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25 lines
959 B
C#
25 lines
959 B
C#
using OtterGui.Classes;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Events;
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/// <summary>
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/// Triggered when a model flags a bonus slot for an update.
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/// <list type="number">
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/// <item>Parameter is the model with a flagged slot. </item>
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/// <item>Parameter is the bonus slot changed. </item>
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/// <item>Parameter is the model values to change the bonus piece to. </item>
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/// <item>Parameter is the return value the function should return, if it is ulong.MaxValue, the original will be called and returned. </item>
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/// </list>
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/// </summary>
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public sealed class BonusSlotUpdating()
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: EventWrapperRef34<Model, BonusItemFlag, CharacterArmor, ulong, BonusSlotUpdating.Priority>(nameof(BonusSlotUpdating))
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{
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public enum Priority
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{
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/// <seealso cref="State.StateListener.OnBonusSlotUpdating"/>
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StateListener = 0,
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}
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}
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