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20 lines
645 B
C#
20 lines
645 B
C#
using OtterGui.Classes;
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using Penumbra.GameData.Interop;
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namespace Glamourer.Events;
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/// <summary>
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/// Triggered when the visibility of weapons is changed.
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/// <list type="number">
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/// <item>Parameter is the actor with changed weapon visibility. </item>
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/// <item>Parameter is the new state. </item>
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/// </list>
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/// </summary>
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public sealed class WeaponVisibilityChanged() : EventWrapperRef2<Actor, bool, WeaponVisibilityChanged.Priority>(nameof(WeaponVisibilityChanged))
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{
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public enum Priority
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{
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/// <seealso cref="State.StateListener.OnWeaponVisibilityChange"/>
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StateListener = 0,
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}
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}
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