Glamourer/Glamourer.GameData/GameData.cs

138 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
namespace Glamourer
{
public static class GameData
{
private static Dictionary<byte, Stain>? _stains;
private static Dictionary<EquipSlot, List<Item>>? _itemsBySlot;
private static Dictionary<byte, Job>? _jobs;
private static Dictionary<ushort, JobGroup>? _jobGroups;
private static SortedList<uint, ModelChara>? _models;
public static IReadOnlyDictionary<uint, ModelChara> Models(DataManager dataManager)
{
if (_models != null)
return _models;
var sheet = dataManager.GetExcelSheet<ModelChara>()!;
_models = new SortedList<uint, ModelChara>((int) sheet.RowCount);
foreach (var model in sheet.Where(m => m.Type != 0))
_models.Add(model.RowId, model);
return _models;
}
public static IReadOnlyDictionary<byte, Stain> Stains(DataManager dataManager)
{
if (_stains != null)
return _stains;
var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Stain>()!;
_stains = sheet.Where(s => s.Color != 0).ToDictionary(s => (byte) s.RowId, s => new Stain((byte) s.RowId, s));
return _stains;
}
public static IReadOnlyDictionary<EquipSlot, List<Item>> ItemsBySlot(DataManager dataManager)
{
if (_itemsBySlot != null)
return _itemsBySlot;
var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Item>()!;
Item EmptySlot(EquipSlot slot)
=> new(sheet.First(), "Nothing", slot);
_itemsBySlot = new Dictionary<EquipSlot, List<Item>>()
{
[EquipSlot.Head] = new(200) { EmptySlot(EquipSlot.Head) },
[EquipSlot.Body] = new(200) { EmptySlot(EquipSlot.Body) },
[EquipSlot.Hands] = new(200) { EmptySlot(EquipSlot.Hands) },
[EquipSlot.Legs] = new(200) { EmptySlot(EquipSlot.Legs) },
[EquipSlot.Feet] = new(200) { EmptySlot(EquipSlot.Feet) },
[EquipSlot.RFinger] = new(200) { EmptySlot(EquipSlot.RFinger) },
[EquipSlot.Neck] = new(200) { EmptySlot(EquipSlot.Neck) },
[EquipSlot.MainHand] = new(1000) { EmptySlot(EquipSlot.MainHand) },
[EquipSlot.OffHand] = new(200) { EmptySlot(EquipSlot.OffHand) },
[EquipSlot.Wrists] = new(200) { EmptySlot(EquipSlot.Wrists) },
[EquipSlot.Ears] = new(200) { EmptySlot(EquipSlot.Ears) },
};
foreach (var item in sheet)
{
var name = item.Name.ToString();
if (!name.Any())
continue;
var slot = (EquipSlot) item.EquipSlotCategory.Row;
if (slot == EquipSlot.Unknown)
continue;
slot = slot.ToSlot();
if (!_itemsBySlot.TryGetValue(slot, out var list))
continue;
list.Add(new Item(item, name, slot));
}
foreach (var list in _itemsBySlot.Values)
list.Sort((i1, i2) => string.Compare(i1.Name, i2.Name, StringComparison.InvariantCulture));
_itemsBySlot[EquipSlot.LFinger] = _itemsBySlot[EquipSlot.RFinger];
return _itemsBySlot;
}
public static IReadOnlyDictionary<byte, Job> Jobs(DataManager dataManager)
{
if (_jobs != null)
return _jobs;
var sheet = dataManager.GetExcelSheet<ClassJob>()!;
_jobs = sheet.ToDictionary(j => (byte)j.RowId, j => new Job(j));
return _jobs;
}
public static IReadOnlyDictionary<ushort, JobGroup> JobGroups(DataManager dataManager)
{
if (_jobGroups != null)
return _jobGroups;
var sheet = dataManager.GetExcelSheet<ClassJobCategory>()!;
var jobs = dataManager.GetExcelSheet<ClassJob>()!;
static bool ValidIndex(uint idx)
{
if (idx > 0 && idx < 36)
return true;
return idx switch
{
91 => true,
92 => true,
96 => true,
98 => true,
99 => true,
111 => true,
112 => true,
129 => true,
149 => true,
150 => true,
156 => true,
157 => true,
158 => true,
159 => true,
_ => false,
};
}
_jobGroups = sheet.Where(j => ValidIndex(j.RowId))
.ToDictionary(j => (ushort) j.RowId, j => new JobGroup(j, jobs));
return _jobGroups;
}
}
}