mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-15 05:04:16 +01:00
136 lines
5.2 KiB
C#
136 lines
5.2 KiB
C#
using System.Security.AccessControl;
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using Dalamud.Interface;
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using Glamourer.Interop;
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using Glamourer.Interop.Structs;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Classes;
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using OtterGui.Raii;
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using OtterGui.Text;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Gui.Tabs.ActorTab;
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public class ActorSelector(ObjectManager objects, ActorManager actors, EphemeralConfig config)
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{
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private ActorIdentifier _identifier = ActorIdentifier.Invalid;
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public bool IncognitoMode
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{
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get => config.IncognitoMode;
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set
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{
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config.IncognitoMode = value;
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config.Save();
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}
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}
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private LowerString _actorFilter = LowerString.Empty;
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private Vector2 _defaultItemSpacing;
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private WorldId _world;
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private float _width;
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public (ActorIdentifier Identifier, ActorData Data) Selection
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=> objects.TryGetValue(_identifier, out var data) ? (_identifier, data) : (_identifier, ActorData.Invalid);
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public bool HasSelection
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=> _identifier.IsValid;
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public void Draw(float width)
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{
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_width = width;
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using var group = ImUtf8.Group();
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_defaultItemSpacing = ImGui.GetStyle().ItemSpacing;
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
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.Push(ImGuiStyleVar.FrameRounding, 0);
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ImGui.SetNextItemWidth(_width);
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LowerString.InputWithHint("##actorFilter", "Filter...", ref _actorFilter, 64);
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if (ImGui.IsItemHovered())
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{
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using var tt = ImUtf8.Tooltip();
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ImUtf8.Text("Filter for names containing the input."u8);
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ImGui.Dummy(new Vector2(0, ImGui.GetTextLineHeight() / 2));
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ImUtf8.Text("Special filters are:"u8);
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var color = ColorId.HeaderButtons.Value();
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ImUtf8.Text("<p>"u8, color);
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ImGui.SameLine(0, 0);
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ImUtf8.Text(": show only player characters."u8);
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ImUtf8.Text("<o>"u8, color);
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ImGui.SameLine(0, 0);
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ImUtf8.Text(": show only owned game objects."u8);
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ImUtf8.Text("<n>"u8, color);
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ImGui.SameLine(0, 0);
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ImUtf8.Text(": show only NPCs."u8);
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ImUtf8.Text("<r>"u8, color);
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ImGui.SameLine(0, 0);
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ImUtf8.Text(": show only retainers."u8);
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ImUtf8.Text("<s>"u8, color);
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ImGui.SameLine(0, 0);
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ImUtf8.Text(": show only special screen characters."u8);
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ImUtf8.Text("<w>"u8, color);
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ImGui.SameLine(0, 0);
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ImUtf8.Text(": show only players from your world."u8);
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}
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DrawSelector();
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DrawSelectionButtons();
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}
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private void DrawSelector()
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{
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using var child = ImUtf8.Child("##Selector"u8, new Vector2(_width, -ImGui.GetFrameHeight()), true);
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if (!child)
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return;
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objects.Update();
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_world = new WorldId(objects.Player.Valid ? objects.Player.HomeWorld : (ushort)0);
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, _defaultItemSpacing);
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var skips = ImGuiClip.GetNecessarySkips(ImGui.GetTextLineHeight());
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var remainder = ImGuiClip.FilteredClippedDraw(objects.Identifiers, skips, CheckFilter, DrawSelectable);
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ImGuiClip.DrawEndDummy(remainder, ImGui.GetTextLineHeight());
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}
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private bool CheckFilter(KeyValuePair<ActorIdentifier, ActorData> pair)
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=> _actorFilter.Lower switch
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{
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"" => true,
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"<p>" => pair.Key.Type is IdentifierType.Player,
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"<o>" => pair.Key.Type is IdentifierType.Owned,
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"<n>" => pair.Key.Type is IdentifierType.Npc,
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"<r>" => pair.Key.Type is IdentifierType.Retainer,
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"<s>" => pair.Key.Type is IdentifierType.Special,
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"<w>" => pair.Key.Type is IdentifierType.Player && pair.Key.HomeWorld == _world,
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_ => _actorFilter.IsContained(pair.Value.Label),
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};
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private void DrawSelectable(KeyValuePair<ActorIdentifier, ActorData> pair)
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{
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var equals = pair.Key.Equals(_identifier);
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if (ImUtf8.Selectable(IncognitoMode ? pair.Key.Incognito(pair.Value.Label) : pair.Value.Label, equals) && !equals)
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_identifier = pair.Key.CreatePermanent();
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}
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private void DrawSelectionButtons()
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{
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
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.Push(ImGuiStyleVar.FrameRounding, 0);
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var buttonWidth = new Vector2(_width / 2, 0);
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if (ImUtf8.IconButton(FontAwesomeIcon.UserCircle, "Select the local player character."u8, buttonWidth, !objects.Player))
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_identifier = objects.Player.GetIdentifier(actors);
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ImGui.SameLine();
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var (id, data) = objects.TargetData;
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var tt = data.Valid ? $"Select the current target {id} in the list." :
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id.IsValid ? $"The target {id} is not in the list." : "No target selected.";
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if (ImUtf8.IconButton(FontAwesomeIcon.HandPointer, tt, buttonWidth, objects.IsInGPose || !data.Valid))
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_identifier = id;
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}
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}
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