Glamourer/Glamourer/Events/DesignChanged.cs
2024-01-10 15:44:19 +01:00

107 lines
5.1 KiB
C#

using Glamourer.Designs;
using Glamourer.Gui;
using OtterGui.Classes;
namespace Glamourer.Events;
/// <summary>
/// Triggered when a Design is edited in any way.
/// <list type="number">
/// <item>Parameter is the type of the change </item>
/// <item>Parameter is the changed Design. </item>
/// <item>Parameter is any additional data depending on the type of change. </item>
/// </list>
/// </summary>
public sealed class DesignChanged()
: EventWrapper<DesignChanged.Type, Design, object?, DesignChanged.Priority>(nameof(DesignChanged))
{
public enum Type
{
/// <summary> A new design was created. Data is a potential path to move it to [string?]. </summary>
Created,
/// <summary> An existing design was deleted. Data is null. </summary>
Deleted,
/// <summary> Invoked on full reload. Design and Data are null. </summary>
ReloadedAll,
/// <summary> An existing design was renamed. Data is the prior name [string]. </summary>
Renamed,
/// <summary> An existing design had its description changed. Data is the prior description [string]. </summary>
ChangedDescription,
/// <summary> An existing design had its associated color changed. Data is the prior color [string]. </summary>
ChangedColor,
/// <summary> An existing design had a new tag added. Data is the new tag and the index it was added at [(string, int)]. </summary>
AddedTag,
/// <summary> An existing design had an existing tag removed. Data is the removed tag and the index it had before removal [(string, int)]. </summary>
RemovedTag,
/// <summary> An existing design had an existing tag renamed. Data is the old name of the tag, the new name of the tag, and the index it had before being resorted [(string, string, int)]. </summary>
ChangedTag,
/// <summary> An existing design had a new associated mod added. Data is the Mod and its Settings [(Mod, ModSettings)]. </summary>
AddedMod,
/// <summary> An existing design had an existing associated mod removed. Data is the Mod and its Settings [(Mod, ModSettings)]. </summary>
RemovedMod,
/// <summary> An existing design had a customization changed. Data is the old value, the new value and the type [(CustomizeValue, CustomizeValue, CustomizeIndex)]. </summary>
Customize,
/// <summary> An existing design had an equipment piece changed. Data is the old value, the new value and the slot [(EquipItem, EquipItem, EquipSlot)]. </summary>
Equip,
/// <summary> An existing design had its weapons changed. Data is the old mainhand, the old offhand, the new mainhand and the new offhand [(EquipItem, EquipItem, EquipItem, EquipItem)]. </summary>
Weapon,
/// <summary> An existing design had a stain changed. Data is the old stain id, the new stain id and the slot [(StainId, StainId, EquipSlot)]. </summary>
Stain,
/// <summary> An existing design had a crest visibility changed. Data is the old crest visibility, the new crest visibility and the slot [(bool, bool, EquipSlot)]. </summary>
Crest,
/// <summary> An existing design had a customize parameter changed. Data is the old value, the new value and the flag [(CustomizeParameterValue, CustomizeParameterValue, CustomizeParameterFlag)]. </summary>
Parameter,
/// <summary> An existing design changed whether a specific customization is applied. Data is the type of customization [CustomizeIndex]. </summary>
ApplyCustomize,
/// <summary> An existing design changed whether a specific equipment is applied. Data is the slot of the equipment [EquipSlot]. </summary>
ApplyEquip,
/// <summary> An existing design changed whether a specific stain is applied. Data is the slot of the equipment [EquipSlot]. </summary>
ApplyStain,
/// <summary> An existing design changed whether a specific crest visibility is applied. Data is the slot of the equipment [EquipSlot]. </summary>
ApplyCrest,
/// <summary> An existing design changed whether a specific customize parameter is applied. Data is the flag for the parameter [CustomizeParameterFlag]. </summary>
ApplyParameter,
/// <summary> An existing design changed its write protection status. Data is the new value [bool]. </summary>
WriteProtection,
/// <summary> An existing design changed one of the meta flags. Data is the flag, whether it was about their applying and the new value [(MetaFlag, bool, bool)]. </summary>
Other,
}
public enum Priority
{
/// <seealso cref="Automation.AutoDesignManager.OnDesignChange"/>
AutoDesignManager = 1,
/// <seealso cref="DesignFileSystem.OnDesignChange"/>
DesignFileSystem = 0,
/// <seealso cref="Gui.Tabs.DesignTab.DesignFileSystemSelector.OnDesignChange"/>
DesignFileSystemSelector = -1,
/// <seealso cref="RevertDesignCombo.OnDesignChange"/>
DesignCombo = -2,
}
}