Glamourer/GlamourerOld/Interop/JobService.cs
Ottermandias 2d6fd6015d .
2023-06-09 17:57:40 +02:00

43 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Dalamud.Data;
using Dalamud.Hooking;
using Dalamud.Utility.Signatures;
using Glamourer.Structs;
namespace Glamourer.Interop;
public class JobService : IDisposable
{
public readonly IReadOnlyDictionary<byte, Job> Jobs;
public readonly IReadOnlyDictionary<ushort, JobGroup> JobGroups;
public event Action<Actor, Job>? JobChanged;
public JobService(DataManager gameData)
{
SignatureHelper.Initialise(this);
Jobs = GameData.Jobs(gameData);
JobGroups = GameData.JobGroups(gameData);
_changeJobHook.Enable();
}
public void Dispose()
{
_changeJobHook.Dispose();
}
private delegate void ChangeJobDelegate(nint data, uint job);
[Signature(Sigs.ChangeJob, DetourName = nameof(ChangeJobDetour))]
private readonly Hook<ChangeJobDelegate> _changeJobHook = null!;
private void ChangeJobDetour(nint data, uint jobIndex)
{
_changeJobHook.Original(data, jobIndex);
var actor = (Actor)(data - Offsets.Character.ClassJobContainer);
var job = Jobs[(byte)jobIndex];
Glamourer.Log.Excessive($"{actor} changed job to {job}");
JobChanged?.Invoke(actor, job);
}
}