mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin;
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using Glamourer.Events;
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using Penumbra.Api.Helpers;
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using Penumbra.GameData.Actors;
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namespace Glamourer.Api;
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public partial class GlamourerIpc
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{
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public const string LabelRevert = "Glamourer.Revert";
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public const string LabelRevertCharacter = "Glamourer.RevertCharacter";
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public const string LabelRevertLock = "Glamourer.RevertLock";
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public const string LabelRevertCharacterLock = "Glamourer.RevertCharacterLock";
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public const string LabelUnlock = "Glamourer.Unlock";
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private readonly ActionProvider<string> _revertProvider;
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private readonly ActionProvider<Character?> _revertCharacterProvider;
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private readonly ActionProvider<string, uint> _revertProviderLock;
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private readonly ActionProvider<Character?, uint> _revertCharacterProviderLock;
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private readonly FuncProvider<Character?, uint, bool> _unlockProvider;
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public static ActionSubscriber<string> RevertSubscriber(DalamudPluginInterface pi)
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=> new(pi, LabelRevert);
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public static ActionSubscriber<Character?> RevertCharacterSubscriber(DalamudPluginInterface pi)
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=> new(pi, LabelRevertCharacter);
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public void Revert(string characterName)
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=> Revert(FindActors(characterName), 0);
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public void RevertCharacter(Character? character)
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=> Revert(FindActors(character), 0);
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public void RevertLock(string characterName, uint lockCode)
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=> Revert(FindActors(characterName), lockCode);
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public void RevertCharacterLock(Character? character, uint lockCode)
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=> Revert(FindActors(character), lockCode);
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public bool Unlock(Character? character, uint lockCode)
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=> Unlock(FindActors(character), lockCode);
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private void Revert(IEnumerable<ActorIdentifier> actors, uint lockCode)
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{
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foreach (var id in actors)
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{
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if (_stateManager.TryGetValue(id, out var state))
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_stateManager.ResetState(state, StateChanged.Source.Ipc, lockCode);
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}
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}
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private bool Unlock(IEnumerable<ActorIdentifier> actors, uint lockCode)
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{
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var ret = false;
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foreach (var id in actors)
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{
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if (_stateManager.TryGetValue(id, out var state))
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ret |= state.Unlock(lockCode);
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}
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return ret;
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}
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}
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