Glamourer/Glamourer/Designs/FixedDesigns.cs
2023-01-23 12:48:04 +01:00

198 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Glamourer.FileSystem;
using Penumbra.Api.Enums;
using Penumbra.GameData.Enums;
using Penumbra.PlayerWatch;
namespace Glamourer.Designs
{
public class FixedDesigns : IDisposable
{
public class FixedDesign
{
public string Name;
public JobGroup Jobs;
public Design Design;
public bool Enabled;
public GlamourerConfig.FixedDesign ToSave()
=> new()
{
Name = Name,
Path = Design.FullName(),
Enabled = Enabled,
JobGroups = Jobs.Id,
};
public FixedDesign(string name, Design design, bool enabled, JobGroup jobs)
{
Name = name;
Design = design;
Enabled = enabled;
Jobs = jobs;
}
}
public List<FixedDesign> Data;
public Dictionary<string, List<FixedDesign>> EnabledDesigns;
public readonly IReadOnlyDictionary<ushort, JobGroup> JobGroups;
public bool EnableDesign(FixedDesign design)
{
var changes = !design.Enabled;
if (!EnabledDesigns.TryGetValue(design.Name, out var designs))
{
EnabledDesigns[design.Name] = new List<FixedDesign> { design };
Glamourer.PlayerWatcher.AddPlayerToWatch(design.Name);
changes = true;
}
else if (!designs.Contains(design))
{
designs.Add(design);
changes = true;
}
design.Enabled = true;
if (Glamourer.Config.ApplyFixedDesigns)
{
var character =
CharacterFactory.Convert(Dalamud.Objects.FirstOrDefault(o
=> o.ObjectKind == ObjectKind.Player && o.Name.ToString() == design.Name));
if (character != null)
OnPlayerChange(character);
}
return changes;
}
public bool DisableDesign(FixedDesign design)
{
if (!design.Enabled)
return false;
design.Enabled = false;
if (!EnabledDesigns.TryGetValue(design.Name, out var designs))
return false;
if (!designs.Remove(design))
return false;
if (designs.Count == 0)
{
EnabledDesigns.Remove(design.Name);
Glamourer.PlayerWatcher.RemovePlayerFromWatch(design.Name);
}
return true;
}
public FixedDesigns(DesignManager designs)
{
JobGroups = GameData.JobGroups(Dalamud.GameData);
Data = new List<FixedDesign>(Glamourer.Config.FixedDesigns.Count);
EnabledDesigns = new Dictionary<string, List<FixedDesign>>(Glamourer.Config.FixedDesigns.Count);
Glamourer.PlayerWatcher.PlayerChanged += OnPlayerChange;
var changes = false;
for (var i = 0; i < Glamourer.Config.FixedDesigns.Count; ++i)
{
var save = Glamourer.Config.FixedDesigns[i];
if (designs.FileSystem.Find(save.Path, out var d) && d is Design design)
{
if (!JobGroups.TryGetValue((ushort) save.JobGroups, out var jobGroup))
jobGroup = JobGroups[1];
Data.Add(new FixedDesign(save.Name, design, save.Enabled, jobGroup));
if (save.Enabled)
changes |= EnableDesign(Data.Last());
}
else
{
PluginLog.Warning($"{save.Path} does not exist anymore, removing {save.Name} from fixed designs.");
Glamourer.Config.FixedDesigns.RemoveAt(i--);
changes = true;
}
}
if (changes)
Glamourer.Config.Save();
}
private void OnPlayerChange(Character character)
{
var name = character.Name.ToString();
if (!EnabledDesigns.TryGetValue(name, out var designs))
return;
var applicableDesigns = designs.OrderBy(d => d.Jobs.Count).Where(d => d.Jobs.Fits(character.ClassJob.Id));
var designApplied = false;
foreach (var design in applicableDesigns) {
PluginLog.Debug("Applying {DesignName} on {CharacterName} for job {JobGroup}.", design.Design.FullName(), name,
design.Jobs.Name);
design.Design.Data.Apply(character);
Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
designApplied = true;
}
if (designApplied) {
Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
}
}
public void Add(string name, Design design, JobGroup group, bool enabled = false)
{
Data.Add(new FixedDesign(name, design, enabled, group));
Glamourer.Config.FixedDesigns.Add(Data.Last().ToSave());
if (enabled)
EnableDesign(Data.Last());
Glamourer.Config.Save();
}
public void Remove(FixedDesign design)
{
var idx = Data.IndexOf(design);
if (idx < 0)
return;
Data.RemoveAt(idx);
Glamourer.Config.FixedDesigns.RemoveAt(idx);
if (design.Enabled)
{
EnabledDesigns.Remove(design.Name);
Glamourer.PlayerWatcher.RemovePlayerFromWatch(design.Name);
}
Glamourer.Config.Save();
}
public void Move(FixedDesign design, int newIdx)
{
if (newIdx < 0)
newIdx = 0;
if (newIdx >= Data.Count)
newIdx = Data.Count - 1;
var idx = Data.IndexOf(design);
if (idx < 0 || idx == newIdx)
return;
Data.RemoveAt(idx);
Data.Insert(newIdx, design);
Glamourer.Config.FixedDesigns.RemoveAt(idx);
Glamourer.Config.FixedDesigns.Insert(newIdx, design.ToSave());
Glamourer.Config.Save();
}
public void Dispose()
{
Glamourer.Config.FixedDesigns = Data.Select(d => d.ToSave()).ToList();
Glamourer.Config.Save();
}
}
}