mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-13 20:24:17 +01:00
674 lines
26 KiB
C#
674 lines
26 KiB
C#
using Dalamud.Interface.Internal.Notifications;
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using Glamourer.GameData;
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using Glamourer.Services;
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using Newtonsoft.Json.Linq;
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using OtterGui.Classes;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.GameData.DataContainers;
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namespace Glamourer.Designs;
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public class DesignBase
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{
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public const int FileVersion = 1;
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private DesignData _designData = new();
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/// <summary> For read-only information about the actual design. </summary>
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public ref readonly DesignData DesignData
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=> ref _designData;
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/// <summary> To make it clear that something is edited here. </summary>
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public ref DesignData GetDesignDataRef()
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=> ref _designData;
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internal DesignBase(CustomizeService customize, ItemManager items)
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{
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_designData.SetDefaultEquipment(items);
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CustomizeSet = SetCustomizationSet(customize);
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}
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internal DesignBase(CustomizeService customize, in DesignData designData, EquipFlag equipFlags, CustomizeFlag customizeFlags)
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{
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_designData = designData;
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ApplyCustomize = customizeFlags & CustomizeFlagExtensions.AllRelevant;
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ApplyEquip = equipFlags & EquipFlagExtensions.All;
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_designFlags = 0;
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CustomizeSet = SetCustomizationSet(customize);
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}
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internal DesignBase(DesignBase clone)
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{
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_designData = clone._designData;
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CustomizeSet = clone.CustomizeSet;
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ApplyCustomize = clone.ApplyCustomizeRaw;
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ApplyEquip = clone.ApplyEquip & EquipFlagExtensions.All;
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_designFlags = clone._designFlags & (DesignFlags)0x0F;
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}
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/// <summary> Ensure that the customization set is updated when the design data changes. </summary>
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internal void SetDesignData(CustomizeService customize, in DesignData other)
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{
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_designData = other;
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CustomizeSet = SetCustomizationSet(customize);
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}
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#region Application Data
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[Flags]
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private enum DesignFlags : byte
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{
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ApplyHatVisible = 0x01,
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ApplyVisorState = 0x02,
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ApplyWeaponVisible = 0x04,
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ApplyWetness = 0x08,
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WriteProtected = 0x10,
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}
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private CustomizeFlag _applyCustomize = CustomizeFlagExtensions.AllRelevant;
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public CustomizeSet CustomizeSet { get; private set; }
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public CustomizeParameterFlag ApplyParameters { get; private set; }
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internal CustomizeFlag ApplyCustomize
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{
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get => _applyCustomize.FixApplication(CustomizeSet);
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set => _applyCustomize = (value & CustomizeFlagExtensions.AllRelevant) | CustomizeFlag.BodyType;
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}
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internal CustomizeFlag ApplyCustomizeExcludingBodyType
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=> _applyCustomize.FixApplication(CustomizeSet) & ~CustomizeFlag.BodyType;
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internal CustomizeFlag ApplyCustomizeRaw
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=> _applyCustomize;
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internal EquipFlag ApplyEquip = EquipFlagExtensions.All;
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internal CrestFlag ApplyCrest = CrestExtensions.AllRelevant;
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private DesignFlags _designFlags = DesignFlags.ApplyHatVisible | DesignFlags.ApplyVisorState | DesignFlags.ApplyWeaponVisible;
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public bool SetCustomize(CustomizeService customizeService, CustomizeArray customize)
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{
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if (customize.Equals(_designData.Customize))
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return false;
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_designData.Customize = customize;
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CustomizeSet = customizeService.Manager.GetSet(customize.Clan, customize.Gender);
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return true;
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}
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public bool DoApplyHatVisible()
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=> _designFlags.HasFlag(DesignFlags.ApplyHatVisible);
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public bool DoApplyVisorToggle()
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=> _designFlags.HasFlag(DesignFlags.ApplyVisorState);
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public bool DoApplyWeaponVisible()
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=> _designFlags.HasFlag(DesignFlags.ApplyWeaponVisible);
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public bool DoApplyWetness()
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=> _designFlags.HasFlag(DesignFlags.ApplyWetness);
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public bool WriteProtected()
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=> _designFlags.HasFlag(DesignFlags.WriteProtected);
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public bool SetApplyHatVisible(bool value)
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{
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var newFlag = value ? _designFlags | DesignFlags.ApplyHatVisible : _designFlags & ~DesignFlags.ApplyHatVisible;
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if (newFlag == _designFlags)
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return false;
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_designFlags = newFlag;
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return true;
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}
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public bool SetApplyVisorToggle(bool value)
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{
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var newFlag = value ? _designFlags | DesignFlags.ApplyVisorState : _designFlags & ~DesignFlags.ApplyVisorState;
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if (newFlag == _designFlags)
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return false;
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_designFlags = newFlag;
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return true;
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}
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public bool SetApplyWeaponVisible(bool value)
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{
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var newFlag = value ? _designFlags | DesignFlags.ApplyWeaponVisible : _designFlags & ~DesignFlags.ApplyWeaponVisible;
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if (newFlag == _designFlags)
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return false;
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_designFlags = newFlag;
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return true;
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}
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public bool SetApplyWetness(bool value)
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{
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var newFlag = value ? _designFlags | DesignFlags.ApplyWetness : _designFlags & ~DesignFlags.ApplyWetness;
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if (newFlag == _designFlags)
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return false;
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_designFlags = newFlag;
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return true;
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}
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public bool SetWriteProtected(bool value)
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{
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var newFlag = value ? _designFlags | DesignFlags.WriteProtected : _designFlags & ~DesignFlags.WriteProtected;
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if (newFlag == _designFlags)
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return false;
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_designFlags = newFlag;
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return true;
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}
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public bool DoApplyEquip(EquipSlot slot)
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=> ApplyEquip.HasFlag(slot.ToFlag());
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public bool DoApplyStain(EquipSlot slot)
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=> ApplyEquip.HasFlag(slot.ToStainFlag());
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public bool DoApplyCustomize(CustomizeIndex idx)
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=> ApplyCustomize.HasFlag(idx.ToFlag());
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public bool DoApplyCrest(CrestFlag slot)
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=> ApplyCrest.HasFlag(slot);
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public bool DoApplyParameter(CustomizeParameterFlag flag)
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=> ApplyParameters.HasFlag(flag);
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internal bool SetApplyEquip(EquipSlot slot, bool value)
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{
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var newValue = value ? ApplyEquip | slot.ToFlag() : ApplyEquip & ~slot.ToFlag();
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if (newValue == ApplyEquip)
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return false;
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ApplyEquip = newValue;
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return true;
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}
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internal bool SetApplyStain(EquipSlot slot, bool value)
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{
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var newValue = value ? ApplyEquip | slot.ToStainFlag() : ApplyEquip & ~slot.ToStainFlag();
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if (newValue == ApplyEquip)
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return false;
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ApplyEquip = newValue;
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return true;
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}
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internal bool SetApplyCustomize(CustomizeIndex idx, bool value)
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{
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var newValue = value ? _applyCustomize | idx.ToFlag() : _applyCustomize & ~idx.ToFlag();
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if (newValue == _applyCustomize)
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return false;
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_applyCustomize = newValue;
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return true;
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}
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internal bool SetApplyCrest(CrestFlag slot, bool value)
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{
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var newValue = value ? ApplyCrest | slot : ApplyCrest & ~slot;
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if (newValue == ApplyCrest)
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return false;
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ApplyCrest = newValue;
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return true;
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}
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internal bool SetApplyParameter(CustomizeParameterFlag flag, bool value)
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{
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var newValue = value ? ApplyParameters | flag : ApplyParameters & ~flag;
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if (newValue == ApplyParameters)
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return false;
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ApplyParameters = newValue;
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return true;
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}
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internal FlagRestrictionResetter TemporarilyRestrictApplication(EquipFlag equipFlags, CustomizeFlag customizeFlags, CrestFlag crestFlags,
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CustomizeParameterFlag parameterFlags)
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=> new(this, equipFlags, customizeFlags, crestFlags, parameterFlags);
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internal readonly struct FlagRestrictionResetter : IDisposable
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{
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private readonly DesignBase _design;
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private readonly EquipFlag _oldEquipFlags;
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private readonly CustomizeFlag _oldCustomizeFlags;
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private readonly CrestFlag _oldCrestFlags;
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private readonly CustomizeParameterFlag _oldParameterFlags;
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public FlagRestrictionResetter(DesignBase d, EquipFlag equipFlags, CustomizeFlag customizeFlags, CrestFlag crestFlags,
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CustomizeParameterFlag parameterFlags)
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{
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_design = d;
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_oldEquipFlags = d.ApplyEquip;
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_oldCustomizeFlags = d.ApplyCustomizeRaw;
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_oldCrestFlags = d.ApplyCrest;
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_oldParameterFlags = d.ApplyParameters;
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d.ApplyEquip &= equipFlags;
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d.ApplyCustomize &= customizeFlags;
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d.ApplyCrest &= crestFlags;
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d.ApplyParameters &= parameterFlags;
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}
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public void Dispose()
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{
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_design.ApplyEquip = _oldEquipFlags;
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_design.ApplyCustomize = _oldCustomizeFlags;
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_design.ApplyCrest = _oldCrestFlags;
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_design.ApplyParameters = _oldParameterFlags;
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}
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}
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private CustomizeSet SetCustomizationSet(CustomizeService customize)
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=> !_designData.IsHuman
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? customize.Manager.GetSet(SubRace.Midlander, Gender.Male)
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: customize.Manager.GetSet(_designData.Customize.Clan, _designData.Customize.Gender);
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#endregion
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#region Serialization
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public JObject JsonSerialize()
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{
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var ret = new JObject
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{
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["FileVersion"] = FileVersion,
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["Equipment"] = SerializeEquipment(),
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["Customize"] = SerializeCustomize(),
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["Parameters"] = SerializeParameters(),
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};
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return ret;
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}
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protected JObject SerializeEquipment()
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{
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var ret = new JObject();
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if (_designData.IsHuman)
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{
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foreach (var slot in EquipSlotExtensions.EqdpSlots.Prepend(EquipSlot.OffHand).Prepend(EquipSlot.MainHand))
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{
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var item = _designData.Item(slot);
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var stain = _designData.Stain(slot);
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var crestSlot = slot.ToCrestFlag();
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var crest = _designData.Crest(crestSlot);
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ret[slot.ToString()] = Serialize(item.Id, stain, crest, DoApplyEquip(slot), DoApplyStain(slot), DoApplyCrest(crestSlot));
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}
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ret["Hat"] = new QuadBool(_designData.IsHatVisible(), DoApplyHatVisible()).ToJObject("Show", "Apply");
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ret["Visor"] = new QuadBool(_designData.IsVisorToggled(), DoApplyVisorToggle()).ToJObject("IsToggled", "Apply");
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ret["Weapon"] = new QuadBool(_designData.IsWeaponVisible(), DoApplyWeaponVisible()).ToJObject("Show", "Apply");
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}
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else
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{
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ret["Array"] = _designData.WriteEquipmentBytesBase64();
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}
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return ret;
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static JObject Serialize(CustomItemId id, StainId stain, bool crest, bool apply, bool applyStain, bool applyCrest)
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=> new()
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{
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["ItemId"] = id.Id,
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["Stain"] = stain.Id,
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["Crest"] = crest,
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["Apply"] = apply,
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["ApplyStain"] = applyStain,
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["ApplyCrest"] = applyCrest,
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};
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}
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protected JObject SerializeCustomize()
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{
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var ret = new JObject()
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{
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["ModelId"] = _designData.ModelId,
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};
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var customize = _designData.Customize;
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if (_designData.IsHuman)
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foreach (var idx in Enum.GetValues<CustomizeIndex>())
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{
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ret[idx.ToString()] = new JObject()
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{
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["Value"] = customize[idx].Value,
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["Apply"] = ApplyCustomizeRaw.HasFlag(idx.ToFlag()),
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};
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}
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else
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ret["Array"] = customize.WriteBase64();
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ret["Wetness"] = new JObject()
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{
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["Value"] = _designData.IsWet(),
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["Apply"] = DoApplyWetness(),
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};
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return ret;
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}
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protected JObject SerializeParameters()
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{
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var ret = new JObject();
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foreach (var flag in CustomizeParameterExtensions.ValueFlags)
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{
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ret[flag.ToString()] = new JObject()
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{
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["Value"] = DesignData.Parameters[flag][0],
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["Apply"] = DoApplyParameter(flag),
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};
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}
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foreach (var flag in CustomizeParameterExtensions.PercentageFlags)
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{
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ret[flag.ToString()] = new JObject()
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{
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["Percentage"] = DesignData.Parameters[flag][0],
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["Apply"] = DoApplyParameter(flag),
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};
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}
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foreach (var flag in CustomizeParameterExtensions.RgbFlags)
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{
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ret[flag.ToString()] = new JObject()
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{
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["Red"] = DesignData.Parameters[flag][0],
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["Green"] = DesignData.Parameters[flag][1],
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["Blue"] = DesignData.Parameters[flag][2],
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["Apply"] = DoApplyParameter(flag),
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};
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}
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foreach (var flag in CustomizeParameterExtensions.RgbaFlags)
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{
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ret[flag.ToString()] = new JObject()
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{
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["Red"] = DesignData.Parameters[flag][0],
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["Green"] = DesignData.Parameters[flag][1],
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["Blue"] = DesignData.Parameters[flag][2],
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["Alpha"] = DesignData.Parameters[flag][3],
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["Apply"] = DoApplyParameter(flag),
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};
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}
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return ret;
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}
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#endregion
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#region Deserialization
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public static DesignBase LoadDesignBase(CustomizeService customizations, ItemManager items, JObject json)
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{
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var version = json["FileVersion"]?.ToObject<int>() ?? 0;
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return version switch
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{
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FileVersion => LoadDesignV1Base(customizations, items, json),
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_ => throw new Exception("The design to be loaded has no valid Version."),
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};
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}
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private static DesignBase LoadDesignV1Base(CustomizeService customizations, ItemManager items, JObject json)
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{
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var ret = new DesignBase(customizations, items);
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LoadCustomize(customizations, json["Customize"], ret, "Temporary Design", false, true);
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LoadEquip(items, json["Equipment"], ret, "Temporary Design", true);
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LoadParameters(json["Parameters"], ret, "Temporary Design");
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return ret;
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}
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protected static void LoadParameters(JToken? parameters, DesignBase design, string name)
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{
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if (parameters == null)
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{
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design.ApplyParameters = 0;
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design.GetDesignDataRef().Parameters = default;
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return;
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}
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foreach (var flag in CustomizeParameterExtensions.ValueFlags)
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{
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if (!TryGetToken(flag, out var token))
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continue;
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var value = token["Value"]?.ToObject<float>() ?? 0f;
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design.GetDesignDataRef().Parameters[flag] = new CustomizeParameterValue(value);
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}
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foreach (var flag in CustomizeParameterExtensions.PercentageFlags)
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{
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if (!TryGetToken(flag, out var token))
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continue;
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var value = Math.Clamp(token["Percentage"]?.ToObject<float>() ?? 0f, 0f, 1f);
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design.GetDesignDataRef().Parameters[flag] = new CustomizeParameterValue(value);
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}
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foreach (var flag in CustomizeParameterExtensions.RgbFlags)
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{
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if (!TryGetToken(flag, out var token))
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continue;
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var r = Math.Clamp(token["Red"]?.ToObject<float>() ?? 0f, 0, 1);
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var g = Math.Clamp(token["Green"]?.ToObject<float>() ?? 0f, 0, 1);
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var b = Math.Clamp(token["Blue"]?.ToObject<float>() ?? 0f, 0, 1);
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design.GetDesignDataRef().Parameters[flag] = new CustomizeParameterValue(r, g, b);
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}
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foreach (var flag in CustomizeParameterExtensions.RgbaFlags)
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{
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if (!TryGetToken(flag, out var token))
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continue;
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var r = Math.Clamp(token["Red"]?.ToObject<float>() ?? 0f, 0, 1);
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var g = Math.Clamp(token["Green"]?.ToObject<float>() ?? 0f, 0, 1);
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var b = Math.Clamp(token["Blue"]?.ToObject<float>() ?? 0f, 0, 1);
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var a = Math.Clamp(token["Alpha"]?.ToObject<float>() ?? 0f, 0, 1);
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design.GetDesignDataRef().Parameters[flag] = new CustomizeParameterValue(r, g, b, a);
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}
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return;
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// Load the token and set application.
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bool TryGetToken(CustomizeParameterFlag flag, [NotNullWhen(true)] out JToken? token)
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{
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token = parameters![flag.ToString()];
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if (token != null)
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{
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var apply = token["Apply"]?.ToObject<bool>() ?? false;
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design.SetApplyParameter(flag, apply);
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return true;
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}
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design.ApplyParameters &= ~flag;
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design.GetDesignDataRef().Parameters[flag] = CustomizeParameterValue.Zero;
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return false;
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}
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}
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protected static void LoadEquip(ItemManager items, JToken? equip, DesignBase design, string name, bool allowUnknown)
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{
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if (equip == null)
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{
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design._designData.SetDefaultEquipment(items);
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Glamourer.Messager.NotificationMessage("The loaded design does not contain any equipment data, reset to default.",
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NotificationType.Warning);
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return;
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}
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if (!design._designData.IsHuman)
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{
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var textArray = equip["Array"]?.ToObject<string>() ?? string.Empty;
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design._designData.SetEquipmentBytesFromBase64(textArray);
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return;
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}
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static (CustomItemId, StainId, bool, bool, bool, bool) ParseItem(EquipSlot slot, JToken? item)
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{
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var id = item?["ItemId"]?.ToObject<ulong>() ?? ItemManager.NothingId(slot).Id;
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var stain = (StainId)(item?["Stain"]?.ToObject<byte>() ?? 0);
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var crest = item?["Crest"]?.ToObject<bool>() ?? false;
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var apply = item?["Apply"]?.ToObject<bool>() ?? false;
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var applyStain = item?["ApplyStain"]?.ToObject<bool>() ?? false;
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var applyCrest = item?["ApplyCrest"]?.ToObject<bool>() ?? false;
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return (id, stain, crest, apply, applyStain, applyCrest);
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}
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void PrintWarning(string msg)
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{
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if (msg.Length > 0 && name != "Temporary Design")
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Glamourer.Messager.NotificationMessage($"{msg} ({name})", NotificationType.Warning);
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}
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foreach (var slot in EquipSlotExtensions.EqdpSlots)
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{
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var (id, stain, crest, apply, applyStain, applyCrest) = ParseItem(slot, equip[slot.ToString()]);
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|
|
|
PrintWarning(items.ValidateItem(slot, id, out var item, allowUnknown));
|
|
PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
|
|
var crestSlot = slot.ToCrestFlag();
|
|
design._designData.SetItem(slot, item);
|
|
design._designData.SetStain(slot, stain);
|
|
design._designData.SetCrest(crestSlot, crest);
|
|
design.SetApplyEquip(slot, apply);
|
|
design.SetApplyStain(slot, applyStain);
|
|
design.SetApplyCrest(crestSlot, applyCrest);
|
|
}
|
|
|
|
{
|
|
var (id, stain, crest, apply, applyStain, applyCrest) = ParseItem(EquipSlot.MainHand, equip[EquipSlot.MainHand.ToString()]);
|
|
if (id == ItemManager.NothingId(EquipSlot.MainHand))
|
|
id = items.DefaultSword.ItemId;
|
|
var (idOff, stainOff, crestOff, applyOff, applyStainOff, applyCrestOff) =
|
|
ParseItem(EquipSlot.OffHand, equip[EquipSlot.OffHand.ToString()]);
|
|
if (id == ItemManager.NothingId(EquipSlot.OffHand))
|
|
id = ItemManager.NothingId(FullEquipType.Shield);
|
|
|
|
PrintWarning(items.ValidateWeapons(id, idOff, out var main, out var off, allowUnknown));
|
|
PrintWarning(items.ValidateStain(stain, out stain, allowUnknown));
|
|
PrintWarning(items.ValidateStain(stainOff, out stainOff, allowUnknown));
|
|
design._designData.SetItem(EquipSlot.MainHand, main);
|
|
design._designData.SetItem(EquipSlot.OffHand, off);
|
|
design._designData.SetStain(EquipSlot.MainHand, stain);
|
|
design._designData.SetStain(EquipSlot.OffHand, stainOff);
|
|
design._designData.SetCrest(CrestFlag.MainHand, crest);
|
|
design._designData.SetCrest(CrestFlag.OffHand, crestOff);
|
|
design.SetApplyEquip(EquipSlot.MainHand, apply);
|
|
design.SetApplyEquip(EquipSlot.OffHand, applyOff);
|
|
design.SetApplyStain(EquipSlot.MainHand, applyStain);
|
|
design.SetApplyStain(EquipSlot.OffHand, applyStainOff);
|
|
design.SetApplyCrest(CrestFlag.MainHand, applyCrest);
|
|
design.SetApplyCrest(CrestFlag.OffHand, applyCrestOff);
|
|
}
|
|
var metaValue = QuadBool.FromJObject(equip["Hat"], "Show", "Apply", QuadBool.NullFalse);
|
|
design.SetApplyHatVisible(metaValue.Enabled);
|
|
design._designData.SetHatVisible(metaValue.ForcedValue);
|
|
|
|
metaValue = QuadBool.FromJObject(equip["Weapon"], "Show", "Apply", QuadBool.NullFalse);
|
|
design.SetApplyWeaponVisible(metaValue.Enabled);
|
|
design._designData.SetWeaponVisible(metaValue.ForcedValue);
|
|
|
|
metaValue = QuadBool.FromJObject(equip["Visor"], "IsToggled", "Apply", QuadBool.NullFalse);
|
|
design.SetApplyVisorToggle(metaValue.Enabled);
|
|
design._designData.SetVisor(metaValue.ForcedValue);
|
|
}
|
|
|
|
protected static void LoadCustomize(CustomizeService customizations, JToken? json, DesignBase design, string name, bool forbidNonHuman,
|
|
bool allowUnknown)
|
|
{
|
|
if (json == null)
|
|
{
|
|
design._designData.ModelId = 0;
|
|
design._designData.IsHuman = true;
|
|
design.SetCustomize(customizations, CustomizeArray.Default);
|
|
Glamourer.Messager.NotificationMessage("The loaded design does not contain any customization data, reset to default.",
|
|
NotificationType.Warning);
|
|
return;
|
|
}
|
|
|
|
void PrintWarning(string msg)
|
|
{
|
|
if (msg.Length > 0)
|
|
Glamourer.Messager.NotificationMessage(
|
|
$"{msg} ({name})\nThis change is not saved automatically. If you want this replacement to stick and the warning to stop appearing, please save the design manually once by changing something in it.",
|
|
NotificationType.Warning);
|
|
}
|
|
|
|
var wetness = QuadBool.FromJObject(json["Wetness"], "Value", "Apply", QuadBool.NullFalse);
|
|
design._designData.SetIsWet(wetness.ForcedValue);
|
|
design.SetApplyWetness(wetness.Enabled);
|
|
|
|
design._designData.ModelId = json["ModelId"]?.ToObject<uint>() ?? 0;
|
|
PrintWarning(customizations.ValidateModelId(design._designData.ModelId, out design._designData.ModelId,
|
|
out design._designData.IsHuman));
|
|
if (design._designData.ModelId != 0 && forbidNonHuman)
|
|
{
|
|
PrintWarning("Model IDs different from 0 are not currently allowed, reset model id to 0.");
|
|
design._designData.ModelId = 0;
|
|
design._designData.IsHuman = true;
|
|
}
|
|
else if (!design._designData.IsHuman)
|
|
{
|
|
var arrayText = json["Array"]?.ToObject<string>() ?? string.Empty;
|
|
design._designData.Customize.LoadBase64(arrayText);
|
|
design.CustomizeSet = design.SetCustomizationSet(customizations);
|
|
return;
|
|
}
|
|
|
|
var race = (Race)(json[CustomizeIndex.Race.ToString()]?["Value"]?.ToObject<byte>() ?? 0);
|
|
var clan = (SubRace)(json[CustomizeIndex.Clan.ToString()]?["Value"]?.ToObject<byte>() ?? 0);
|
|
PrintWarning(customizations.ValidateClan(clan, race, out race, out clan));
|
|
var gender = (Gender)((json[CustomizeIndex.Gender.ToString()]?["Value"]?.ToObject<byte>() ?? 0) + 1);
|
|
PrintWarning(customizations.ValidateGender(race, gender, out gender));
|
|
design._designData.Customize.Race = race;
|
|
design._designData.Customize.Clan = clan;
|
|
design._designData.Customize.Gender = gender;
|
|
design.CustomizeSet = design.SetCustomizationSet(customizations);
|
|
design.SetApplyCustomize(CustomizeIndex.Race, json[CustomizeIndex.Race.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
|
|
design.SetApplyCustomize(CustomizeIndex.Clan, json[CustomizeIndex.Clan.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
|
|
design.SetApplyCustomize(CustomizeIndex.Gender, json[CustomizeIndex.Gender.ToString()]?["Apply"]?.ToObject<bool>() ?? false);
|
|
var set = design.CustomizeSet;
|
|
|
|
foreach (var idx in CustomizationExtensions.AllBasic)
|
|
{
|
|
var tok = json[idx.ToString()];
|
|
var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
|
|
if (set.IsAvailable(idx) && design._designData.Customize.BodyType == 1)
|
|
PrintWarning(CustomizeService.ValidateCustomizeValue(set, design._designData.Customize.Face, idx, data, out data,
|
|
allowUnknown));
|
|
var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
|
|
design._designData.Customize[idx] = data;
|
|
design.SetApplyCustomize(idx, apply);
|
|
}
|
|
}
|
|
|
|
public void MigrateBase64(CustomizeService customize, ItemManager items, HumanModelList humans, string base64)
|
|
{
|
|
try
|
|
{
|
|
_designData = DesignBase64Migration.MigrateBase64(items, humans, base64, out var equipFlags, out var customizeFlags,
|
|
out var writeProtected,
|
|
out var applyHat, out var applyVisor, out var applyWeapon);
|
|
ApplyEquip = equipFlags;
|
|
ApplyCustomize = customizeFlags;
|
|
ApplyParameters = 0;
|
|
ApplyCrest = 0;
|
|
SetWriteProtected(writeProtected);
|
|
SetApplyHatVisible(applyHat);
|
|
SetApplyVisorToggle(applyVisor);
|
|
SetApplyWeaponVisible(applyWeapon);
|
|
SetApplyWetness(true);
|
|
CustomizeSet = SetCustomizationSet(customize);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Glamourer.Messager.NotificationMessage(ex, "Could not parse Base64 design.", NotificationType.Error);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|