Glamourer/Glamourer/Events/WeaponVisibilityChanged.cs

20 lines
645 B
C#

using OtterGui.Classes;
using Penumbra.GameData.Interop;
namespace Glamourer.Events;
/// <summary>
/// Triggered when the visibility of weapons is changed.
/// <list type="number">
/// <item>Parameter is the actor with changed weapon visibility. </item>
/// <item>Parameter is the new state. </item>
/// </list>
/// </summary>
public sealed class WeaponVisibilityChanged() : EventWrapperRef2<Actor, bool, WeaponVisibilityChanged.Priority>(nameof(WeaponVisibilityChanged))
{
public enum Priority
{
/// <seealso cref="State.StateListener.OnWeaponVisibilityChange"/>
StateListener = 0,
}
}