Glamourer/Glamourer/Designs/DesignBase64Migration.cs
Ottermandias 648b3d4515 Huh.
2023-12-21 17:05:24 +01:00

208 lines
9.2 KiB
C#

using System;
using Glamourer.Customization;
using Glamourer.Services;
using Glamourer.Structs;
using OtterGui;
using Penumbra.GameData.DataContainers;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public class DesignBase64Migration
{
public const int Base64SizeV1 = 86;
public const int Base64SizeV2 = 91;
public const int Base64SizeV4 = 95;
public static unsafe DesignData MigrateBase64(ItemManager items, HumanModelList humans, string base64, out EquipFlag equipFlags,
out CustomizeFlag customizeFlags, out bool writeProtected, out bool applyHat, out bool applyVisor, out bool applyWeapon)
{
static void CheckSize(int length, int requiredLength)
{
if (length != requiredLength)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
}
byte applicationFlags;
ushort equipFlagsS;
var bytes = Convert.FromBase64String(base64);
applyHat = false;
applyVisor = false;
applyWeapon = false;
var data = new DesignData();
switch (bytes[0])
{
case 1:
{
CheckSize(bytes.Length, Base64SizeV1);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
break;
}
case 2:
{
CheckSize(bytes.Length, Base64SizeV2);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
data.SetHatVisible((bytes[90] & 0x01) == 0);
data.SetVisor((bytes[90] & 0x10) != 0);
data.SetWeaponVisible((bytes[90] & 0x02) == 0);
break;
}
case 3: // does not exist as old base64.
throw new Exception(
$"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]} can not be migrated.");
case 4:
{
CheckSize(bytes.Length, Base64SizeV4); // contains model id
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
data.SetHatVisible((bytes[90] & 0x01) == 0);
data.SetVisor((bytes[90] & 0x10) != 0);
data.SetWeaponVisible((bytes[90] & 0x02) == 0);
data.ModelId = (uint)bytes[91] | ((uint)bytes[92] << 8) | ((uint)bytes[93] << 16) | ((uint)bytes[94] << 24);
break;
}
case 5:
bytes = bytes[..Base64SizeV4];
CheckSize(bytes.Length, Base64SizeV4); // contains model id
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
data.SetHatVisible((bytes[90] & 0x01) == 0);
data.SetVisor((bytes[90] & 0x10) != 0);
data.SetWeaponVisible((bytes[90] & 0x02) == 0);
data.ModelId = (uint)bytes[91] | ((uint)bytes[92] << 8) | ((uint)bytes[93] << 16) | ((uint)bytes[94] << 24);
break;
default: throw new Exception($"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]}.");
}
customizeFlags = (applicationFlags & 0x01) != 0 ? CustomizeFlagExtensions.All : 0;
data.SetIsWet((applicationFlags & 0x02) != 0);
applyHat = (applicationFlags & 0x04) != 0;
applyWeapon = (applicationFlags & 0x08) != 0;
applyVisor = (applicationFlags & 0x10) != 0;
writeProtected = (applicationFlags & 0x20) != 0;
equipFlags = 0;
equipFlags |= (equipFlagsS & 0x0001) != 0 ? EquipFlag.Mainhand | EquipFlag.MainhandStain : 0;
equipFlags |= (equipFlagsS & 0x0002) != 0 ? EquipFlag.Offhand | EquipFlag.OffhandStain : 0;
var flag = 0x0002u;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
flag <<= 1;
equipFlags |= (equipFlagsS & flag) != 0 ? slot.ToFlag() | slot.ToStainFlag() : 0;
}
fixed (byte* ptr = bytes)
{
var cur = (CharacterWeapon*)(ptr + 30);
var eq = (CharacterArmor*)(cur + 2);
if (!humans.IsHuman(data.ModelId))
{
data.LoadNonHuman(data.ModelId, *(Customize*)(ptr + 4), (nint)eq);
return data;
}
data.Customize.Load(*(Customize*)(ptr + 4));
foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
{
var mdl = eq[idx];
var item = items.Identify(slot, mdl.Set, mdl.Variant);
if (!item.Valid)
{
Glamourer.Log.Warning("Base64 string invalid, item could not be identified.");
item = ItemManager.NothingItem(slot);
}
data.SetItem(slot, item);
data.SetStain(slot, mdl.Stain);
}
var main = cur[0].Skeleton.Id == 0
? items.DefaultSword
: items.Identify(EquipSlot.MainHand, cur[0].Skeleton, cur[0].Weapon, cur[0].Variant);
if (!main.Valid)
{
Glamourer.Log.Warning("Base64 string invalid, weapon could not be identified.");
main = items.DefaultSword;
}
data.SetItem(EquipSlot.MainHand, main);
data.SetStain(EquipSlot.MainHand, cur[0].Stain);
EquipItem off;
// Fist weapon hack
if (main.PrimaryId.Id is > 1600 and < 1651 && cur[1].Variant == 0)
{
off = items.Identify(EquipSlot.OffHand, (PrimaryId)(main.PrimaryId.Id + 50), main.SecondaryId, main.Variant, main.Type);
var gauntlet = items.Identify(EquipSlot.Hands, cur[1].Skeleton, (Variant)cur[1].Weapon.Id);
if (gauntlet.Valid)
{
data.SetItem(EquipSlot.Hands, gauntlet);
data.SetStain(EquipSlot.Hands, cur[0].Stain);
}
}
else
{
off = cur[0].Skeleton.Id == 0
? ItemManager.NothingItem(FullEquipType.Shield)
: items.Identify(EquipSlot.OffHand, cur[1].Skeleton, cur[1].Weapon, cur[1].Variant, main.Type);
}
if (main.Type.ValidOffhand() != FullEquipType.Unknown && !off.Valid)
{
Glamourer.Log.Warning("Base64 string invalid, weapon could not be identified.");
off = items.GetDefaultOffhand(main);
}
data.SetItem(EquipSlot.OffHand, off);
data.SetStain(EquipSlot.OffHand, cur[1].Stain);
return data;
}
}
public static unsafe string CreateOldBase64(in DesignData save, EquipFlag equipFlags, CustomizeFlag customizeFlags,
bool setHat, bool setVisor, bool setWeapon, bool writeProtected, float alpha = 1.0f)
{
var data = stackalloc byte[Base64SizeV4];
data[0] = 5;
data[1] = (byte)((customizeFlags == CustomizeFlagExtensions.All ? 0x01 : 0)
| (save.IsWet() ? 0x02 : 0)
| (setHat ? 0x04 : 0)
| (setWeapon ? 0x08 : 0)
| (setVisor ? 0x10 : 0)
| (writeProtected ? 0x20 : 0));
data[2] = (byte)((equipFlags.HasFlag(EquipFlag.Mainhand) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Offhand) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.Head) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.Body) ? 0x08 : 0)
| (equipFlags.HasFlag(EquipFlag.Hands) ? 0x10 : 0)
| (equipFlags.HasFlag(EquipFlag.Legs) ? 0x20 : 0)
| (equipFlags.HasFlag(EquipFlag.Feet) ? 0x40 : 0)
| (equipFlags.HasFlag(EquipFlag.Ears) ? 0x80 : 0));
data[3] = (byte)((equipFlags.HasFlag(EquipFlag.Neck) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Wrist) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.RFinger) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.LFinger) ? 0x08 : 0));
save.Customize.Write((nint)data + 4);
((CharacterWeapon*)(data + 30))[0] = save.Item(EquipSlot.MainHand).Weapon(save.Stain(EquipSlot.MainHand));
((CharacterWeapon*)(data + 30))[1] = save.Item(EquipSlot.OffHand).Weapon(save.Stain(EquipSlot.OffHand));
foreach (var slot in EquipSlotExtensions.EqdpSlots)
((CharacterArmor*)(data + 44))[slot.ToIndex()] = save.Item(slot).Armor(save.Stain(slot));
*(ushort*)(data + 84) = 1; // IsSet.
*(float*)(data + 86) = 1f;
data[90] = (byte)((save.IsHatVisible() ? 0x00 : 0x01)
| (save.IsVisorToggled() ? 0x10 : 0)
| (save.IsWeaponVisible() ? 0x00 : 0x02));
data[91] = (byte)save.ModelId;
data[92] = (byte)(save.ModelId >> 8);
data[93] = (byte)(save.ModelId >> 16);
data[94] = (byte)(save.ModelId >> 24);
return Convert.ToBase64String(new Span<byte>(data, Base64SizeV4));
}
}