Glamourer/Glamourer/Glamourer.cs
Ottermandias 6e7e6530cf Dupidu
2023-01-23 12:09:32 +01:00

244 lines
8.8 KiB
C#

using System.Reflection;
using Dalamud.Game.Command;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Glamourer.Api;
using Glamourer.Customization;
using Glamourer.Gui;
using Glamourer.Interop;
using Glamourer.State;
using OtterGui.Log;
using Penumbra.GameData;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Data;
namespace Glamourer;
public class Glamourer : IDalamudPlugin
{
private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
private const string MainCommandString = "/glamourer";
private const string ApplyCommandString = "/glamour";
public string Name
=> "Glamourer";
public static readonly string Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? string.Empty;
public static readonly string CommitHash =
Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ?? "Unknown";
public static GlamourerConfig Config = null!;
public static Logger Log = null!;
public static IObjectIdentifier Identifier = null!;
public static ActorManager Actors = null!;
public static PenumbraAttach Penumbra = null!;
public static ICustomizationManager Customization = null!;
public static RestrictedGear RestrictedGear = null!;
public static RedrawManager RedrawManager = null!;
public readonly FixedDesigns FixedDesigns;
public readonly CurrentManipulations CurrentManipulations;
private readonly WindowSystem _windowSystem = new("Glamourer");
private readonly Interface _interface;
//public readonly DesignManager Designs;
//public static RevertableDesigns RevertableDesigns = new();
//public readonly GlamourerIpc GlamourerIpc;
public Glamourer(DalamudPluginInterface pluginInterface)
{
try
{
Dalamud.Initialize(pluginInterface);
Log = new Logger();
Customization = CustomizationManager.Create(Dalamud.PluginInterface, Dalamud.GameData);
Config = GlamourerConfig.Load();
Identifier = global::Penumbra.GameData.GameData.GetIdentifier(Dalamud.PluginInterface, Dalamud.GameData);
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
Actors = new ActorManager(Dalamud.PluginInterface, Dalamud.Objects, Dalamud.ClientState, Dalamud.GameData, Dalamud.GameGui,
i => (short)Penumbra.CutsceneParent(i));
FixedDesigns = new FixedDesigns();
CurrentManipulations = new CurrentManipulations();
//Designs = new DesignManager();
//GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
RedrawManager = new RedrawManager(FixedDesigns, CurrentManipulations);
Dalamud.Commands.AddHandler(MainCommandString, new CommandInfo(OnGlamourer)
{
HelpMessage = "Open or close the Glamourer window.",
});
Dalamud.Commands.AddHandler(ApplyCommandString, new CommandInfo(OnGlamour)
{
HelpMessage = $"Use Glamourer Functions: {HelpString}",
});
_interface = new Interface(this);
_windowSystem.AddWindow(_interface);
Dalamud.PluginInterface.UiBuilder.Draw += _windowSystem.Draw;
//FixedDesignManager.Flag((Human*)((Actor)Dalamud.ClientState.LocalPlayer?.Address).Pointer->GameObject.DrawObject, 0, &x);
}
catch
{
Dispose();
throw;
}
}
public void Dispose()
{
RedrawManager?.Dispose();
Penumbra?.Dispose();
if (_windowSystem != null)
Dalamud.PluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
_interface?.Dispose();
//GlamourerIpc.Dispose();
Dalamud.Commands.RemoveHandler(ApplyCommandString);
Dalamud.Commands.RemoveHandler(MainCommandString);
}
public void OnGlamourer(string command, string arguments)
=> _interface.Toggle();
//private static GameObject? GetPlayer(string name)
//{
// var lowerName = name.ToLowerInvariant();
// return lowerName switch
// {
// "" => null,
// "<me>" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
// "self" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
// "<t>" => Dalamud.Targets.Target,
// "target" => Dalamud.Targets.Target,
// "<f>" => Dalamud.Targets.FocusTarget,
// "focus" => Dalamud.Targets.FocusTarget,
// "<mo>" => Dalamud.Targets.MouseOverTarget,
// "mouseover" => Dalamud.Targets.MouseOverTarget,
// _ => Dalamud.Objects.LastOrDefault(
// a => string.Equals(a.Name.ToString(), lowerName, StringComparison.InvariantCultureIgnoreCase)),
// };
//}
//
//public void CopyToClipboard(Character player)
//{
// var save = new CharacterSave();
// save.LoadCharacter(player);
// ImGui.SetClipboardText(save.ToBase64());
//}
//
//public void ApplyCommand(Character player, string target)
//{
// CharacterSave? save = null;
// if (target.ToLowerInvariant() == "clipboard")
// try
// {
// save = CharacterSave.FromString(ImGui.GetClipboardText());
// }
// catch (Exception)
// {
// Dalamud.Chat.PrintError("Clipboard does not contain a valid customization string.");
// }
// else if (!Designs.FileSystem.Find(target, out var child) || child is not Design d)
// Dalamud.Chat.PrintError("The given path to a saved design does not exist or does not point to a design.");
// else
// save = d.Data;
//
// save?.Apply(player);
// Penumbra.UpdateCharacters(player);
//}
//
//public void SaveCommand(Character player, string path)
//{
// var save = new CharacterSave();
// save.LoadCharacter(player);
// try
// {
// var (folder, name) = Designs.FileSystem.CreateAllFolders(path);
// var design = new Design(folder, name) { Data = save };
// folder.FindOrAddChild(design);
// Designs.Designs.Add(design.FullName(), design.Data);
// Designs.SaveToFile();
// }
// catch (Exception e)
// {
// Dalamud.Chat.PrintError("Could not save file:");
// Dalamud.Chat.PrintError($" {e.Message}");
// }
//}
//
public void OnGlamour(string command, string arguments)
{
//static void PrintHelp()
//{
// Dalamud.Chat.Print("Usage:");
// Dalamud.Chat.Print($" {HelpString}");
//}
//arguments = arguments.Trim();
//if (!arguments.Any())
//{
// PrintHelp();
// return;
//}
//
//var split = arguments.Split(new[]
//{
// ',',
//}, 3, StringSplitOptions.RemoveEmptyEntries);
//
//if (split.Length < 2)
//{
// PrintHelp();
// return;
//}
//
//var player = GetPlayer(split[1]) as Character;
//if (player == null)
//{
// Dalamud.Chat.Print($"Could not find object for {split[1]} or it was not a Character.");
// return;
//}
//
//switch (split[0].ToLowerInvariant())
//{
// case "copy":
// CopyToClipboard(player);
// return;
// case "apply":
// {
// if (split.Length < 3)
// {
// Dalamud.Chat.Print("Applying requires a name for the save to be applied or 'clipboard'.");
// return;
// }
//
// ApplyCommand(player, split[2]);
//
// return;
// }
// case "save":
// {
// if (split.Length < 3)
// {
// Dalamud.Chat.Print("Saving requires a name for the save.");
// return;
// }
//
// SaveCommand(player, split[2]);
// return;
// }
// default:
// PrintHelp();
// return;
//}
}
}