Glamourer/Glamourer/Gui/Tabs/DesignTab/DesignPanel.cs

386 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Interface.Internal.Notifications;
using Glamourer.Automation;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Events;
using Glamourer.Gui.Customization;
using Glamourer.Gui.Equipment;
using Glamourer.Interop;
using Glamourer.Interop.Penumbra;
using Glamourer.Services;
using Glamourer.State;
using Glamourer.Structs;
using ImGuiNET;
using OtterGui;
using OtterGui.Raii;
using Penumbra.GameData.Enums;
namespace Glamourer.Gui.Tabs.DesignTab;
public class DesignPanel
{
private readonly ObjectManager _objects;
private readonly DesignFileSystemSelector _selector;
private readonly DesignManager _manager;
private readonly CustomizationDrawer _customizationDrawer;
private readonly StateManager _state;
private readonly EquipmentDrawer _equipmentDrawer;
private readonly CustomizationService _customizationService;
private readonly ModAssociationsTab _modAssociations;
private readonly DesignDetailTab _designDetails;
private readonly DesignConverter _converter;
public DesignPanel(DesignFileSystemSelector selector, CustomizationDrawer customizationDrawer, DesignManager manager, ObjectManager objects,
StateManager state, EquipmentDrawer equipmentDrawer, CustomizationService customizationService, PenumbraService penumbra,
ModAssociationsTab modAssociations, DesignDetailTab designDetails, DesignConverter converter)
{
_selector = selector;
_customizationDrawer = customizationDrawer;
_manager = manager;
_objects = objects;
_state = state;
_equipmentDrawer = equipmentDrawer;
_customizationService = customizationService;
_modAssociations = modAssociations;
_designDetails = designDetails;
_converter = converter;
}
private HeaderDrawer.Button LockButton()
=> _selector.Selected == null
? HeaderDrawer.Button.Invisible
: _selector.Selected.WriteProtected()
? new HeaderDrawer.Button
{
Description = "Make this design editable.",
Icon = FontAwesomeIcon.Lock,
OnClick = () => _manager.SetWriteProtection(_selector.Selected!, false),
}
: new HeaderDrawer.Button
{
Description = "Write-protect this design.",
Icon = FontAwesomeIcon.LockOpen,
OnClick = () => _manager.SetWriteProtection(_selector.Selected!, true),
};
private HeaderDrawer.Button SetFromClipboardButton()
=> new()
{
Description = "Try to apply a design from your clipboard over this design.",
Icon = FontAwesomeIcon.Clipboard,
OnClick = SetFromClipboard,
Visible = _selector.Selected != null,
Disabled = _selector.Selected?.WriteProtected() ?? true,
};
private HeaderDrawer.Button ExportToClipboardButton()
=> new()
{
Description = "Copy the current design to your clipboard.",
Icon = FontAwesomeIcon.Copy,
OnClick = ExportToClipboard,
Visible = _selector.Selected != null,
};
private void DrawHeader()
=> HeaderDrawer.Draw(SelectionName, 0, ImGui.GetColorU32(ImGuiCol.FrameBg),
2, SetFromClipboardButton(), ExportToClipboardButton(), LockButton(),
HeaderDrawer.Button.IncognitoButton(_selector.IncognitoMode, v => _selector.IncognitoMode = v));
private string SelectionName
=> _selector.Selected == null ? "No Selection" : _selector.IncognitoMode ? _selector.Selected.Incognito : _selector.Selected.Name.Text;
private void DrawEquipment()
{
if (!ImGui.CollapsingHeader("Equipment"))
return;
_equipmentDrawer.Prepare();
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var changes = _equipmentDrawer.DrawEquip(slot, _selector.Selected!.DesignData, out var newArmor, out var newStain,
_selector.Selected.ApplyEquip, out var newApply, out var newApplyStain, _selector.Selected!.WriteProtected());
if (changes.HasFlag(DataChange.Item))
_manager.ChangeEquip(_selector.Selected, slot, newArmor);
if (changes.HasFlag(DataChange.Stain))
_manager.ChangeStain(_selector.Selected, slot, newStain);
if (changes.HasFlag(DataChange.ApplyItem))
_manager.ChangeApplyEquip(_selector.Selected, slot, newApply);
if (changes.HasFlag(DataChange.ApplyStain))
_manager.ChangeApplyStain(_selector.Selected, slot, newApplyStain);
}
var weaponChanges = _equipmentDrawer.DrawWeapons(_selector.Selected!.DesignData, out var newMainhand, out var newOffhand,
out var newMainhandStain, out var newOffhandStain, _selector.Selected.ApplyEquip, out var applyMain, out var applyMainStain,
out var applyOff, out var applyOffStain, _selector.Selected!.WriteProtected());
if (weaponChanges.HasFlag(DataChange.Item))
_manager.ChangeWeapon(_selector.Selected, EquipSlot.MainHand, newMainhand);
if (weaponChanges.HasFlag(DataChange.Stain))
_manager.ChangeStain(_selector.Selected, EquipSlot.MainHand, newMainhandStain);
if (weaponChanges.HasFlag(DataChange.ApplyItem))
_manager.ChangeApplyEquip(_selector.Selected, EquipSlot.MainHand, applyMain);
if (weaponChanges.HasFlag(DataChange.ApplyStain))
_manager.ChangeApplyStain(_selector.Selected, EquipSlot.MainHand, applyMainStain);
if (weaponChanges.HasFlag(DataChange.Item2))
_manager.ChangeWeapon(_selector.Selected, EquipSlot.OffHand, newOffhand);
if (weaponChanges.HasFlag(DataChange.Stain2))
_manager.ChangeStain(_selector.Selected, EquipSlot.OffHand, newOffhandStain);
if (weaponChanges.HasFlag(DataChange.ApplyItem2))
_manager.ChangeApplyEquip(_selector.Selected, EquipSlot.OffHand, applyOff);
if (weaponChanges.HasFlag(DataChange.ApplyStain2))
_manager.ChangeApplyStain(_selector.Selected, EquipSlot.OffHand, applyOffStain);
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
DrawEquipmentMetaToggles();
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
}
private void DrawEquipmentMetaToggles()
{
var hatChanges = _equipmentDrawer.DrawHatState(_selector.Selected!.DesignData.IsHatVisible(),
_selector.Selected.DoApplyHatVisible(),
out var newHatState, out var newHatApply, _selector.Selected.WriteProtected());
ApplyChanges(ActorState.MetaIndex.HatState, hatChanges, newHatState, newHatApply);
ImGui.SameLine();
var visorChanges = _equipmentDrawer.DrawVisorState(_selector.Selected!.DesignData.IsVisorToggled(),
_selector.Selected.DoApplyVisorToggle(),
out var newVisorState, out var newVisorApply, _selector.Selected.WriteProtected());
ApplyChanges(ActorState.MetaIndex.VisorState, visorChanges, newVisorState, newVisorApply);
ImGui.SameLine();
var weaponChanges = _equipmentDrawer.DrawWeaponState(_selector.Selected!.DesignData.IsWeaponVisible(),
_selector.Selected.DoApplyWeaponVisible(),
out var newWeaponState, out var newWeaponApply, _selector.Selected.WriteProtected());
ApplyChanges(ActorState.MetaIndex.WeaponState, weaponChanges, newWeaponState, newWeaponApply);
}
private void DrawCustomize()
{
if (!ImGui.CollapsingHeader("Customization"))
return;
if (_customizationDrawer.Draw(_selector.Selected!.DesignData.Customize, _selector.Selected.ApplyCustomize,
_selector.Selected!.WriteProtected(), false))
foreach (var idx in Enum.GetValues<CustomizeIndex>())
{
var flag = idx.ToFlag();
var newValue = _customizationDrawer.ChangeApply.HasFlag(flag);
_manager.ChangeApplyCustomize(_selector.Selected, idx, newValue);
if (_customizationDrawer.Changed.HasFlag(flag))
_manager.ChangeCustomize(_selector.Selected, idx, _customizationDrawer.Customize[idx]);
}
var wetnessChanges = _customizationDrawer.DrawWetnessState(_selector.Selected!.DesignData.IsWet(),
_selector.Selected!.DoApplyWetness(), out var newWetnessState, out var newWetnessApply, _selector.Selected!.WriteProtected());
ApplyChanges(ActorState.MetaIndex.Wetness, wetnessChanges, newWetnessState, newWetnessApply);
ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
}
private void DrawApplicationRules()
{
if (!ImGui.CollapsingHeader("Application Rules"))
return;
using (var group1 = ImRaii.Group())
{
var set = _customizationService.AwaitedService.GetList(_selector.Selected!.DesignData.Customize.Clan,
_selector.Selected!.DesignData.Customize.Gender);
var all = CustomizationExtensions.All.Where(set.IsAvailable).Select(c => c.ToFlag()).Aggregate((a, b) => a | b)
| CustomizeFlag.Clan
| CustomizeFlag.Gender;
var flags = (_selector.Selected!.ApplyCustomize & all) == 0 ? 0 : (_selector.Selected!.ApplyCustomize & all) == all ? 3 : 1;
if (ImGui.CheckboxFlags("Apply All Customizations", ref flags, 3))
{
var newFlags = flags == 3;
_manager.ChangeApplyCustomize(_selector.Selected!, CustomizeIndex.Clan, newFlags);
_manager.ChangeApplyCustomize(_selector.Selected!, CustomizeIndex.Gender, newFlags);
foreach (var index in CustomizationExtensions.AllBasic.Where(set.IsAvailable))
_manager.ChangeApplyCustomize(_selector.Selected!, index, newFlags);
}
var applyClan = _selector.Selected!.DoApplyCustomize(CustomizeIndex.Clan);
if (ImGui.Checkbox($"Apply {CustomizeIndex.Clan.ToDefaultName()}", ref applyClan))
_manager.ChangeApplyCustomize(_selector.Selected!, CustomizeIndex.Clan, applyClan);
var applyGender = _selector.Selected!.DoApplyCustomize(CustomizeIndex.Gender);
if (ImGui.Checkbox($"Apply {CustomizeIndex.Gender.ToDefaultName()}", ref applyGender))
_manager.ChangeApplyCustomize(_selector.Selected!, CustomizeIndex.Gender, applyGender);
foreach (var index in CustomizationExtensions.All.Where(set.IsAvailable))
{
var apply = _selector.Selected!.DoApplyCustomize(index);
if (ImGui.Checkbox($"Apply {index.ToDefaultName()}", ref apply))
_manager.ChangeApplyCustomize(_selector.Selected!, index, apply);
}
}
ImGui.SameLine(ImGui.GetContentRegionAvail().X / 2);
using (var group2 = ImRaii.Group())
{
void ApplyEquip(string label, EquipFlag all, bool stain, IEnumerable<EquipSlot> slots)
{
var flags = (uint)(all & _selector.Selected!.ApplyEquip);
var bigChange = ImGui.CheckboxFlags($"Apply All {label}", ref flags, (uint)all);
if (stain)
foreach (var slot in slots)
{
var apply = bigChange ? ((EquipFlag)flags).HasFlag(slot.ToStainFlag()) : _selector.Selected!.DoApplyStain(slot);
if (ImGui.Checkbox($"Apply {slot.ToName()} Dye", ref apply) || bigChange)
_manager.ChangeApplyStain(_selector.Selected!, slot, apply);
}
else
foreach (var slot in slots)
{
var apply = bigChange ? ((EquipFlag)flags).HasFlag(slot.ToFlag()) : _selector.Selected!.DoApplyEquip(slot);
if (ImGui.Checkbox($"Apply {slot.ToName()}", ref apply) || bigChange)
_manager.ChangeApplyEquip(_selector.Selected!, slot, apply);
}
}
ApplyEquip("Weapons", AutoDesign.WeaponFlags, false, new[]
{
EquipSlot.MainHand,
EquipSlot.OffHand,
});
ImGui.NewLine();
ApplyEquip("Armor", AutoDesign.ArmorFlags, false, EquipSlotExtensions.EquipmentSlots);
ImGui.NewLine();
ApplyEquip("Accessories", AutoDesign.AccessoryFlags, false, EquipSlotExtensions.AccessorySlots);
ImGui.NewLine();
ApplyEquip("Dyes", AutoDesign.StainFlags, true,
EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.MainHand).Prepend(EquipSlot.OffHand));
ImGui.NewLine();
const uint all = 0x0Fu;
var flags = (_selector.Selected!.DoApplyHatVisible() ? 0x01u : 0x00)
| (_selector.Selected!.DoApplyVisorToggle() ? 0x02u : 0x00)
| (_selector.Selected!.DoApplyWeaponVisible() ? 0x04u : 0x00)
| (_selector.Selected!.DoApplyWetness() ? 0x08u : 0x00);
var bigChange = ImGui.CheckboxFlags("Apply All Meta Changes", ref flags, all);
var apply = bigChange ? (flags & 0x01) == 0x01 : _selector.Selected!.DoApplyHatVisible();
if (ImGui.Checkbox("Apply Hat Visibility", ref apply) || bigChange)
_manager.ChangeApplyMeta(_selector.Selected!, ActorState.MetaIndex.HatState, apply);
apply = bigChange ? (flags & 0x02) == 0x02 : _selector.Selected!.DoApplyVisorToggle();
if (ImGui.Checkbox("Apply Visor State", ref apply) || bigChange)
_manager.ChangeApplyMeta(_selector.Selected!, ActorState.MetaIndex.VisorState, apply);
apply = bigChange ? (flags & 0x04) == 0x04 : _selector.Selected!.DoApplyWeaponVisible();
if (ImGui.Checkbox("Apply Weapon Visibility", ref apply) || bigChange)
_manager.ChangeApplyMeta(_selector.Selected!, ActorState.MetaIndex.WeaponState, apply);
apply = bigChange ? (flags & 0x08) == 0x08 : _selector.Selected!.DoApplyWetness();
if (ImGui.Checkbox("Apply Wetness", ref apply) || bigChange)
_manager.ChangeApplyMeta(_selector.Selected!, ActorState.MetaIndex.Wetness, apply);
}
}
public void Draw()
{
using var group = ImRaii.Group();
DrawHeader();
var design = _selector.Selected;
using var child = ImRaii.Child("##Panel", -Vector2.One, true);
if (!child || design == null)
return;
DrawButtonRow();
DrawCustomize();
DrawEquipment();
_designDetails.Draw();
DrawApplicationRules();
_modAssociations.Draw();
}
private void DrawButtonRow()
{
DrawApplyToSelf();
ImGui.SameLine();
DrawApplyToTarget();
}
private void SetFromClipboard()
{
try
{
var text = ImGui.GetClipboardText();
var design = _converter.FromBase64(text, true, true) ?? throw new Exception("The clipboard did not contain valid data.");
_manager.ApplyDesign(_selector.Selected!, design);
}
catch (Exception ex)
{
Glamourer.Chat.NotificationMessage(ex, $"Could not apply clipboard to {_selector.Selected!.Name}.",
$"Could not apply clipboard to design {_selector.Selected!.Identifier}", "Failure", NotificationType.Error);
}
}
private void ExportToClipboard()
{
try
{
var text = _converter.ShareBase64(_selector.Selected!);
ImGui.SetClipboardText(text);
}
catch (Exception ex)
{
Glamourer.Chat.NotificationMessage(ex, $"Could not copy {_selector.Selected!.Name} data to clipboard.",
$"Could not copy data from design {_selector.Selected!.Identifier} to clipboard", "Failure", NotificationType.Error);
}
}
private void DrawApplyToSelf()
{
var (id, data) = _objects.PlayerData;
if (!ImGuiUtil.DrawDisabledButton("Apply to Yourself", Vector2.Zero, "Apply the current design with its settings to your character.",
!data.Valid))
return;
if (_state.GetOrCreate(id, data.Objects[0], out var state))
_state.ApplyDesign(_selector.Selected!, state, StateChanged.Source.Manual);
}
private void DrawApplyToTarget()
{
var (id, data) = _objects.TargetData;
var tt = id.IsValid
? data.Valid
? "Apply the current design with its settings to your current target."
: "The current target can not be manipulated."
: "No valid target selected.";
if (!ImGuiUtil.DrawDisabledButton("Apply to Target", Vector2.Zero, tt, !data.Valid))
return;
if (_state.GetOrCreate(id, data.Objects[0], out var state))
_state.ApplyDesign(_selector.Selected!, state, StateChanged.Source.Manual);
}
private void ApplyChanges(ActorState.MetaIndex index, DataChange change, bool value, bool apply)
{
switch (change)
{
case DataChange.Item:
_manager.ChangeMeta(_selector.Selected!, index, value);
break;
case DataChange.ApplyItem:
_manager.ChangeApplyMeta(_selector.Selected!, index, apply);
break;
case DataChange.Item | DataChange.ApplyItem:
_manager.ChangeApplyMeta(_selector.Selected!, index, apply);
_manager.ChangeMeta(_selector.Selected!, index, value);
break;
}
}
}