|
|
// PluginLog.Error($"Could not save new design {_newDesignName}:\n{e}");
|
|
// }
|
|
//}
|
|
//
|
|
//private void DrawMonsterPanel()
|
|
//{
|
|
// if (DrawApplyClipboardButton())
|
|
// Glamourer.Penumbra.UpdateCharacters(_player!);
|
|
//
|
|
// ImGui.SameLine();
|
|
// if (ImGui.Button("Convert to Character"))
|
|
// {
|
|
// TransformToCustomizable(_player);
|
|
// _currentLabel = _currentLabel.Replace("(Monster)", "(NPC)");
|
|
// Glamourer.Penumbra.UpdateCharacters(_player!);
|
|
// }
|
|
//
|
|
// if (!_inGPose)
|
|
// {
|
|
// ImGui.SameLine();
|
|
// DrawTargetPlayerButton();
|
|
// }
|
|
//
|
|
// var currentModel = _player!.ModelType();
|
|
// using var combo = ImRaii.Combo("Model Id", currentModel.ToString());
|
|
// if (!combo)
|
|
// return;
|
|
//
|
|
// foreach (var (id, _) in _models.Skip(1))
|
|
// {
|
|
// if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
|
|
// continue;
|
|
//
|
|
// _player!.SetModelType((int)id);
|
|
// Glamourer.Penumbra.UpdateCharacters(_player!);
|
|
// }
|
|
//}
|
|
//
|
|
//private void DrawPlayerPanel()
|
|
//{
|
|
// DrawCopyClipboardButton(_currentSave);
|
|
// ImGui.SameLine();
|
|
// var changes = !_currentSave.WriteProtected && DrawApplyClipboardButton();
|
|
// ImGui.SameLine();
|
|
// DrawSaveDesignButton();
|
|
// ImGui.SameLine();
|
|
// DrawApplyToPlayerButton(_currentSave);
|
|
// if (!_inGPose)
|
|
// {
|
|
// ImGui.SameLine();
|
|
// DrawApplyToTargetButton(_currentSave);
|
|
// if (_player != null && !_currentSave.WriteProtected)
|
|
// {
|
|
// ImGui.SameLine();
|
|
// DrawTargetPlayerButton();
|
|
// }
|
|
// }
|
|
//
|
|
// var data = _currentSave;
|
|
// if (!_currentSave.WriteProtected)
|
|
// {
|
|
// ImGui.SameLine();
|
|
// DrawRevertButton();
|
|
// }
|
|
// else
|
|
// {
|
|
// ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
|
|
// data = data.Copy();
|
|
// }
|
|
//
|
|
// if (DrawCustomization(ref data.Customizations) && _player != null)
|
|
// {
|
|
// Glamourer.RevertableDesigns.Add(_player);
|
|
// _currentSave.Customizations.Write(_player.Address);
|
|
// changes = true;
|
|
// }
|
|
//
|
|
// changes |= DrawEquip(data.Equipment);
|
|
// changes |= DrawMiscellaneous(data, _player);
|
|
//
|
|
// if (_player != null && changes)
|
|
// Glamourer.Penumbra.UpdateCharacters(_player);
|
|
// if (_currentSave.WriteProtected)
|
|
// ImGui.PopStyleVar();
|
|
//}
|
|
//
|
|
//private void DrawActorPanel()
|
|
//{
|
|
// using var group = ImRaii.Group();
|
|
// DrawPlayerHeader();
|
|
// using var child = ImRaii.Child("##playerData", -Vector2.One, true);
|
|
// if (!child)
|
|
// return;
|
|
//
|
|
// if (_player == null || _player.ModelType() == 0)
|
|
// DrawPlayerPanel();
|
|
// else
|
|
// DrawMonsterPanel();
|
|
//}
|
|
}
|